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Variations Between Units in CM2/II

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I was wondering what BTS was going to do regarding dissimilar units of the same type in CM2/II. The primary example would, of course, be multiple pieces of the same armor with different camo schemes. However, I also wonder if they plan to code minor variation between units of the same type to represent the variation that exists in real life, eg slightly more accurate teams, slightly worse armor on tanks (Due to poor manufacturing), et cetera.


Car Wars sucked hard. In fact all Steve Jackson games sucked hard. What the hell was wrong with you, back then? Didn't you ever hear about the d20?!?!

No d20 back then fool. Cars Wars was only 4 dollars, what do you expect?

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