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Use of Combat Delay Feature


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I was wondering if more experienced players, or the Major, have any pointers or interesting past experiences to share on use of the "combat delay" feature and its game effects. How long do delays have to be before they make a serious difference?

Also, is it possible to set different delays for the two sides? I was interested in trying to model some of the Gronzy street-fighting (with the rebels as NATO, since they are only armed with small arms mostly), and I thought a high delay might model troop inexperience for one side ("green" Russian conscripts in this case).


Jason Cawley

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