HerrTom Posted May 3, 2021 Share Posted May 3, 2021 Gunner, HEAT, PC! On the way! 1 Quote Link to comment Share on other sites More sharing options...
Gkenny Posted May 4, 2021 Share Posted May 4, 2021 From CptMiller's Soviet TB Mission: https://streamable.com/ivd7th 1 Quote Link to comment Share on other sites More sharing options...
benpark Posted May 4, 2021 Share Posted May 4, 2021 Night fight 9 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted May 4, 2021 Share Posted May 4, 2021 Nice shots @benpark! Are you using a reshade here, or are these stock? They look great! 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted May 4, 2021 Share Posted May 4, 2021 (edited) I just have Movie Mode (in game alternate shaders, ALT-M) and the texture pack for the terrain that was uploaded a few days ago active, and play mostly at ground level (after plotting the big stuff). Edited May 4, 2021 by benpark 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted May 4, 2021 Share Posted May 4, 2021 5 minutes ago, benpark said: I just have Movie Mode and the texture pack for the terrain that was uploaded a few days ago active, and play mostly at ground level (after plotting the big stuff). Ahh ok. I was watching a friend play a few nights ago (he was streaming) and he also downloaded the texture pack. I think that texture pack actually changes movie mode to use a different shader effect (as opposed to the stock desaturation of regular movie mode). But I am not sure. @37mm is this the case? Not a complaint or anything, just curious. 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted May 4, 2021 Share Posted May 4, 2021 (edited) That would probably be the case, as the Shader file has numeric values for Red, Green, Blue colors. If the underlying colors change (the mod has a different set of hues), then the Movie Mode shaders will show a different set of colors than intended. The Shader interpretation remains constant, as it is just a set of coded color values. Edited May 4, 2021 by benpark 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted May 4, 2021 Share Posted May 4, 2021 (edited) 1 hour ago, IICptMillerII said: Ahh ok. I was watching a friend play a few nights ago (he was streaming) and he also downloaded the texture pack. I think that texture pack actually changes movie mode to use a different shader effect (as opposed to the stock desaturation of regular movie mode). But I am not sure. @37mm is this the case? Not a complaint or anything, just curious. Yeah I've been using @BarbaricCo's movie mode for so long I sometimes forget to mention it (although saying that I've been using movie mode less & less in recent months). His shaders are part of every modpack I compile to the point that they're defacto part of the ME Effects package. Edited May 4, 2021 by 37mm 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted May 4, 2021 Share Posted May 4, 2021 Just now, 37mm said: Yeah I've been using @BarbaricCo's movie mode for so long I sometimes forget to mention it (although saying that I've also been using movie mode less & less in recent months). His shaders are part of every modpack I compile to the point that they're defacto part of the ME Effects package. Thanks for the clarification! 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted May 4, 2021 Share Posted May 4, 2021 (edited) The mod is 37mm's, link below. We have all been playing without mods for so long, it's fun to load some up and do some customizing. Edited May 4, 2021 by benpark 1 Quote Link to comment Share on other sites More sharing options...
JohnO Posted May 4, 2021 Share Posted May 4, 2021 If I may ask this question, what is the difference between FX Shine and Movie Mode from Barbaric 0 Quote Link to comment Share on other sites More sharing options...
Chudacabra Posted May 5, 2021 Share Posted May 5, 2021 (edited) Superstar FO team in the second mission of the US 1979 Campaign. Lots of quick, heavy fire missions! Used the reverse slope for an ambush and it worked out perfectly! Edited May 5, 2021 by Chudacabra 1 Quote Link to comment Share on other sites More sharing options...
37mm Posted May 5, 2021 Share Posted May 5, 2021 9 hours ago, JohnO said: If I may ask this question, what is the difference between FX Shine and Movie Mode from Barbaric I don't believe there's any difference... "FX shine" was just the name of his movie mode mod packages. Several years ago I went through all of them & checked out each one in different games... the biggest difference seemed to be how dark the shadows would get (sometimes nearing pitch black). I ultimately chose his CMBN shaders (not too dark) & mixed them with some odds & ends from his CMFI package & then decided to stick with that. 0 Quote Link to comment Share on other sites More sharing options...
HerrTom Posted May 5, 2021 Share Posted May 5, 2021 Remember your training, Corporal! Corporal did not in fact remember his training. The Dragon ploughed into the street and they received a kindly worded reply delivered by 125mm express mail. Meanwhile, the rest of the company deploys on a hillside, searching for signs of Ivan. Good scouting gave us some good warning, allowing us to catch a forward security element by surprise. 4 Quote Link to comment Share on other sites More sharing options...
maxmaxmax Posted May 5, 2021 Share Posted May 5, 2021 (edited) Got this glitch yesterday Looks like levitating engine) Edited May 5, 2021 by maxmaxmax 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted May 5, 2021 Share Posted May 5, 2021 2 hours ago, maxmaxmax said: Got this glitch yesterday Looks like levitating engine) Already reported 1 Quote Link to comment Share on other sites More sharing options...
Hapless Posted May 5, 2021 Share Posted May 5, 2021 Fending off OPFOR with maniacal laughter at the NTC: Have to say 1a: Hasty Attack felt like a bit of stress test. 4 Quote Link to comment Share on other sites More sharing options...
Ryujin Posted May 5, 2021 Share Posted May 5, 2021 1 hour ago, Hapless said: Have to say 1a: Hasty Attack felt like a bit of stress test. I'd bet everyone who played it has a bit more appreciation for the LAW. Didn't expect it to be that hasty going in for sure. 0 Quote Link to comment Share on other sites More sharing options...
Kraft Posted May 8, 2021 Share Posted May 8, 2021 Found this on Youtube 6 Quote Link to comment Share on other sites More sharing options...
Bufo Posted May 8, 2021 Share Posted May 8, 2021 1 hour ago, Kraft said: Found this on Youtube Yep, arming distances are not implemented, so infantry can actually kill themselves. 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted May 8, 2021 Author Share Posted May 8, 2021 Some idyllic campfire scenery These held their own quite well. Enjoying the view 2 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted May 8, 2021 Share Posted May 8, 2021 5 hours ago, Kraft said: Found this on Youtube Love it! 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted May 8, 2021 Share Posted May 8, 2021 4 hours ago, Bufo said: Yep, arming distances are not implemented, so infantry can actually kill themselves. RPG-7 doesn't have an arming distance in reality, I believe. It has a plastic cap for a safety, but once you take it off it's live (try not to trip). 1 Quote Link to comment Share on other sites More sharing options...
HerrTom Posted May 8, 2021 Share Posted May 8, 2021 According to this TRADOC bulletin, it has a minimum arming range of 5 meters, which would mean the above video is probably accurate (at least as far as arming goes), given that an action square is 8 meters. https://fas.org/man/dod-101/sys/land/row/rpg-7.pdf 0 Quote Link to comment Share on other sites More sharing options...
Bufo Posted May 8, 2021 Share Posted May 8, 2021 (edited) 1 hour ago, domfluff said: RPG-7 doesn't have an arming distance in reality, I believe. It has a plastic cap for a safety, but once you take it off it's live (try not to trip). Of course it has. The VP-7M fuze has an arming distance of 3 - 15 meters. And nevertheless in my Army I believe it is instructed not to fire it closer than 25 meters (I could be wrong as I do not instruct the RPG). Edited May 8, 2021 by Bufo 3 Quote Link to comment Share on other sites More sharing options...
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