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SC3 Design Idea #2


Guest Otto Kontrol

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Guest Otto Kontrol

Engine: New real-time engine (constant play for each player)

Synopsis: Using pixels instead of hexes or isometric tiles.

Design Summary: I think the territories should be divided up into components that are more

refined than hexes or isometric tiles. Something much smaller such as

pixels would be more appropriate and would offer a fresh and more

sophisticated look to the new game.

Problem: This would probably make the design process more labor intensive and tedious,

but I think it would be well worth it in the end. I know of no other grand

strategy game that has attempted such a concept.

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