weapon2010 126 Posted February 21 Share Posted February 21 How do you do that in making a map? 0 Quote Link to post Share on other sites
Sgt.Squarehead 1,677 Posted February 22 Share Posted February 22 Setting the calendar to winter months should work with deciduous trees.....Beyond that, mods would be my fist thought. 0 Quote Link to post Share on other sites
MikeyD 1,847 Posted February 22 Share Posted February 22 It'll be easy to do when the Fire and Rubble module shows up. No leaves during the winter months. Unless you're talking about toggling trees on and off, then that's Alt-T. 0 Quote Link to post Share on other sites
Bulletpoint 1,076 Posted February 22 Share Posted February 22 16 hours ago, MikeyD said: when the Fire and Rubble module shows up. No leaves during the winter months. Will you also change it this time, so that trees without foliage block LOS much less? 0 Quote Link to post Share on other sites
MikeyD 1,847 Posted February 22 Share Posted February 22 Much less than what? 0 Quote Link to post Share on other sites
BornGinger 127 Posted February 23 Share Posted February 23 (edited) Much less than yo' mama of course. Edited February 23 by BornGinger 2 Quote Link to post Share on other sites
Vacilllator 371 Posted February 23 Share Posted February 23 12 hours ago, BornGinger said: Much less than yo' mama of course. LOL. Several times. Anyway, I was thinking about some of the 'translucent trees' types of mods. These help the player (a bit like Alt_T) but don't improve LOS for in-game units - and of course they shouldn't either. 0 Quote Link to post Share on other sites
Bulletpoint 1,076 Posted March 15 Share Posted March 15 On 2/22/2021 at 10:37 PM, MikeyD said: Much less than what? Much less than trees with foliage. Currently, it seems trees in CM block LOS just as well in summer with foliage as they do in winter without foliage. 0 Quote Link to post Share on other sites
chuckdyke 191 Posted March 15 Share Posted March 15 Talking about trees. If the designer has the trees on a forest tile your engineers can't make an area accessible for armor. I found this out in Battle for Normandy 'Seven Winds'. 0 Quote Link to post Share on other sites
BornGinger 127 Posted March 16 Share Posted March 16 There are two different forest tiles @chuckdyke one which is called light forest, which doesn't block vehicles, and one called heavy forest, which blocks vehicles. But maybe you were talking about something else? 0 Quote Link to post Share on other sites
chuckdyke 191 Posted March 16 Share Posted March 16 39 minutes ago, BornGinger said: one called heavy forest, That must be the one, I was at the time new to the game and thought it was a bug. The engineers blasted a passage, but the Churchills still couldn't get through. 0 Quote Link to post Share on other sites
BornGinger 127 Posted March 16 Share Posted March 16 There are also different rock tiles, three of them if I'm correct. You have rocky, red rocky and heavy rocks. The one called heavy rocks have some jagged stones on the ground in the 3d environment and doesn't allow vehicles on them and are as such a good blocker of passage for vehicles. And then there is bog and deep bog. The one called bog can be touched by infantry only and the deep bog can't be touched by anyone or anything. 0 Quote Link to post Share on other sites
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