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New Political Implication


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Engine: Current updated

Synopsis: Minor Countris can Align politically more independently

Design Summary:

i.e. Finnland can be at War 100% VS UdSSR while beeing neutral TO Germany. Also Vichy France can be at war VS. Britain, while beeing Neutral TO USA and neutral TO Germany. This Change has BIG consequences on

players behavoir to it's minor allies.

At least it is "only" one new "#Alignment=" Definition:

Possible Ranges [1] to [6]

Definition of Range:

1= UK

2= USA

3= USSR

4= Germany

5= Japan

6= Italy

#Surrendered to= ;[Range 1 to 6]

#Variable Condition= ;[Range 1 to 6]

in order to give the

"#Variable Condition" a OR option, to check various alignment possibilities, a solution

could be to have the check this way:

Set the Alignment in this form [1,2,3] meaning: Aligned to Mayor Country 1 OR Mayor Country 2

OR Mayor Country 3.

Impossible would be any Mix between Axis and Allies (i.e. [2,6])

Some Consequences to this enhancement:

Mayor Parent Country: No changes necessary.

Activation Rules:

Mayor To Minors: fix set to 100% Activation.

Mayor To Mayor: <50% Average, no Player Influence, >50% Average, Player Can set Wars in "War-Map"

Minor To Mayor:

1) Activation at 100% TO Parent Mayor: Minors complete Activations automatically set = Parent Mayor

2) Activation at 100% TO Mayor: Minors complete Activations automatically set = Mayor

3) Actiavtion at 100% TO 1,2,3 Mayors: Minors complete Activations automatically set = Mayor 1 OR 2 OR 3

4) Activation < 100% TO Parent Mayor: Minors can be influenced by Both

5) Activation < 100% TO Mayor: Minors can be influenced by Both

6) Activation at 100% VS Parent Mayor: Minors can be influenced by Opposite Mayors

7) Activation at 100% VS Mayor: Minors can be Influenced by Opposite Mayors

8) Actiavtion at 100% VS 1,2,3 Mayors: Minors can be Influenced by Opposite Mayors

Mayors Influence Settings Rules:

1) Influence can be absorbed by ennemy Influence (no change)

Influence Result TO Mayor Parent= SUM[1,2,3] Own Influences - SUM[4,5,6] Opposite Influences

2) Influence % Result > 0: Influence % TO Mayor Parent

Diplo Costs (set i.e. to 75MPP)

1) Minor <100% VS any Opposite Mayor:

TO Parent Mayor: 50%

TO Mayor: 100%

2) Minor =100% VS any Opposite Mayor:

TO Parent Mayor: 25%

TO Mayor: 50%

War Situation:

Minor at war with 1 up to 3 Opposite Mayors:

Minor <50% TO Parent Mayor:

1)Parent Mayor can Send MPP,

2)NOT any Mayor Units on Minor Territory allowed

3)Minor Units may move To Mayor Territory and will be Supplied.

Minor >50% but <100% TO Parent Mayor:

1)Parent Mayor can Send MPP,

2)Parent Mayor Units on Minor Territory allowed,

3)Mayors Units receive NO supply on Minor Territory

4)Minor Units may move To Mayor Territory and will be Supplied.

Minor =100% TO Parent Mayor:

1)Parent Mayor can Send MPP

2)All 3 Mayors can send Units on Minor Territory

3)Full Supply of all 3 Mayors in Minor Territory

4)Minor Units may move To Mayor Territory and will be Supplied.

Problems: Programming, completly new Political implications

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