Hansson Posted June 7, 2003 Share Posted June 7, 2003 Hi guys! I know there's a lot of requests now but here is another one. I've designed a scenario depicting the Soviet attack against the strategic hills along the Tannenberg line west of Narva in July '44. Units from the III SS-Panzerkorps Steiner was ordered to screen the German withdrawal through Estonia. In the part of the line depicted in the scenario, the Narva-Reval highway is surrounded by the Kinderheimhöhe (Orphanage Hill) and the Grenadierhöhe. My goal is to make it balanced for two players and it would be great if anyone out there could set a game up. I think it will work quite good Soviet against the AI too. So... if anyone is interested to play or at least check it out - please download it and post your comments here (or if it's too much of a spoiler, mail it!). You can find it here (saved in 1.02): http://www.the-proving-grounds.com/scenarios/Orphanage Hill.cme Edit: About the briefings - they are pretty complete, a part from the OOB's (reinforcements are indicated though) and no proofreading by a native... Thanks in advance, Linus Hansson. [ June 22, 2003, 09:53 AM: Message edited by: Hansson ] 0 Quote Link to comment Share on other sites More sharing options...
Dr.Juzzy Posted June 10, 2003 Share Posted June 10, 2003 I've just downloaded it and will play it against an old friend of mine 0 Quote Link to comment Share on other sites More sharing options...
Hansson Posted June 10, 2003 Author Share Posted June 10, 2003 Great! I hope you like it. [ June 10, 2003, 04:11 PM: Message edited by: Hansson ] 0 Quote Link to comment Share on other sites More sharing options...
Jim Harrison Posted June 12, 2003 Share Posted June 12, 2003 Hi, I tried it vs the AI as the axis and won a major victory but think I would have had a much tougher time vs a human. The map is great and the fight is intense I don't think you need to change much for a 2 player game. 0 Quote Link to comment Share on other sites More sharing options...
Hansson Posted June 12, 2003 Author Share Posted June 12, 2003 Cool, I really appreciate that Chad. Yeah, the AI is much too slow and non-systematic on the attack. As in most battles, I think the coordination of artillery assets, armor, infantry and overall strategy is crucial for the attacker and the AI just can't handle that. I'll probably label it as play first as two player and second as allied versus AI. 0 Quote Link to comment Share on other sites More sharing options...
Hansson Posted June 28, 2003 Author Share Posted June 28, 2003 I've added the scenario on The Scenario Depot, http://ns9.super-hosts.com/~dragonlair.net/combatmission/CMBBscenarioreview03.php?UniqueID=438&Name=Orphanage+Hill . Any reviews or input still highly appreciated! 0 Quote Link to comment Share on other sites More sharing options...
GJK Posted June 28, 2003 Share Posted June 28, 2003 Hansson, let me know if the scenario should come off of the Proving Grounds and I'll remove it. Yes, in the future you all will be able to do that yourselves, but for now.... 0 Quote Link to comment Share on other sites More sharing options...
Hansson Posted June 29, 2003 Author Share Posted June 29, 2003 Nah, it can still be there for a while. I still value input and will make a new version if needed. I just felt I had been working on it for a long while and didn't want to wait longer before making it available for the broader public. 0 Quote Link to comment Share on other sites More sharing options...
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