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Fire and Rubble Possible Bugs


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Posted (edited)

I had the issue with black trucks in @benpark's Berlin campaigns.  I saw the advice about the Stalingrad mod using the same flavour objects.  I renamed them.  No joy.  I read further about the same named objects in the Factory mod.  Renamed them.  No joy.  I found them in another mod, same result.  I kept searching and found them yet again buried in another mod.  This time the black trucks disappeared.

This is what I get for dropping every available mod into my Z folder, so I totally agree with @Ultradave's advice to move out all mods, or at least be aware of what might be happening...

Edited by Vacilllator
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A lot of the mods are awesome, but when checking for bugs, step one is always to move your mods folder somewhere safe, out of the CM installation, and then try to duplicate the same behavior. If it still shows up then you know it's a possible/probable bug. 

If it doesn't show up, well, now you have to hunt for it among your mods, which can be tedious to remove a mod at a time and restart the save to check it, iterate number of mods times.

Dave

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39 minutes ago, Andrew Kulin said:

T34/85s in first battle Road to Berlin.

Turrets on vehicles 1 and 3 are green, tank treads vehicle 2 not snow covered.

T34-85s.JPG

Tank treads one is already logged to be fixed. I'm not seeing the same issue with the turrets though. 

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That turret looks like a mod that doesn't also have the [whitewash] Mod Tag, as the turrets are dusty looking in a non-stock art way. Clear the mod, and the whitewash will reappear, I'd imagine.

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Another reminder folks... before reporting a texture or model problem, remove *ALL* Mods before starting up the game, launch, and then check to see if the problem persists.  We really can't afford to be chasing down problems that aren't ours to solve.

Steve

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Posted (edited)

Speaking of white wash, how come there's none in December 44, ground and weather set to snow?

 

Mord.

Edited by Mord
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Posted (edited)
On 5/4/2021 at 12:17 AM, Andrew Kulin said:

T34/85s in first battle Road to Berlin.

Turrets on vehicles 1 and 3 are green, tank treads vehicle 2 not snow covered.

T34-85s.JPG

the bmp tags are taken as a priority, but if there are more bmp mod than bmp tag the mod will be taken which explains these unbleached turrets
for info there is if you use the Ari mod

five t-34-85-1944late-turret

five t-34-85-1944early-turret

seven t-34-85-1943-turret

five t-34-1942late-turret

four t-34-1942early-turret

 

It is therefore necessary to copy the bmps of
34-85-1944early-turret [whitewash] 4 times and name them

 

 

34-85-1944early-turret 2 [whitewash] 

34-85-1944early-turret 3 [whitewash]

34-85-1944early-turret 4 [whitewash]

34-85-1944early-turret 5 [whitewash]

 

 

 Idem pour

t-34-85-1944early-turret

 

pour

t-34-85-1943-turret 6 times et name them to t-34-85-1943-turret 7 [whitewash]

 etc etc

i hope que je suis clair

this allows to keep the mod aris
and as the game progresses, identify the defaults and correct them in the same way

 

Edited by Falaise
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Posted (edited)

Panzer IIIG - When aiming its cannon vertically, like lower, its rotation hinge point is wrong, and the gun+shield look like they are detaching.

Edit: The older model from Battle for Normandy - Market Garden, (771.973 bytes) works OK in this regard, but won't support tank riders.

Edited by Kevin2k
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On 5/5/2021 at 5:57 PM, Kevin2k said:

Panzer IIIG - When aiming its cannon vertically, like lower, its rotation hinge point is wrong, and the gun+shield look like they are detaching.

Logged. Thanks!

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I to keep getting save issues.  Its a crapshoot if it saves a game in the Campaign and I can go back to it.  I mostly just save the hell every 5 minutes.. I think there is an issue if you overwrite a save.  It is an issue but work around is to just save the hell out of the game often.

I posted a screen pic, never seen these temporary files before.  I did a clean install with no mods.

BFCM RT.png

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18 hours ago, GhostRider3/3 said:

I to keep getting save issues.  Its a crapshoot if it saves a game in the Campaign and I can go back to it.  I mostly just save the hell every 5 minutes.. I think there is an issue if you overwrite a save.  It is an issue but work around is to just save the hell out of the game often.

I posted a screen pic, never seen these temporary files before.  I did a clean install with no mods.

BFCM RT.png

I can replicate this. Seems to be like this: When you save under a name that already exists, it does not overwrite the save, but makes a save file in the 'Red Thunder' folder instead, and names it "tempfile *something*.tmp".

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I spotted a bug on the automne foliage

21051001220224474.jpg
"tree-2-leaves [autumn]"

210510012202302254.jpg

and "tree-4-leaves [autumn]"
I checked it is a default of mdr not compatible with the bmp
this is easily solved using CM italy automne foliage bmps
"tree-2-leaves [autumn]" and "tree-4-leaves [autumn]"

or you have to modify the mdr but you will miss the summer texture

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Small thing in map editor:

Button graphics for "editor option button sand down.bmp" is the same as "editor option button sand.bmp". So the "down" one lacks the golden frame for when beeing clicked/activated.

Files are in "red thunder V100a.brz", editor/buttons/options/

 

 

 

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Not sure if this has been noted somewhere. There are no HMG42 Fallschirmjager Specialist Teams available in the Editor FJ units.  The FJ battalion weapons company has them, but you only have HMG 34's in the FJ Specialist Teams. Relatedly, A Night at the Opera's 5th FJ Company's two HMG42 Teams on the north side of the Spree are obviously Heer or LW teams. The weapons company and another company of the battalion were deleted, and two Heer/LW hmg42 teams were added to the 5th's 3rd platoon, so I imagine someone at BFC already knows about this. 

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Posted (edited)

POSSIBLE BUG - PAK36 (37mm)  The pak has a crew of 5 where most infantry guns have only 4. A Kubelwagon will tow the infantry guns but not the pak and i assume it's the crew numbers that block it.  Should the Volk pak gun crew not be 4?  FYI: Was testing in editor.

Edited by Geoff-Ludumpress
added FYI
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Posted (edited)
On 5/5/2021 at 8:00 PM, Falaise said:

It is therefore necessary to copy the bmps of
34-85-1944early-turret [whitewash] 4 times and name them

Where do I find this file? Aris doesn't have a whitewash version and the original game files are all in brz files that I can't seem to open

Edited by Kraft
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5 hours ago, Kraft said:

Where do I find this file? Aris doesn't have a whitewash version and the original game files are all in brz files that I can't seem to open

kraft do as indicated above, once you have opened the brz files
you will find in the V210 folder f the white turrets
duplicate them the number of times indicated, they will be all identical
at this point there is a chance that the mod demon will catch you ! on each bmp with an image processing program you can add patriotic slogan in Cyrillic which will be easier for you than for me!

Привіт

 

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I also noticed another strange thing one more explosive.  It seems if infantry are next to a tank and it fires there is a possibility of them being injured or killed... I am not savvy at making videos but has anyone else seem to notice this, I never really had to worry about infantry in front, or near my tanks before when firing.

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