Milt Smegma Posted August 12, 2000 Share Posted August 12, 2000 BTS wrote 05-23-2000: Doug is pretty much right on the money there. Both players do their Orders Phase at the same time. There will be an optional timer with different time settings. When both players have hit GO!, or have timed out, then the turn is crunched and the Action Phase begins. What we are not sure about yet is how to handle the playback in terms of time. There are two ways and we will see which one works the best in practice: 1. Have a seperate timer for watching the playback. For example, a 1 minute timer would only allow you to watch the thing once through, 2 minutes two times or once through and another minute for replays. You get the idea. 2. No special timer but it just chews up your turn timer. So if you are set up for 5 minute turns and you replay the movie 5 times, you won't have any time left to issue orders. The benefits and drawbacks of each should be pretty obvious. Personally, I think #1 is better simply because it avoids the potential "whhhhhhhhhaaaaaaaaa, I forgot and replayed too many times and now I don't have any orders. No fair! Start over" kind of problem We will most likely have a different Timer for the Setup Phase since this should require more time to do up right. Steve -------------------------------------------- As long as there is an option to turn OFF all timers this will be great In a LAN setting timers are not so necessary as you can hound your opponent from across the room if he is taking too long! You got to have user configurable options Playing on my home LAN is what I am really hanging out for... Link to comment Share on other sites More sharing options...
DEF BUNGIS Posted August 12, 2000 Share Posted August 12, 2000 In an attack - defend situation, the attacker needs more time to issue orders than the defnder. Meeting engaements obviously would be the same. ------------------ Better to make the wrong decision than be the sorry son of a bitch to scared to make one at all Link to comment Share on other sites More sharing options...
Sparky9292 Posted August 12, 2000 Share Posted August 12, 2000 <BLOCKQUOTE>quote:</font><HR> two words Turn Timers Like in Chess some one here is playing ten minute turns thats great, but many of us have to wait longer than that for turns to come back by e-mail. we are looking for immediate gratification and time limits on turns I can't wait -tom w <HR></BLOCKQUOTE> Lords of the Realm 2 did this TCP/IP of turn based games concept well. Basically you could set the timers to whatever you wanted. I personally think it would be fun to play an entire 30 turn battle in one hour. Yes, as in Lords of the Realm 2, it got frantic, but the game gets moving faster and I got better issueing commands quickly. That's what happens on the battle field, you don't have the option of replaying and tweaking commands for like 3 hours as you do in a turn based game. Link to comment Share on other sites More sharing options...
tailz Posted August 27, 2000 Share Posted August 27, 2000 Just wanted to drag the TCP/IP thing back into the fray. I've been playing PBEM, and enjoying them immensely, but have realized TCP/IP would certainly be an advantage. BTS? Link to comment Share on other sites More sharing options...
GhostAgent Posted August 27, 2000 Share Posted August 27, 2000 I certainly look foward to TCP-IP as well as a new message board here so that players could connect easily by looking at the board (of course a matchmaking server would be great... but I don't think that's happening). I think there should definately be an option to turn off replays completely during an internet game. Also, a note to BTS... perhaps (if you find the time to-hehe) you could make it so that more than one player could control a side. Just dreaming there though... Link to comment Share on other sites More sharing options...
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