John O'Reilly Posted November 20, 2002 Share Posted November 20, 2002 This post is replete with spoliers so anyone who hasn't played this scenario should stop reading now. ***********SPOLIERS*************** I downloaded the pack last night and decided I would try something small before going off to bed. This seemed to fit the bill nicely although I was doubtful that it would recreate the atmosphere of the likes of "Red Barricades" from ASL. Well I was wrong since immediately upon getting down to eye level on this small but interesting map I was immersed! Interesting forces for the Russians and cunning plan was formulated. It went off real well and as an aside to whiners elsewhere I had a platoon advance (squad by squad) across a street into rubble on the other side under fire. They all made it and I suffered one casualty. My LMGs started suppressing Germans bold enough to pop their heads up. My SMG armed lads made short work of the Germans in the rubble. In short, except for losing my tank in an overly ambitious movement things were going swimmingly. About half-way through the reinforcements show up, not sure that they are needed but happy to have them. Problem is that they appear all over the place but mostly in the road between me and the factory! There was one squad that "appeared" adjacent to a suppressed German squad. Stealth technology? I must say it is very silly and my immersion was shattered. I have the game saved at this point should anyone (designer) want to see it. John 0 Quote Link to comment Share on other sites More sharing options...
Potvin Posted November 20, 2002 Share Posted November 20, 2002 Hmmmm. Some designers, for the sake of saving you from bringing up units from the rear or to simulate flanking assets, plant reinforcements in forward areas. Not sure if this is the case here, but would not be surprised. Could you post a picture? -Atlas 0 Quote Link to comment Share on other sites More sharing options...
Andreas Posted November 20, 2002 Share Posted November 20, 2002 This is a bug. Probably with Andreas v1.00 (haven't updated much in 34 years), but I am just trying to recreate it. They are supposed to come in on the road where the Jeep is at the beginning. I thought I had corrected this, but it appears not. Very sorry about it, I hope it did not totally ruin it for you. 0 Quote Link to comment Share on other sites More sharing options...
John O'Reilly Posted November 21, 2002 Author Share Posted November 21, 2002 No worries Andreas, these things will happen. As I noted in my short report I had enjoyed it immensely up to this point. In fact, having just finished the scenario I don't think the reinforcements are needed at all, at least not against the AI. I will post a review at the depot since I think this is the ideal battle for Newbies to CMBB to begin with. It breaks them in more gently than say, "Cemetary Hill" Will you be fixing the reinforcement bug and reposting the scenario? Thanks for all your efforts as ever, John 0 Quote Link to comment Share on other sites More sharing options...
Eden Smallwood Posted November 21, 2002 Share Posted November 21, 2002 Yes, I had the same exact experience- Scotty transported my reinforcements right into the middle of the battle. That shocked the heck out of *everyone*, I can tell you. Doesnt' bother me overly- I just pretended that they arrived in a snafu manner, coming up the wrong alley, or something... I agree that it was a bit of a pushover, though I'm not sure I would not want *any* reinforcements. Otoh, I didn't lose a tank, (snigger), or really anything else, for that matter. But for a better example on the subject of unneeded, I just played "Eye of the Storm". Not only do I consider those reinforcements unnecessary, I was utterly convinced of that *when they arrived*, somewhere in the middle- I had to chuckle out loud! So to keep it even approximately a fair fight I drove them all right off the map pronto!! Neither was I wrong- Total Victory 90/10. But that's a different story, and there's a bit more to it anyhow. [ PS or is it "Scottie" ? ] [ PPS I don't want to leave the wrong impression with Commute- it's a good scenario, particularly in that I find many city scenarios to have "problems" wherein they aggravate some of the limitations in CM. Those problems are not present here, so yeah, it would be worth fixing that reinf thing for everyone else... consider beefing the defense by... 15% (???). *Close* to a very good scenario, imho ] Eden [ November 21, 2002, 02:34 AM: Message edited by: Eden Smallwood ] 0 Quote Link to comment Share on other sites More sharing options...
Andreas Posted November 21, 2002 Share Posted November 21, 2002 I am travelling for a a few days, I'll do it when I come back on Sunday. Thanks for letting me know. 0 Quote Link to comment Share on other sites More sharing options...
Berlichtingen Posted November 21, 2002 Share Posted November 21, 2002 Originally posted by Andreas: I am travelling for a a few days, I'll do it when I come back on Sunday. Thanks for letting me know.Already fixed. The fixed file has been added and re-uploaded to Der Kessel and sent off to Boots-n-Tracks 0 Quote Link to comment Share on other sites More sharing options...
Mud Posted November 22, 2002 Share Posted November 22, 2002 Spiffy. I just played that one tonight, and was wondering why my reinforcements materialized where they did... The scenario might be a bit on the easy side, as it gave me a Total Victory the first time through, leaving the Germans with the default deployment rather than computer-pick. In my case, my probe through the middle stalled when the German MGs out-dueled my light ones, and on the right Efr. Tarasov's 76.2mm didn't do me any favors when he somehow eliminated my other gun (might have clipped a nearby building?), but I used a nasty left hook to clear out the Victory Factory. The Axis surrender gave me a 84-16 victory despite some misjudgements such as using short cover arcs on the SMG troops in the center -- letting them burn ammo on suppressing the HMG and friends might have been a better choice. *shrug* 0 Quote Link to comment Share on other sites More sharing options...
Agua Posted November 23, 2002 Share Posted November 23, 2002 Well, the reinforcements popped up RIGHT where I needed them. That is, right at the point, temporally and positionally, where my advance was about to stall. In light of Germanboy's comments, completely fortuitous I suppose. Yeah, it was kind of on the easy side, but still very enjoyable. That is, the outcome was in doubt in my mind until the last couple or so turns. Nice job. 0 Quote Link to comment Share on other sites More sharing options...
Barrold Posted November 23, 2002 Share Posted November 23, 2002 Well I thought it had to be something kooky. It might be a good idea to bounce the German forces up some if played against the AI. The scenario was fun to play up until the reinforcement issue and even that was fun in a tragic-gosh-a-lot-of-my-guys-just-got-wasted kind of way. BDH 0 Quote Link to comment Share on other sites More sharing options...
Sabrewolf Posted November 25, 2002 Share Posted November 25, 2002 Just like the previous poster, the reinforcement come at the exact turn and at the right place just as I was about to deliver the final assault into the factory. Not needed but welcome nevertheless 0 Quote Link to comment Share on other sites More sharing options...
Ace Pilot Posted March 1, 2003 Share Posted March 1, 2003 Where are the Soviet reinforcements supposed to show up? I just downloaded the SP pack from B&T and the Morning Commute scenario still has Soviet reinforcements showing up in the German set up area. Is that the way it is supposed to be? 0 Quote Link to comment Share on other sites More sharing options...
Andreas Posted March 2, 2003 Share Posted March 2, 2003 Hmm, weird. I sent out a corrected version, but maybe it only got corrected at Der Kessel. I'll check. They are supposed to appear in the Soviet rear area, on the street. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.