dragonwynn Posted June 15 Share Posted June 15 I finally finished the Arghandab Valley Master Map (see other thread) and have began the initial design for a Canadian campaign using this beast. The Campaign, Hearts and Minds will depict the actions of the 2nd Bn Royal Canadian Regiment beginning in May of 2007. While based somewhat on actual units the campaign is semi-historical at best. Each mission will use downsized chunks of the Master Map. It took me 45 minutes just to downsize the master for the first mission to give you an idea of how big the map is. Im sure those with beefy ram systems will handle this better as I will include the master map in the final download. A quick overview: You will be in command of a battalion from the RCR, one platoon of Leopard C2 tanks of the Lord Strathcona's Horse, a company of combat engineers as well as a Kandak of ANA as core units. Other supporting elements will make an appearance as well. Your mission is to gain control of the valley from the Taliban and win the hearts and minds of the local population. You will be operating out of a FOB as well as a PB(Patrol Base) and there will be a variety of missions to hopefully give a good feel for what the fighting was like. I have tried to be as accurate as possible in my unit designations and stuff but I may ask for some help from some testers once it moves along to iron out any discrepancies. I am using a number of mods, which will be tagged to this campaign and of course I will give credit to those authors. The ANA was derived from Zeroboy's excellent ANA uniform mod which came from Syrian skins but I had to change the uniforms to Dutch to get them to show up as Blue Force along with the Canadians. I still can't get the face skin he made to show on them and their weapon load out isn't quite correct as well as the vehicles, so some stretching of the mind may be required. I really wanted them in the campaign. I will keep it updated as the campaign moves along. Here is a link to some screenshots from the campaign. http://www.mediafire.com/folder/w6w54pbk134tzxx,zamtqs38zmqkrqh,bmi3m82jwadkk3o,pxae5qxszjfyapa,r5isk7vfqrqfzqr/shared Mike 10 Quote Link to comment Share on other sites More sharing options...
Boche Posted June 16 Share Posted June 16 Looking forward to this! 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 16 Share Posted June 16 Yes. The Canadians have some fun vehicles like the Nyala and LAV series that have not been featured much. 0 Quote Link to comment Share on other sites More sharing options...
Dr.Hoopenfaust Posted June 17 Share Posted June 17 Looks great. I can test for you if you need anybody. 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted June 18 Author Share Posted June 18 15 hours ago, Dr.Hoopenfaust said: Looks great. I can test for you if you need anybody. Thanks I’ll let you know once it gets to the testing phase. Starting work on the second mission now. 1 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted June 18 Share Posted June 18 On 6/15/2024 at 7:54 PM, dragonwynn said: The ANA was derived from Zeroboy's excellent ANA uniform mod which came from Syrian skins but I had to change the uniforms to Dutch to get them to show up as Blue Force along with the Canadians. Are you saying you could not get Syrians to appear along side the Canadians as part of the blue force? Or are you saying you could not get said Syrians to have the modded uniforms? The first problem is fixed by creating the initial forces in a blue vs red battle and then switching the scenario to be red vs red to select Syrians into the blue force (I think the controls are on the Mission Data UI pane but I'm not at my gaming computer so I am not 100% sure). Then switch the scenario back afterwards. I recently did something similar with mod tags to for a side project that will be depicting a fight in Africa. Got both the uniforms and faces to work on the blue side. Sounds like a fun project. 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted June 19 Author Share Posted June 19 7 hours ago, A Canadian Cat said: Are you saying you could not get Syrians to appear along side the Canadians as part of the blue force? Or are you saying you could not get said Syrians to have the modded uniforms? The first problem is fixed by creating the initial forces in a blue vs red battle and then switching the scenario to be red vs red to select Syrians into the blue force (I think the controls are on the Mission Data UI pane but I'm not at my gaming computer so I am not 100% sure). Then switch the scenario back afterwards. I recently did something similar with mod tags to for a side project that will be depicting a fight in Africa. Got both the uniforms and faces to work on the blue side. Sounds like a fun project. Dang man I didn’t even think of that. Must be getting senile lol. Thanks I will give that a try. 1 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted June 19 Author Share Posted June 19 Thanks Canadian Cat that worked. I was able to purchase the Syrian troops into my blue core units and they look the way the mod intended them too. 2 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted June 19 Share Posted June 19 (edited) Look like very nice, Mike, and in quality of reshade this give a special aspect, is this the view that you have when you play your CM series ? Or perhaps is "only" a picture that you have reworked for the forum, it will be interresting to give infos of your config to have this aspect... anyway, looking for this campaign ! Edited June 19 by JM Stuff 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted June 19 Author Share Posted June 19 3 hours ago, JM Stuff said: Look like very nice, Mike, and in quality of reshade this give a special aspect, is this the view that you have when you play your CM series ? Or perhaps is "only" a picture that you have reworked for the forum, it will be interresting to give infos of your config to have this aspect... anyway, looking for this campaign ! No I doctored the screens in photoshop just for a little artistic flair. Not some of my better work lol. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted June 19 Share Posted June 19 13 hours ago, dragonwynn said: Thanks Canadian Cat that worked. I was able to purchase the Syrian troops into my blue core units and they look the way the mod intended them too. That is good news, i am glad to hear it. 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted June 27 Author Share Posted June 27 So for a quick update. I've completed the first two missions of the campaign and beginning on the third. After finding some additional info on the Canadian involvement in the war I went back and restructured the core TOE so I hope it will be correct for the time period. Also got the hopefully correct names for the main commanders for each of the Core Units. Resolved the ANA uniform issue so now they are equipped with the correct uniforms and weapons that the original mod had. Made a few adjustments to both the master map and the cut downs for the first two missions. They will not be exact to reality but I hope will give some good terrain to fight through. In the first two missions the maps are a bit larger than was needed for the force composition involved. I did this just to add scale to the surroundings so the fights won't be so claustrophobic. The units will hopefully be historic but the battles are just based on firefights and engagements I have read about. The FOB and Patrol Base are real bases for the Canadians but their location on the map is probably not correct. So once again please consider this as a semi-historical campaign. I will update more as it progresses and hopefully have some more screen shots soon. 3 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted June 27 Author Share Posted June 27 Also a quick question. For the Taliban you have combatants and fighters. If I have a mortar crew pulled from the fighters and a spy observer from the combatants will the observer call in the mortars if they are out of line of sight? 0 Quote Link to comment Share on other sites More sharing options...
Général_Hiver Posted June 27 Share Posted June 27 IIRC on map mortars for the fighters do not have a radio. I believe the spy FO can order them in, but only if in shouting distance. Off-map he can all in no problem. 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted June 27 Author Share Posted June 27 2 hours ago, Général_Hiver said: IIRC on map mortars for the fighters do not have a radio. I believe the spy FO can order them in, but only if in shouting distance. Off-map he can all in no problem. Thanks for the info 0 Quote Link to comment Share on other sites More sharing options...
ratdeath Posted June 27 Share Posted June 27 Campaign soundtrack 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 27 Share Posted June 27 Video unavailable The uploader has not made this video available in your country 0 Quote Link to comment Share on other sites More sharing options...
ratdeath Posted June 28 Share Posted June 28 14 hours ago, Erwin said: Video unavailable The uploader has not made this video available in your country Nitzer Ebb - Hearts and Minds 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted June 28 Author Share Posted June 28 1 hour ago, ratdeath said: Nitzer Ebb - Hearts and Minds Nice lol Ill give it a listen 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted June 30 Author Share Posted June 30 Couple of new screenshots from the first 3 missions in the campaign. Reworked the master map some, added new tagged mods, doctored flavor objects and map details. http://www.mediafire.com/folder/qk1u3d5ep9073a9,aal4cg7enc8hk0w,97s2ypm5d7b26b7,28thsxiys6btx0m,8ifjgqfta1pev1q/shared 6 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted July 11 Author Share Posted July 11 Two additional screenshots showing the terrain and conditions of the upcoming battlefield. Starting soon on the last mission of the campaign and after tweaking I will be ready for some testers to give it a run through if interested. http://www.mediafire.com/folder/a0sq5mftz8y05i8,8fwcc22ry8jy4v3/shared 4 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 11 Share Posted July 11 Beautiful map. Thanks for all your work. 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted July 15 Author Share Posted July 15 Another screen from the campaign showing a airmobile operation using JM Stuffs Huey mod. https://www.mediafire.com/view/badmaab0o6newlc/Helis.jpg/file 1 Quote Link to comment Share on other sites More sharing options...
Artkin Posted July 15 Share Posted July 15 (edited) 3 minutes ago, dragonwynn said: Another screen from the campaign showing a airmobile operation using JM Stuffs Huey mod. https://www.mediafire.com/view/badmaab0o6newlc/Helis.jpg/file if you right click on the image and click "open image in new tab" then you can copy the link and post it into the chat here. It should display as an image. It would bring more attention to the topic for sure. Edited July 15 by Artkin 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted July 15 Author Share Posted July 15 2 hours ago, Artkin said: if you right click on the image and click "open image in new tab" then you can copy the link and post it into the chat here. It should display as an image. It would bring more attention to the topic for sure. Thanks didn’t know that 0 Quote Link to comment Share on other sites More sharing options...
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