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CM vehicle list with rarity/availability ratings?

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You are looking for a downloadable, zipped excel file. The last page of it has the unit costs and the rariety factors over on the fall right columns of that spreadsheet page. The factors are numbers from 0.9 up to 1.6, the higher the number the less common the item. There are numbers for each month covered from 6/44 to 5/45, since the scarity of some items changed over time.

As a rule of thumb on using the scarity numbers, obviously if the players want to allow everything to have fun with their favorite toys, that is up to them. If you want a fight restricted to common items, I suggest allowing any amount of points spent on 0.9 and 1.0 units, and up to 25% of the points allowed on 1.1 rarer ones. Force flexibility will be quite limited, and the 1.1s are needed to have any real force flexibility. This will also work best in smaller battles, not huge ones.

For an in between setting, I'd recommend any amount of 1.2 or less items allowed, with up to 25% of the points allowed for 1.3 rareness items. That gives considerably greater force flexibility, and allows players to take the kind of force they want rather than the vanilla common types. But it will exclude the rare and uber vehicles.

One other quibble with the numbers in the chart. The commonness of M36 Jackons and M18 Hellcats, compared to M10s, strikes my as off. I do not think they were that common, and the M-10s are regularly encountered in the unit histories much later in the war than that chart indicates. In the Bulge fighting in Dec 44, for instance, most TD units still had M-10s, not the other improved types.

Another similar quibble is that the chart has the M-20 utility car rarer than the M-8, when in fact the cavalry troops had more of the M-20s than of the M-8s. It is true the M-8s were also used in the tank destroyer battalions, but the ratio in the "cavalry" more than makes up for this. The M-20 should probably be the same 1.2 rareness as the M-8. Sherman Firefly, on the other hand, should probably be 1.3 not 1.2 rariety.

But these are small quibbles. Generally the numbers are fine.

Incidentally, on the actual scarity of various weapons types, I thought people might be somewhat interested in the following factoids on German small arms and anti-tank devices. In CM, one sees the Panzerschrecks handed out to every platoon, like U.S. bazookas. That was probably not the case. The Fausts were much more common, and the Schrecks comparatively rare - more like 1/ company not 1/platoon.

Anyway, here are some numbers, whole war -

Total K98 rifles - 11.4 million

Other Semi-auto rifles - ~500K

MP40 SMGs (and similar models) - 908K.

MP44 SMGs - 426K

MG42 MGs - 415K

Schrecks - ~250K

Schreck rounds - 1.5 million

Flamethrowers - 62K

K98 Rifle grenades - 18.3 million

Fausts - 7.4 million

Anti-tank mines - 21 million

Magnetic mines for infantry - 554K

Smoke grenades - ~5 million

81mm Mortars - 76K

81mm Mortar rounds - 74 million

120mm Mortars - 8.5K

120mm Mortar rounds - 5.4 million

So things are immediately apparent. The K98 rifle was far, far more common than the other small arms types. Those averaged only about 1 per squad over the whole war. Naturally, they made up a larger portion in the late war and in some troop types, but the rifle was still the standard German small-arm.

Also interesting is that the rifle grenade for the K98 was several times more common than even the Panzerfaust, which was many times more common than even Schreck rounds let alone Schreck launchers. Some of the rifle grenades were certainly used in 42-43 before the Fausts became common, but they were certainly still being used in the late-war years. The AT versions of those were rated at 70mm penetration of flat steel, much less than the Faust but still dangerous to the side armor of typical Allied AFVs, and lethal to light armored vehicles too.

It is also interesting that the number of anti-tank mines was so high. Most of them where the flat plate Teller mines - 17.6 million of them. One does not usually have the picture of the AT mines being 2-3 times as common as the Panzerfausts, but they were. Naturally, they didn't move and some were left behind in theaters that no longer mattered. But they were a bigger part of the AT picture than they commonly appear in tactical games.

In addition, the large number of mortar rounds made and fired stands out, and matches the testimony of the historical participants. The figures are 11 mortar rounds for every faust, more like 55 for every Shreck round, and ~300 for every Schreck launcher. The average German 81mm mortar apparently fired up to 1000 rounds in its service life - testimony to its range, ease of use, and tactical survivability.

More rifles, rifle grenades, mortar fire missions, and mines, along with plenty of Panzerfausts. Fewer Schrecks and squad-level automatic weapons than we sometimes are led to believe.

For what it is worth...

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