Dogface Posted January 17, 2001 Share Posted January 17, 2001 ok so here it is my problem is im playing one of the new asl scenerios.. no spoiler long story short germans----->x building --> |_| hedge----> ---------- |_x| x ------------------------------------------ ok i move my american squads to the hedgerow.. they see germans and shoot at them... then all of a sudden they charge the building and get slaughtered/broken.. AAHHHHHHHHH! i say huh?? then i realize that the hq unit was eleminated so i think ok no leaders = squads all confused..ok then i move my overwatch squads up and this time keep the hq unit out of the hedgerow.. boom!!!!! all my over watch squads (3) charge same house.. results 1 hq eleminated 3 rifle squads elem. 2 squads broken one left map 1 squad w/ 4 guys left 1 hq unit untouched now allso i noticed that the squads did nothing when status said ok then i changed to casous then alerted once the status changed to alerted thats when they charged.. is it me?? my squads never didthis before and ive used this tactic before.. ------------------ Berlin calling, Berlin calling, when Berlin calls it pays to listen..... [This message has been edited by Dogface (edited 01-16-2001).] [This message has been edited by Dogface (edited 01-16-2001).] Link to comment Share on other sites More sharing options...
Dogface Posted January 17, 2001 Author Share Posted January 17, 2001 Um really its not happened before..(not to this extent... really......anybody else have this happed?? <font size="3">anybody??</font> ------------------ Berlin calling, Berlin calling, when Berlin calls it pays to listen..... Link to comment Share on other sites More sharing options...
patboivin Posted January 17, 2001 Share Posted January 17, 2001 I had similar problems in the Cheneux scenario, but that was night time. The Americans would go beserk and charge German units inside a stone building, and most of the time they got slaughtered. What experience did the squads have? Green? Vets? Link to comment Share on other sites More sharing options...
Spook Posted January 17, 2001 Share Posted January 17, 2001 I have had similar experience as patboivin when playing the Cheneux scenario (a night battle), but I played it last with the beta 1.1b23 version. In nightime battles, visibility is reduced to about 50 meters. Were the Americans in fully open ground when fired on, Dogface? I have gotten the impression from personal play that if troops are in open ground AND within 50 meters or so of some "cover", the troops will make for that cover even if the cover brings them closer to the known enemy troops. If you can run the scenario again, Dogface, see what distance from the house (or hedge) that the American troops are as they try to "rush" toward the house. Link to comment Share on other sites More sharing options...
Dogface Posted January 17, 2001 Author Share Posted January 17, 2001 the us troops were regular.. (i gave them oatmeal that morning..) the were just inside the hedgerow the germans were in a building (+ axis hq unit in foxhole to the side of building) 30 - 40 meters from the us troops. the germans were in the closest building only two anyway and the americans were exchanging fire w/them for about twenty seconds or so before the rush. Link to comment Share on other sites More sharing options...
Specter Posted January 17, 2001 Share Posted January 17, 2001 I've noticed this too, my troops suddenly get up and run into lions den and get themselves killed. Kinda like they smoked too much crack or somethin. Not normal behavior. Link to comment Share on other sites More sharing options...
Flipper Posted January 17, 2001 Share Posted January 17, 2001 yes i think the patch needs a patch! Link to comment Share on other sites More sharing options...
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