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Pontoon Bridge (assault boats)


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Help! Ive been trying to use assault boats to form a pontoon bridge. Ive had no success as the CM engine wont allow infantry to go form an embarked position to another embarked place. ( I think thats it)

Some may say why bother, but historically these types of bridges were used. In 1945 Germany was flooded to prevent the allies access cross the Rhineland. The US crossed both the Roer and the Rhine in assault boats

some lashed together to form bridges.

Maybe a slight engine tune could make this a possibility?

yours

AP HEAD

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Guest Germanboy

<BLOCKQUOTE>quote:</font><HR>Originally posted by AP HEAD:

Some may say why bother, but historically these types of bridges were used. In 1945 Germany was flooded to prevent the allies access cross the Rhineland. The US crossed both the Roer and the Rhine in assault boats

some lashed together to form bridges. <HR></BLOCKQUOTE>

You still need planks to put across these, have a look at pictures. It is a bit more complicated than just lashing together the boats. Which means it takes time, engineers and equipment and is more likely than not outside CM's scope.

Unfortunately this whole issue is badly represented in CM, because we also lack the Buffaloes that were used by the Commonwealth armies for the assault crossings of the Rhine, the clearing of the Scheldt Estuary and the assault on Walcheren. These were quite heavily armed (in Bovington they had one with a .30, a .50 and a 20mm cannon), lightly armoured and could carry either vehicles or up to a platoon, I believe. But all in all a minor gripe, IMO.

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Andreas

<a href="http://www.geocities.com/greg_mudry/sturm.html">Der Kessel</a >

Home of „Die Sturmgruppe“; Scenario Design Group for Combat Mission.

[This message has been edited by Germanboy (edited 11-09-2000).]

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<BLOCKQUOTE>quote:</font><HR>Originally posted by LuckyShot:

In the scenario editor, using multiple fords across a river should give you an identical effect to a flimsy pontoon bridge (vehicles can't use them).<HR></BLOCKQUOTE>

Granted this works, but then you end up with green lines in the middle of the river, because the ford graphic is meant to be used for rivers only one tile wide.

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No one but the enemy will tell you what the enemy is going to do. No one but the enemy will ever teach you where you are weak. Only the enemy tells you where he is strong. And the rules of the game are what you can do to him and what you can stop him from doing to you. -Ender's Game

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<BLOCKQUOTE>quote:</font><HR>Originally posted by 109 Gustav:

Granted this works, but then you end up with green lines in the middle of the river, because the ford graphic is meant to be used for rivers only one tile wide.

<HR></BLOCKQUOTE>

Yep - never said it would look pretty wink.gif

By the same token, marsh tiles might also work, though (perhaps realistically) movement across them would be much slower.

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<BLOCKQUOTE>quote:</font><HR>Originally posted by LuckyShot:

By the same token, marsh tiles might also work, though (perhaps realistically) movement across them would be much slower.

<HR></BLOCKQUOTE>

Nope scratch that. That would leave a thin strip of open ground between the river tiles and the marsh over which vehicles could probably pass. Fords are about it for now I guess.

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Actually Lucky shot will change the ford tile to a pontoon bridge tile (altho flimsy... hence no vehicle crossing) in the upcoming Urban Mod...

come to think of it that is probarbly the only thing left to do before release...

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Wof, wof, wof, wof... Thats my other dog imitation.

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