Johan Brittz Posted December 23, 1999 Share Posted December 23, 1999 Noticed in the unit descriptions in one of the (GREAT!!) Heavy Metal shots that the Panthers have a "Silhouette: 118" and the Jumbo a "Silhouette: 105". What does this indicate: size? Square meters? Drool shots BTW Matt & Fionn and I love the new textures! You can smell the love that's gone into it - well sort of Link to comment Share on other sites More sharing options...
Fionn Posted December 23, 1999 Share Posted December 23, 1999 Check the suicidal acts thread for a big mail from me rambling between silhouette effects and the effects of application of numbers to achieve decisive local fire superiority. Basically the silhoeutte is a measure of the "size of target" the tank present when in full view. It is related to the target cross-section and thus square metres. Is it not present in the beta demo datasheets? I forget what is and isn't present in the beta demo sometimes. I utilise silhouette comparisons a lot to gain tactical advantages ------------------ ___________ Fionn Kelly Manager of Historical Research, The Gamers Net - Gaming for Gamers Link to comment Share on other sites More sharing options...
Thomm Posted December 23, 1999 Share Posted December 23, 1999 Is the silhouette not depending on the view direction (front, side ...) ? How can one value suffice ? Thomm Link to comment Share on other sites More sharing options...
Thomm Posted December 23, 1999 Share Posted December 23, 1999 10 times 10 meter tanks ?! Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted December 24, 1999 Share Posted December 24, 1999 The angle of the tank modifies the Silhouette. Just like nearly every value you see in that details screen, the number is there to give you some frame of reference to make decisions with. It isn't a be all end all number like in other wargames. Steve Link to comment Share on other sites More sharing options...
Guest ciril Posted May 23, 2000 Share Posted May 23, 2000 Does CM simulate the differences in vehicle profiles? For instance when a Sherman turns from frontal to side facing its silhouette changes less than when an M3 halftrack does the same. What happens to the silhouette value when the vehicle is hull down? Ciril Link to comment Share on other sites More sharing options...
Sten Posted May 24, 2000 Share Posted May 24, 2000 Ciril, "Does CM simulate the differences in vehicle profiles?" Yes. "For instance when a Sherman turns from frontal to side facing its silhouette changes less than when an M3 halftrack does the same." Yes, that is modelled. It takes some time to grasp, but when they say "true 3D", they mean TRUE 3D! "What happens to the silhouette value when the vehicle is hull down?" The silhouette value is unchanged, you just can't see as much of it as before. (Sorry, couldn't resist.) Shots are modelled in 3D as well, so a shot that hit the lower front armour in a non-hull-down tank would hit a wall instead, if there was one. A shot that hit the turret in the same non-hull-down tank would still hit the turret. Sten Link to comment Share on other sites More sharing options...
Trooper Posted May 24, 2000 Share Posted May 24, 2000 OK.. so how do walls affect the penetrative capabilities of a shot? i.e. can a shell go through a wall and then kill a half-track? (Or a tank?) NTM Link to comment Share on other sites More sharing options...
Guest ciril Posted May 24, 2000 Share Posted May 24, 2000 Thanks for the reply, Sten. A few more questions (to whomever), just to make things clear. >Ciril, >"Does CM simulate the differences in >vehicle profiles?" >Yes. > >"For instance when a Sherman turns from >frontal to side facing its silhouette >changes less than when an M3 halftrack does >the same." > >Yes, that is modelled. It takes some time >to grasp, but when they say "true 3D", they >mean TRUE 3D! I see, so vehicles are not simulated as "shoe boxes" (turrets being lids) but the slopes and bends visible in 3D are really there? You see, "true 3D" sounds like a bad TV commercial to me >Shots are modelled in 3D as well, so a shot >that hit the lower front armour in a non->hull-down tank would hit a wall instead, if >there was one. A shot that hit the turret >in the same non-hull-down tank would still >hit the turret. Yeah, shots that miss the target hit whatever is in their path first. Will the enemy gunner aim for the turret instead of the hull? Ciril Link to comment Share on other sites More sharing options...
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