Lethaface 421 Posted February 21 Share Posted February 21 (edited) 15 hours ago, Sgt.Squarehead said: As soon as I dismount I form my BMPs into Bronegruppa.....When the first counterattack came in they hit my scouts in the flank, but two survived long enough to warn the infantry just behind them who stopped and hit the attackers in their extreme left. At about the same time all twelve BMPs had come to a halt and purely by chance all of them had line of sight to the general vicinity of the attack.....TBH the TacAI started the shooting and, as the scouts were toast by then, I then I had all of them join in with area target, it truly was a sight to behold! Lost a BMP forcing the road junction up to the sawmills and my own mortars cost me a good few casualties too.....I told them to ceasefire, but in the final turn while rounds were still in the air, they seemed to go a bit mad, dropping rounds all over the place (might have been because I rolled the spotting unit's BMP forward, but AFAIK this shouldn't make a difference after FFE). FWIW SPOILER: First time I played it casually in RealTtime , I used one platoon on point, another in overwatch and 1 reserve. Scouts got hammered, I reacted aggressively but got hammered quite hard along the bridge and road. Did manage to fight through the forest but couldn't advance on objective in time. Can't remember the score. Lost several BMP-2s and I think two platoons took heavy casualties, and scouts got hammered too. Second time I played a bit more serious and formed two BMP-2s groups: one mainly made out of support team BMP-2s, with as much HQs / teams inside as possible. Those did the maneuvring / 'dangerous' overwatch duty. Rest of BMP-2s stayed in platoon formation and were on suppressive fire for their platoon / extra overwatch, generally further back and advancing in bounds. Still heavy fighting but against methodical firepower of the BMP-2 company the insurgents got annihilated. The bronegruppa-like tactics will be very helpful in the campaign. I like two divide them up into a couple of groups, based on tasks and load HQs/teams in there for the extra spotting. Some heavy fighting awaits! Edited February 21 by Lethaface 0 Quote Link to post Share on other sites
storm95 0 Posted February 21 Share Posted February 21 Operation Orpheus not showing up in Campaign folder after extraction. Size of file after download is 822KB is this correct ? Thanks 0 Quote Link to post Share on other sites
Erwin 1,060 Posted February 21 Share Posted February 21 It may require modules(?) Do you have them installed? 0 Quote Link to post Share on other sites
37mm 651 Posted February 21 Share Posted February 21 (edited) 2 hours ago, storm95 said: Operation Orpheus not showing up in Campaign folder after extraction. Size of file after download is 822KB is this correct ? Thanks It's called "To Al-Hell and back" in my campaign folder. It is indeed 822kb... it requires the Marines Module to play. Edited February 21 by 37mm 0 Quote Link to post Share on other sites
Bartimeus 9 Posted February 21 Author Share Posted February 21 Hello ! i think Marines module is indeed needed(i do not know why exactly...). Also, in the description it said "BMP3" but it's only BMP2 in the game, sorry for that mistake. 0 Quote Link to post Share on other sites
The_MonkeyKing 114 Posted February 21 Share Posted February 21 just finished the first battle. One of the best REDFOR scenarios I have played so far. Felt like a puzzle box playing this one, but not in any unfair way. Managed to get a pretty ok result. I read in this thread before the battle and realized I better bring my A-game. Pretty much everyone critical on ammo at the end. Lots of area fire. [spoiler]: Single most casualties were caused in the "V" shaped part of the dry river bed, A squad and a half got wiped from the enemies at the low wall between the field and the bushes. My result: end state [spoiler]:https://i.imgur.com/J7cECPu.jpg 1 Quote Link to post Share on other sites
Lethaface 421 Posted February 21 Share Posted February 21 3 hours ago, The_MonkeyKing said: just finished the first battle. One of the best REDFOR scenarios I have played so far. Felt like a puzzle box playing this one, but not in any unfair way. Managed to get a pretty ok result. I read in this thread before the battle and realized I better bring my A-game. Pretty much everyone critical on ammo at the end. Lots of area fire. [spoiler]: Single most casualties were caused in the "V" shaped part of the dry river bed, A squad and a half got wiped from the enemies at the low wall between the field and the bushes. My result: end state [spoiler]:https://i.imgur.com/J7cECPu.jpg Good result I think, and I agree that it's a great REDFOR scenario. The other ones in this campaign are of the same quality, @Bartimeus did quite a good job imo. 1 Quote Link to post Share on other sites
Sgt.Squarehead 1,647 Posted February 22 Share Posted February 22 That is a good result.....I was pounding away trying to get them to lose their bottle, but they held out to the last! I wonder how much 30mm HE-I ammo I got through.....gotta be two or three thousand rounds! 1 Quote Link to post Share on other sites
Bartimeus 9 Posted Monday at 09:56 AM Author Share Posted Monday at 09:56 AM Hello hello, thanks for your comments all ! I'm happy you like it so far. I tried to give different flavor to each mission(difference in term of scale, intensity and goal). Also, also the mission have 4 differents IA plan for replayability (and also because i wanted to train on IA planning). 2 Quote Link to post Share on other sites
Bartimeus 9 Posted Friday at 04:33 PM Author Share Posted Friday at 04:33 PM hello all, For the one who play the campaign, I'm curious to know how thing are going for you, which mission did you reach and if someone finish the campaign ? Feedback are most welcome, it will help for the next campaign we are preparing(without too much spoiler for the one who didn't play it). Thank you all 0 Quote Link to post Share on other sites
The_MonkeyKing 114 Posted 12 hours ago Share Posted 12 hours ago Second mission was fun, I lot easier than the last. Half of the casualties came from TacAI pathfinding error (well, really my error of playing really too loosely at the end) cost 1 BMP and 1 MMG squad inside. [spoilers] here is are some screenshots of the battle two: https://imgur.com/a/S8iPgrF 0 Quote Link to post Share on other sites
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