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CW Mortars and Arty.


E5K

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I'm not seeing a significant difference. On map US mortars integral to the TO&E take 3 minutes to call in. Off map mortars purchased separately take 4 or 5. So its all about battalion chain of command.  Then again I play Warrior and avoid Elite and Iron simply to avoid the extended waits for artillery

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52 minutes ago, MikeyD said:

Then again I play Warrior and avoid Elite and Iron simply to avoid the extended waits for artillery

I wasn't aware of a difference in wait times. I thought all three used realistic wait times. Was this changed recently?

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10 hours ago, Howler said:

I wasn't aware of a difference in wait times. I thought all three used realistic wait times. Was this changed recently?

Nope. It's the primary concrete difference in performance between the various "difficulty levels" and always has been. It's the only justification for referring to those levels as "difficulty", really, and only then if you consider that lightning quick arty response times help a human player more than an AI, which is questionable.

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6 hours ago, womble said:

Nope. It's the primary concrete difference in performance between the various "difficulty levels" and always has been. It's the only justification for referring to those levels as "difficulty", really, and only then if you consider that lightning quick arty response times help a human player more than an AI, which is questionable.

I'm not sure I follow; are you saying that Elite/Iron don't use 'realistic' wait times?

I thought once someone played on 'Warrior' the only difference was the amount of 'spotting' information provided. With 'Iron' requiring  friendlies to also be 'spotted'.  

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So I did a test- CW - QB - Warrior setting.

With my best FO and with the BN. commander standing next to him the best I could get.

On map 60 and 81 Mortars  8 Mins.

Off map 60 and 81 mortars 19 Mins.

Off map 155SP 25 Mins.

Off map 8 inch 26 Mins.

Then I tried it on Elite  There was no change.

These numbers are slower than most ww2 numbers.

My question is why.

 

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