Treeburst155 Posted September 21, 2002 Share Posted September 21, 2002 Is there a difference between these various levels of rough terrain other than movement speed? For example, does rough4 affect spotting/visibility more than the lower levels of "rough"? When applied to woods, towns, and roads does the "rough" level only refer to movement speed? Thanks! Treeburst155 out. 0 Quote Link to comment Share on other sites More sharing options...
MajorH TacOps Developer Posted September 21, 2002 Share Posted September 21, 2002 Roughness also affects spotting, probability of hitting, and vulnerability to fire. [ September 21, 2002, 11:41 AM: Message edited by: MajorH ] 0 Quote Link to comment Share on other sites More sharing options...
Treeburst155 Posted September 21, 2002 Author Share Posted September 21, 2002 Thanks, Major. So then a unit defending in "woods, rough3" is better off than if it were in "woods, rough2", everything else being the same (ignoring negative effects of reduced movement rate)? Treeburst155 out. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.