Bil Hardenberger Posted June 26, 2022 Share Posted June 26, 2022 (edited) 2 hours ago, The_Capt said: @Bil Hardenberger did up the NTC Campaign with the help of @George MC. For CMCW we made a deliberate decision to stick closely to the doctrine of the period for both sides. We did do tweaking for play balance but on the whole the aim was to give each side the forces they would have had back in 79-82. The short answer to your question is most likely: because that is what the Soviets would have had the capability, doctrine/training and intent to do within that scenario. Bil H was at NTC back in those days so I will let him fill in the details. @Ridaz, I will respond in the thread you started on this subject. Edited June 26, 2022 by Bil Hardenberger 1 Quote Link to comment Share on other sites More sharing options...
domfluff Posted June 26, 2022 Share Posted June 26, 2022 (edited) I do think that CMCW is not a good first CM title. It's excellent, but it's aimed a little higher than some of the others, and things like the NTC reflect that. The real-world NTC is an environment where you're supposed to fail, essentially - it's a very powerful training tool, but it's brutal and intended to be. The CMCW NTC campaign is very, very good at showing you what you're up against - the BMP-1 in CMSF is a joke, and in CMCW it's a serious threat. You can't park US tanks on a ridgeline and destroy everything like you can in CMSF or to a lesser extent CMBS. You have to read the terrain and pick your battles, lean on combined arms and use every aspect of your force. It's a serious challenge, and in particular it'll punish bad habits learnt in the other CM titles. The M1A2 is such a large advantage in CMSF and CMBS that you can get away without using your armour correctly - it offers a *large* safety net, and will cover a lot of your shortcomings. This is objectively not true for the M60A1, and that's one of the major lessons which the NTC is trying to teach. Edited June 26, 2022 by domfluff 6 Quote Link to comment Share on other sites More sharing options...
Jace11 Posted June 26, 2022 Share Posted June 26, 2022 (edited) Just wondered if this Bradley model bug has been reported. On the M2 Bradley, the TOW box elevation axis is off. So when it animates and has to tilt up or down to line up the TOW box, it rotates left or right. The M3 Bradley model is fine the box tilts up and down correctly. If you want to test the bug its best to fire from a reverse slope, where the box should tilt down but instead turns left. This bug also happens in Black Sea, not tested the Shock Force Bradley yet, but willing to bet... PS Yup Shock Force 2 too. Edited June 27, 2022 by Jace11 1 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted June 27, 2022 Share Posted June 27, 2022 1 hour ago, Jace11 said: Just wondered if this Bradley model bug has been reported. On the M2 Bradley, the TOW box elevation axis is off. So when it animates and has to tilt up or down to line up the TOW box, it rotates left or right. The M3 Bradley model is fine the box tilts up and down correctly. If you want to test the bug its best to fire from a reverse slope, where the box should tilt down but instead turns left. This bug also happens in Black Sea, not tested the Shock Force Bradley yet, but willing to bet... PS Yup Shock Force 2 too. It has been. 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted June 27, 2022 Share Posted June 27, 2022 (edited) I dont recall any issues with the ntc missions and enemy arty strikes, but that has been a long while when we tested them. Edited June 27, 2022 by slysniper 0 Quote Link to comment Share on other sites More sharing options...
Jace11 Posted June 28, 2022 Share Posted June 28, 2022 On 6/27/2022 at 1:24 AM, IICptMillerII said: It has been. Great, one never knows without any dedicated bug tracking system or any feedback what’s been reported and what hasn’t. And even if something has been reported, it might not even get forwarded on, like that uniform bug that delayed the release of Fire and Rubble. Fortunately this bug is easy to fix. A few minutes in blender and then a few hex edits to fix them all across this and the other titles. 0 Quote Link to comment Share on other sites More sharing options...
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