buddy Posted May 16, 2000 Share Posted May 16, 2000 Since the gold demo doesn't have the map editor option, can Bigtime possible elaborate on the interface for making new maps? How hard is it? Are the controls as simple as when playing the demo? Any info would be great - by the way, awesome results here, guys, I haven't participated in the forum much as of late but I was there months ago... buddy Link to comment Share on other sites More sharing options...
Phoenix Posted May 16, 2000 Share Posted May 16, 2000 It's been discussed several times. The simple answer was - "If Fionn can make maps, anyone can." Hey, HE said it, not me!! Link to comment Share on other sites More sharing options...
Fionn Posted May 16, 2000 Share Posted May 16, 2000 It's also VERY true . I never made a scenario up until I got CM.. Now I have a scenario shipping with the game . If I can do it then honestly anyone can. Link to comment Share on other sites More sharing options...
Moon Posted May 16, 2000 Share Posted May 16, 2000 Making maps, scenarios and operations with the editor in CM is VERY easy. I've designed scenarios for many wargames out there, and CM's editor beats them hands down. It works like this - a few snippets: you enter the editor and see a small tactical map in 2D with each individual terrain tile displayed. You can select terrain tiles from a menu on your left, e.g. woods, houses, brush, water, and place them anywhere you want. This is the "terrain mode". Switching to "elevetion mode", you can assign a height level to each tile. Height levels are available from 0 to 19. Depending on your preferences, each height level can be 2.5m or 5m height difference. You can, at anytime, enter the 3D preview and watch your map how it will look in the game. You can also have a random map generated by the computer, depending on a few settings you chose: no woods, heavy woods, small hills, high hills etc. In the unit menu, you buy units for both sides, and place them into desired locations in the 3D preview. You can assign setup zones to both sides in the "setup mode". And so on... Generating a quick battle will take you only a few minutes. Recreating historical battles can take longer, but this will depend on how accurate you want to make it and how much research you put into it. If you just want to have fun, simply fire up the random battle generator, toggle a few switches, and within a minute or so you're fighting Link to comment Share on other sites More sharing options...
sniperscope Posted May 16, 2000 Share Posted May 16, 2000 Holy S**T!! that is freaking awsome!!!! That means with a little work I might be ablet to recreate of the ASL scenarios. sniperscope Link to comment Share on other sites More sharing options...
Epée Posted May 16, 2000 Share Posted May 16, 2000 Sniperscope, recreating ASL scenarios has been my dream ever since I first heard of CM, ages ago. First Scenario I plan on doing is "Kurhaus Clash" from Yanks, man, I love that scenario! What do you have in mind? Link to comment Share on other sites More sharing options...
EScurlock Posted May 16, 2000 Share Posted May 16, 2000 Can I build trenches and create sand bagged positions? Can I defelade a machine gun nest so it can fire across an approach but not be visible from the front? ------------------ He who gets there the fastest with the mostest wins. Link to comment Share on other sites More sharing options...
Doug Beman Posted May 16, 2000 Share Posted May 16, 2000 Ah rats, I was hoping for a user-UNfriendly map editor. One which crashes often, has all options broken into semi-random menu groupings, and must be completely quit (maybe even requiring a PC reboot) before any scenario can be played. Oh well, guess I'll just go back to slamming my fingers in the door of the storage cupboard attached to my computer desk. (I HATE it when that happens!) DjB Link to comment Share on other sites More sharing options...
Joe Shaw Posted May 16, 2000 Share Posted May 16, 2000 Doug, I'm with you, where's the sense of accomplishment in creating a scenario that just anyone can create. No esoteric keystrokes, no bugs that you have to get around by sacrificing a chicken (man I went through a LOT of chickens in Age of Rifles) and the random generator sounds like it takes ALL the fun out of it. Way to go BTS, ruin it for me. Joe ------------------ "Son," says I to him, "you're a Dragon. And a Dragon ACTS like a Dragon or he doesn't act at all." Smrgol, Dragon Link to comment Share on other sites More sharing options...
Ash Posted May 17, 2000 Share Posted May 17, 2000 Damnit, I've got wharehouses full of goats, now what am I supposed to do with them? /sarcasm on Thanks a bunch /sarcasm off Link to comment Share on other sites More sharing options...
Doug Beman Posted May 17, 2000 Share Posted May 17, 2000 Ash, if they were sheep I'd say give 'em to the Kiwis on the forum. DjB Link to comment Share on other sites More sharing options...
Freyland Posted May 17, 2000 Share Posted May 17, 2000 When generating a DYO, does the editor create reinforcements in any way, shape or form? Just curious. Jonathan Windeler Link to comment Share on other sites More sharing options...
Bastables Posted May 17, 2000 Share Posted May 17, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Doug Beman: Ash, if they were sheep I'd say give 'em to the Kiwis on the forum. DjB<HR></BLOCKQUOTE> Mate you've got it all wrong. Kiwis are the Pimps in the world-wide trade of fuzzy sex toys. Not the Users. Link to comment Share on other sites More sharing options...
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