arkhangelsk2021 Posted June 26, 2021 Share Posted June 26, 2021 How do you find them quickly in a game? In the setup round (when I don't really need them since I'll be allowed one free set of indirect fires), they are very visible with floating icons. Said floating icons disappear (for me at least) once the game start, so I'm left with trying to find tiny red Xs on a vast battlefield. Does anyone have a better technique than just desperately searching for tiny red Xs? 0 Quote Link to comment Share on other sites More sharing options...
Monty's Mighty Moustache Posted June 26, 2021 Share Posted June 26, 2021 You can’t as far as I am aware. I make a rough sketch of the AO and mark where I’ve placed them for later. Doesn’t have to be very accurate, close enough usually reminds me where it was located. There is a mod knocking about that makes them white so they are easier to find. MMM 2 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted June 26, 2021 Share Posted June 26, 2021 Yes, when I was new to the game I would make a little sketch if I had about six or seven TRPs to play with. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted June 26, 2021 Share Posted June 26, 2021 If you've got a unit that's not going anywhere for a bit (I'll often choose the highest level HQ), give it "Pause indefinitely" order, then give it waypoints to each of the TRPs. Then when you "Show all movement paths", you can see where they are. As and when you need to actually move your TRP-keeper, you can usually find another unit that'll be static for a bit to hand over to. Depending on what you're doing with the TRPs, you can spread the "responsibility" out. As an extra wrinkle, you can put 50m target arcs at each of the waypoints so that you can actually see where the TRP's benenfits apply. Best if this is done when the spotter you're going to use to call in to the TRP is (one of) the one(s) with a waypoint on it. 3 Quote Link to comment Share on other sites More sharing options...
Bufo Posted June 26, 2021 Share Posted June 26, 2021 (edited) Easy: make a screenshot. Obviously that won't help you now, but remember next time. Edited June 26, 2021 by Bufo 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted June 26, 2021 Share Posted June 26, 2021 I use this, which helps me:https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-battle-for-normandy/cmbn-other/cmbn-hi-vis-trps-by-juju/ The option I've been using is the plain white one, which I've found easier to spot from a distance. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted June 27, 2021 Share Posted June 27, 2021 17 hours ago, womble said: As an extra wrinkle, you can put 50m target arcs at each of the waypoints so that you can actually see where the TRP's benenfits apply. Best if this is done when the spotter you're going to use to call in to the TRP is (one of) the one(s) with a waypoint on it. Below is a screenshot of womble's technique in action in the CMBN scenario Assault on Port Cros. 3 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted June 27, 2021 Share Posted June 27, 2021 5 hours ago, MOS:96B2P said: Below is a screenshot of womble's technique in action in the awesome CMBN scenario Assault on Port Cros by Combatintman. Fixed that for you and show 'em some pics of the naval gunfire support smashing the forts 2 Quote Link to comment Share on other sites More sharing options...
womble Posted June 27, 2021 Share Posted June 27, 2021 That's a lot of TRPs! 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 27, 2021 Share Posted June 27, 2021 15 hours ago, domfluff said: I use this, which helps me:https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-battle-for-normandy/cmbn-other/cmbn-hi-vis-trps-by-juju/ The option I've been using is the plain white one, which I've found easier to spot from a distance. The mod says it's for CMBN, but one would think it would work in all titles. Can't think why TRP's would be different. 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted June 27, 2021 Share Posted June 27, 2021 It does work in all titles. I've mostly been using it in Cold War. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted June 27, 2021 Share Posted June 27, 2021 8 hours ago, womble said: That's a lot of TRPs! I'm a generous scenario designer. 0 Quote Link to comment Share on other sites More sharing options...
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