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4 hours ago, Bufo said:

I was waiting for this, in cmbs it drove me crazy...

it becomes more of a western problem now.  Those Russian AT units are hell.  This isn't CMBS where the tank is reacting as soon as you aim.  At7 may "only" reach out to a 1000m but you may never see it coming.  The BRDM-2 with it's AT 5 can touch you from 4km and they spot pretty darn good...and they are small. (and the maps allow for that kind of range).

I've had a 21 second flight time At 5 nail an M60 frontally for a kill - just under 3.5 km range and not be spotted.  So do the math, you want to shoot and scoot as US at that range you have 15 seconds to back out of sight.

Edited by sburke
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56 minutes ago, MikeyD said:

Oh, I believe they did add a monster cannon to the artillery list just for fun. I can't remember what it was... Ah, the 240mm SP mortar 2S4 Tulpan (Tulip). I haven't tried it out yet. The mortar was nuclear and chemical capable. 9,700m range according to a 1982 Defense Intelligence agency book at my elbow. An atrociously slow ROF but it should pack a big wallop.

Spotted that.....Was hoping it might be 'On-Map' as they make the best noise ever when they fire (4.22 for fine example):

 

Edited by Sgt.Squarehead
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1 hour ago, Sgt.Squarehead said:

What was the range vs. blast radius (roughly)?  I'd imagine shoot & scoot would be kind of high up the training drill (Or maybe shoot & dig a hole?).  :P

 

Range was standard - they weren't rocket assisted or anything fancy. Blast - I actually don't know what, if anything, has been declassified about those now that they are no longer in existence. I've been working in classified land since 1977 (not always on nuclear weapons, mostly nuclear submarines).

Just aim for the center of any CM map. Game over.

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I just tried Tuplan out in the game. BIG bang. And the cluster munitions version is downright frightening to watch in action. I get the feeling infantry tactics are going to evolve into keeping the men in their vehicles as long as possible to protect them from cluster munitions, then sprinting to their positions as the enemy approaches.

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I think there's a cresting or at least growing wave of interest in this subject. I pre ordered 2 redesigned board games coming out soon from Compass Games, "Nato" and "The Third World War". Both are, if you didn't know, table top games from the 80s.

I owned and played them both back in the day.

The hypothetical Warsaw Pact vs Nato conflict has a great intellectual attraction, for me at least, in that it would have been a "straight up" fight with general parity and it was the great struggle I grew up with (born in 1971).

Edited by ng cavscout
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4 minutes ago, MikeyD said:

I just tried Tuplan out in the game. BIG bang. And the cluster munitions version is downright frightening to watch in action. I get the feeling infantry tactics are going to evolve into keeping the men in their vehicles as long as possible to protect them from cluster munitions, then sprinting to their positions as the enemy approaches.

Investing in a few extra trenches and foxholes (and a couple of dudes who can run really fast) might be worthwhile then.....It's the Seelow Heghts all over again!  ;)

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9 hours ago, Erwin said:

Would be good to have that effect.

The shockwaves conveyed the violence of the explosion so well!

They must have the code lying around somewhere. Just throw it in and make it optional.

Just one example I found. You really can feel the force. What I would do, though, is to not render the whole hemisphere, but only a ring in the horizontal plane which becomes more and more transparent with increasing height. This way, you get the impression of the shockwave racing outwards while not obscurating the debris in the middle.

 

Ohhh, CMx1: How full of excellent design choices it was!

 

Best regards
Thomm

Edited by Thomm
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57 minutes ago, akd said:

Should be conditions based: only when warm and humid. ;)

NO, it should be optional!

So, that those, who are annoyed by it, can switch it off whenever they want. And vice versa.

I would want to have it on at all times, because it looks (rather, looked) awesome. It was the single-most distinguishing visual feature of CM:BO! It really stood out.

Also, if they did not show the whole sphere, but rather an expanding ring fading out vertically, the effect would be more subtle, and perhaps cause less problems.

Best regards,
Thomm

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On 2/19/2021 at 4:59 AM, Thomm said:

One last remark:  It is amazing how many desperate pleas for bringing back the shockwaves a search for this word brings up.

Considering I had literally never heard of that feature I was wondering about this...

So, I searched and found some discussion after CMBB was released about how people missed the shockwave animation from CMBO. LOL that was a long time ago man.

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23 minutes ago, IanL said:

Considering I had literally never heard of that feature I was wondering about this...

So, I searched and found some discussion after CMBB was released about how people missed the shockwave animation from CMBO. LOL that was a long time ago man.

Ditto - apparently I stopped playing CMBO so completely when CMBB and CMAK came out that I did not even remember such a thing.

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