t34577685 Posted April 30, 2021 Share Posted April 30, 2021 @IICptMillerII for making most of the textures and model swaps@SaintFuller for making the SSh-68 helmet model and base textures thanks for great job! https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-shock-force-2/cmsf2-infantry/arma-iii-sahrani-liberation-army-for-cmsf2/ SO I download the mod ,get the Ssh68 model,change the one in game . done! Because this ssh68 helmet model is the work of @ Saint Fuller, I will not release the helmet to download. You can try it yourself. 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted April 30, 2021 Share Posted April 30, 2021 Is it not a little bit shiny at hazy weather? 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted April 30, 2021 Share Posted April 30, 2021 This is a known issue that we are tracking. Hoping that a proper SSh-68 model is done up and added to the game at some point in a future patch. 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted April 30, 2021 Share Posted April 30, 2021 I'm actually deeply impressed with the helmet mod, but the shine breaks immersion for me. I hope this is not taken wrong ... 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted April 30, 2021 Share Posted April 30, 2021 9 minutes ago, waffelmann said: I'm actually deeply impressed with the helmet mod, but the shine breaks immersion for me. I hope this is not taken wrong ... I tried my best to get rid of the shine, not sure why it is there. 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted April 30, 2021 Share Posted April 30, 2021 @JM Stuffexperiments a lot with helmets. Maybe can he help? 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted April 30, 2021 Share Posted April 30, 2021 Its something to do with the custom model that was made, but others are free to mess around with it. 0 Quote Link to comment Share on other sites More sharing options...
t34577685 Posted April 30, 2021 Author Share Posted April 30, 2021 may be use photoshop create a normal map file and turn on the shader in the game will solve the shine problem 0 Quote Link to comment Share on other sites More sharing options...
Ryujin Posted April 30, 2021 Share Posted April 30, 2021 You may also need to go look at the material in blender to see what the specular is like. I haven't done any importing to CM, but that's my guess looking at it. 0 Quote Link to comment Share on other sites More sharing options...
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