Jump to content

Tech AAR crossloading


Rattler

Recommended Posts

We had a multiplayer test game (5 players on 2 force colors, 5 total force colors, + umpire) that tested crossloading of PINs and force colors, no netprobs from my side as host (though Alex Ingles got discopnnced a few time due to time out with timeout set to 60 secs but always could rejoin w/o probs)

We crossloaded PINs (5 PINs) up 1 level (i.e. nothing that had something loaded was loaded elsewhere), we had different PINs loaded into other PIN units, no problems at all as far as I could tell.

Force crossloading did not work, so in the midlle of the game we even

changed some PINs force colors (by exporting and deleting original

units, chaning force color in Excel and improting new force color

again) and loaded to other PINs, no problems as far as I can tell.

Only thingy that called my attention is that I have to save the

changed exported OOB from excel as tab-delimited text, but with .xls

suffix, else TacOps cannot rcognize the file.

In summary, with a lot of (admittedly unusual and even strange) umpire inputs and many things that were questionable we had no probs at all.

I consider the crossloading prob (for 1 level) fixed (which is what we suspected), we will soon hard test 2 level crossloading.

Rattler

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...