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Naval Battle Tactics


edwinp
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Engine: Current

Synopsis: The tactical stance and experience of a naval fleet affects battle results in a classic Rock vs Paper vs Scissors choice of tactics.

Design Summary:

Naval fleets can be assigned tactics such as Engage (degault), Avoid, and Charge. Popups would indicate the success of such tactics:

Popup - [German][submarine] Fleet Engages in NonStop Combat with [American][battleship] Fleet

Popup - [German] [Cruiser] Fleet Evades Pursing [british] [battleship] Fleet

Avoid - A naval fleet engaged in combat has a chance to withdraw from combat before the enemy attacks. The chance is based on Speed (10% per AP advantage) and Experience (10% per Experience Advantage). If both fleets are operating under Avoid Combat orders the chance to evade combat is 100%.

Charge - Naval Combat Continues for two rounds instead of one. The chance is based on Speed (10% per AP Advantage) and Experience (10% per Experience Advantage). If both fleets are under charge orders the chance is 100%.

Example:

A Submarine operating under orders of Engage (experience 0 and AP 6) attacks a Cruiser (experience 1 and AP 8) operating under orders of Avoid Combat. The cruiser has a 30% to avoid combat.

Two fleets operating under Avoid Combat Orders encounter each other. The result is a 100% for no combat between the fleets.

Problem 1: Would players really want to assign tactical orders to fleets. I think so, in a naval oriented scenario such as the Pacific Theater

Problem 2: Charge tactics would make naval warfare even deadlier

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