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Syrian Realism mod question...


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So, as the title states, I am using the Syrian Realism mod.  However, is it just me or are their helmets too metallic shiny in the sun?  Does this happen to everyone using this mod or is it something odd or some overlap or something?  I am just not sure if it's supposed to be like this or if something is off.  Thanks in advance for any help!

 

Combat-Mission-Shock-Force-2-Screenshot-

 

 

 

Edited by Phantom Captain
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Hmmm.  I pulled the Realism helmets and added the CW helmets but I think the map is wrong now?  Is that the MDR file?  When I put the CW helmets in they now have a black stripe around them so I think it's mapping wrong, but I don't know where to get the right one?

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For example take the files "smod_soviet_helmet-soldier-ssh68.bmp" and "smod_soviet_helmet-soldier-ssh68_normal map.bmp" from CW and rename it to "smod_syrian_helmet-regular.bmp" and "smod_syrian_helmet-regular_normal map.bmp".

Ignore the strange naming of the normal map-files of the CW-bmps (smod_soviet_helmet-soldier-ssh68_normal map 2.bmp) and make the number in front of "normal map" (e.g. smod_syrian_helmet-regular_2normal map.bmp)

Edited by waffelmann
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1 minute ago, waffelmann said:

For example take smod_soviet_helmet-soldier-ssh68.bmp and smod_soviet_helmet-soldier-ssh68_normal map.bmp from CW and rename it to smod_syrian_helmet-regular.bmp smod_syrian_helmet-regular_normal map.bmp.

Ignore the strange naming of the normal map-files of the CW-bmps (smod_soviet_helmet-soldier-ssh68_normal map 2.bmp) and make the number in front of "normal map" (e.g. smod_syrian_helmet-regular_2normal map.bmp)

Thank you!

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