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CMCW Unofficial Screenshot And Video Thread


Lethaface

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  • 3 weeks later...

Having a blast with CMCW single scenarios recently. Almost all scenarios are of an excellent quality. But even among them are some real gems, like "Rumpenheim Rumpus". I give it 6 red stars out of possible 5. 

Very clever, tense and literally perfect scenario. So much fun. 

In this scenario you have to cross the river and capture the town. You are given really powerful forces, tanks, plenty of artillery and aviation support, but the time is limited to 1 hour and only amphibious vehicle can reach the town. 

What's really good is AI paths. Town defenders are not stationary towers, but they are moving making very realistic impression. 

After I called all of my artillery on the ground and my Migs dropped their bombs, the first engagement was ATGM duel. I was surprised, but my BRDM's (bottomed up of course) showed their bright side and won it against M150 Tank Hunters.

ATGM-duel-2.png

ATGM-duel-3.png

One of the BRDMs achieved really remarkable results and will be turned into monument in front of the Communist Youth League building in London after this bloody war is over 🙂

successeful-BRDM-ATGM.png

 I gained stable footing and decided to proceed to amphibious landing.

Rumpenheim-Birds-Eye.png

I made a mistake, wrongly decided that the river could be crossed in every part . AI led my BMPs to one of the possible crossing routs, instead of the route I planned, and they were hit by single M60 hidden behind the church. I lost 3 vehicles, but the 4th killed the tank with ATGM. 

Rumpenheim-bmp-vs-tank2.png

Several enemy tanks came from the rear to the front to prevent  assembling forces from attack. Town defenders called artillery right on the place of the crossing, but I launched the amphibious landing anyway, because the time was short.

Rumpenheim-crossing2.png

Rumpenheim-crossing3.png

Rumpenheim-crossing4.png

I found out that my artillery did the job and suppressed the enemy troops in the  ruins, but soon a lot of survived units showed themselves and they received the reinforcements. It all turned into spectacular guerilla warfare. 

Rumpenheim-Enetering-the-city.png

Rumpenheim-Enetering-the-city2.png

When I became really nervous that I wouldn't make it on time, 5 minutes before the timer ends the mission completed with "Total Victory".

Rumpenheim-Total-Victory.png

The post operation picture of poor town:

Rumpenheim-Total-Victory2.png

 

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17 minutes ago, IanL said:

@Halmbarte your men are having a hard time. I hope you can help turn their fortunes.

I'm actually playing the Sov with this one. I reconfigured Czechmate with '79 equipment and so far I've lost a T62 and a loaded BTR (dang window in the trees I thought was providing cover). The T62s have had a couple of close calls if trees hadn't intercepted 2 TOWs I'd be down 2 more T62s. 

AT4s and AT7s are deadly when you get them into good firing positions w/o them being detected before they shoot. Much better than the Dragon and TOW in many aspects, such as man portability thru dense trees and the carrying BTRs actually have a reasonable number of reloads. Plus the hit rate seems higher than my Dragon teams normally manage. Although that one drunk AT4 team has dumped at least 2 missiles in the dirt. Maybe the run back to the BTR for more AT4s and back to a firing position will sober them up. 

 

H

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25 minutes ago, Halmbarte said:

I'm actually playing the Sov with this one. I reconfigured Czechmate with '79 equipment and so far I've lost a T62 and a loaded BTR (dang window in the trees I thought was providing cover). The T62s have had a couple of close calls if trees hadn't intercepted 2 TOWs I'd be down 2 more T62s. 

AT4s and AT7s are deadly when you get them into good firing positions w/o them being detected before they shoot. Much better than the Dragon and TOW in many aspects, such as man portability thru dense trees and the carrying BTRs actually have a reasonable number of reloads. Plus the hit rate seems higher than my Dragon teams normally manage. Although that one drunk AT4 team has dumped at least 2 missiles in the dirt. Maybe the run back to the BTR for more AT4s and back to a firing position will sober them up. 

 

H

When I played this scenario about 10 of 12 AT-4 missiles hit the ground. 

I noticed that it's a common thing for AT-4 if they there is big elevation difference between firing team and the target. 

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13 hours ago, Halmbarte said:

I do not believe that your unit dispersion is within norms, comrade!

H

The Red Army needs no unit dispersion. Unit dispersion is for armies who intend to brake, to slow down, or to retreat. But the people's glorious cause of socialism has no brake! Comrade Commissar has cut the brake lines. There is only one direction of advance, into the heart of imperialism. Only one speed, top. Our glorious Air Force will stop the capitalist's bombs, our brothers in the artillery arms will silence their guns. And we will race forward with an "Ura!" on our lips. 

Edited by BeondTheGrave
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2 hours ago, BeondTheGrave said:

The Red Army needs no unit dispersion. Unit dispersion is for armies who intend to brake, to slow down, or to retreat. But the people's glorious cause of socialism has no brake! Comrade Commissar has cut the brake lines. There is only one direction of advance, into the heart of imperialism. Only one speed, top. Our glorious Air Force will stop the capitalist's bombs, our brothers in the artillery arms will silence their guns. And we will race forward with an "Ura!" on our lips. 

Have you been drinking the hydraulic fluid again, comrade? 

H

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