Scout_42MDP Posted February 7, 2000 Share Posted February 7, 2000 Is there any way in the game to link FAASV's to M109's to increase ammo, and is there any provision in the future to include Copperhead rounds if observed by FIST's or COLT's? Also, I just can't find a way to get optional units to start the game off-board with delayed arrival. Can anyone help? Scouts Out! 0 Quote Link to comment Share on other sites More sharing options...
James Sterrett Posted February 7, 2000 Share Posted February 7, 2000 You can simulate reloads by using the Supply button on the unit orders menu.... if you run out of points, use CPX Umpire mode to grant yourself more. It isn't a direct simulation, but it lets you get the job done. You cannot have optional units come on after game-start unless they are already programmed to do so. [but there's nothing to stop you leaving them at the map edge until they are "meant" to enter. 8) ] 0 Quote Link to comment Share on other sites More sharing options...
Scout_42MDP Posted February 8, 2000 Author Share Posted February 8, 2000 That was my problem with the supply button. You ever see how many points it costs to resupply an M109 battery! LOL 0 Quote Link to comment Share on other sites More sharing options...
James Sterrett Posted February 8, 2000 Share Posted February 8, 2000 Pretty steep, isn't it? 8) But you can assign yourself more-or-less any point total you like with the Umpire tool for adding supply points (I forget what it is called... somewhere under Options.) There *is* a limit, or used to be, at (very approximately) 99,999. 0 Quote Link to comment Share on other sites More sharing options...
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