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Czechmate Battle- baffled by map design (vague spoilers)


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It's worth mentioning that in the first mission of the Soviet campaign, you'll have pre-battle intel, and enough artillery to lay down a decent fire mission.

This is doctrinal - about 10-30 minutes (which isn't a long time!) before the Forward Security element, you'll have a combat reconnaissance patrol to find enemy positions and routes of advance. That's partly simulated with pre-battle info, and partly explicit with the BTR platoon in the Soviet campaign. Those pre-battle spots should be hit with pre-planned barrages.

When the FSE advance guard arrives, they immediately attack. The intention is that they engage with the known enemy straight away, and try to break through by themselves. If they can, great, but if they can't then the FSE will act as a base of fire for the main body when it arrives. Implicit in this is that there will be some *unknown* enemy positions, and that's the licks you'll have to take. If the CRP has failed to do its job, then the FSE needs to do a probing attack instead, and pretty sharpish.

This is the "flexible" side of Soviet tactical doctrine - there's not much in terms of small unit tactics, since platoons tend to act as one, and on-line, but the how you use those platoons in concert, especially coming off the match, is really important, and can be very sophisticated.

To illustrate, an example of a successful FSE attack from The Russian Way of War (Grau, 2017):

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The Russian Way of War is focused on modern Russian operations, but the principle is identical to the Soviet method (and the diagrams are great).

Again, "How to Soviet" is a combination of Firepower, Speed and Aggression. Push, push, push. Keep them off-balance and reeling from the amount of fire you can lay down, and then use your speed to destabilise and not give them the chance to recover.
 

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I am down to 27 minutes left in this scenario.  I suspect I will probably get some sort of victory but I would rank this one as similar to some of those really difficult Black Sea scenarios.  If you stick up your head, it gets shot off.  

Spoilers---

Down to 27 minutes and I still have not been able to use vehicle firepower whether tank or BTR.  Every attempt has resulted in destroyed vehicles.  I have managed to take out all the M60s and Bradleys with my ATGMs but one Bradley...hopefully.  Also there could still be an effective M-60 somewhere.  However then I discovered masses of infantry dragons and at least one dismounted TOW.    I believe a minimum of 6 dragons.  Far more than I would expect from a platoon of infantry.  I have taken out several dragons with infantry and artillery but I am also running out of artillery.  At this point, there is still at least one dragon and one dismounted TOW covering the bridge and possibly one other dragon.  Mortar fire is no guarantee of a destroyed ATGM.  I hit one behind a wall fairly heavily with mortar and spotted again later and not one casualty.  So basically I have resigned myself to an infantry advance from the left ridges to the objective and it has to from my left.  I did get an infantry platoon across the bridge but then discovered a dismounted HMG with flanking fire on the far side of the bridge.  There is also an AGL which should be able to put firepower into that same area but hasn't yet.  Without vehicle firepower that platoon can't neutralize that HMG or the AGL if it opens fire.  I will put smoke on those two identified ATGMs and try to rush some tanks across the bridge and hopefully find some dead ground not covered by ATGMs but I don't have high hopes and time is running out.  But if I can get a couple tanks across and keep them alive, even with only 15 minutes left, they could help tremendously.  So the main assault will be infantry on my left and they have a lot of ground to cover and the last Bradley and possibly an M-60.  This is, IMO, a high difficulty scenario and how much you enjoy it will depend on how much you enjoy a very tough challenge.

Edited by FogForever
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34 minutes ago, FogForever said:

I am down to 27 minutes left in this scenario.  I suspect I will probably get some sort of victory but I would rank this one as similar to some of those really difficult Black Sea scenarios.  If you stick up your head, it gets shot off.  

Spoilers---

Down to 27 minutes and I still have not been able to use vehicle firepower whether tank or BTR.  Every attempt has resulted in destroyed vehicles.  I have managed to take out all the M60s and Bradleys with my ATGMs but one Bradley...hopefully.  Also there could still be an effective M-60 somewhere.  However then I discovered masses of infantry dragons and at least one dismounted TOW.    I believe a minimum of 6 dragons.  Far more than I would expect from a platoon of infantry.  I have taken out several dragons with infantry and artillery but I am also running out of artillery.  At this point, there is still at least one dragon and one dismounted TOW covering the bridge and possibly one other dragon.  Mortar fire is no guarantee of a destroyed ATGM.  I hit one behind a wall fairly heavily with mortar and spotted again later and not one casualty.  So basically I have resigned myself to an infantry advance from the left ridges to the objective and it has to from my left.  I did get an infantry platoon across the bridge but then discovered a dismounted HMG with flanking fire on the far side of the bridge.  There is also an AGL which should be able to put firepower into that same area but hasn't yet.  Without vehicle firepower that platoon can't neutralize that HMG or the AGL if it opens fire.  I will put smoke on those two identified ATGMs and try to rush some tanks across the bridge and hopefully find some dead ground not covered by ATGMs but I don't have high hopes and time is running out.  But if I can get a couple tanks across and keep them alive, even with only 15 minutes left, they could help tremendously.  So the main assault will be infantry on my left and they have a lot of ground to cover and the last Bradley and possibly an M-60.  This is, IMO, a high difficulty scenario and how much you enjoy it will depend on how much you enjoy a very tough challenge.

Depending upon the casualties for both sides, it's possible for the Soviet to win just by crossing the bridge.  It's also possible to lose after crossing the bridge but there it is.

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I am anticipating some level of victory simply because I have destroyed the mass of the armor.  But my sights are still set on taking that town objective but I may not be able to achieve that.  Still 27 minutes to go and time will tell.

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There are two risks.  The real power lies in the T-62 tank company.  However to get them into action, they have to cross the bridge.  The first risk is a tank destroyed on the bridge blocking all other tanks from crossing.  The second risk is taking so many losses crossing the bridge that it impacts victory level.  Regardless I will use smoke and see if I can get some tanks across and into hopefully some dead ground on my left.  But I am not crossing them unless I feel there is some hope of success.

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Hah!!!  Got a scout car across the bridge without smoke.  One explosion about 20-30 meters off while it was still around the middle of the bridge.  At first, I thought it was a TOW but I couldn't spot a missile track and it was a huge explosion.  I think it was a spotting shot from 155mm artillery...I think.  So I am considering trying to get a tank across.  That AGL is now hitting my infantry across the bridge and I need to take it out.  If I can get a tank across the bridge, it will take out both the HMG and AGL.  HMG is one thing but an AGL is much worse.  Smoke is not scheduled to land for another 7 or 8 minutes.  

Spoiler...Also I had to put 120mm mortar fire on the same spot as that Bradley on top of the high hill because it turns out there was an infantry TOW at the same location.  The 120mm Mtr barrage landed one hit on the already destroyed Bradley and got a top penetration.  The Bradley is now double destroyed.  Don't know if it took out the TOW. 

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Spoilers

If you can take out most of the American armor (using anti-tank missiles) and touch the bridge objective you do not need to get any additional forces across the bridge. I am curious if anyone has taken the town objective. That would be the only reason you need forces across the bridge. 

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I think I am going to take the town objective.  I have managed to get one scout car and 2 T-62s across the bridge without any TOW or Dragon fire.  The rest of the tank company should follow shortly and I still have 19 minutes left in the game.  Of course, every time I seem to make progress, a new obstacle brings the hammer down.

 

----spoilers------------

My 2 infantry squads and the platoon leader that first crossed the bridge and then were pinned down by AGL and HMG fire did get hammered by heavy artillery-at least 155mm.  Out of those 15 men only 3 survived.  One spotting round and next turn, full barrage.  All of my infantry but one platoon in reserve has been shot to pieces by this point. A fair number of losses amongst scout cars and BTRs.  And there is still one Bradley covering both exit roads on the left which means I can't get the reserve platoon deployed until that Bradley is taken out.

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