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CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980


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3 hours ago, Dr.Fusselpulli said:

Good evening comrade @The_Capt, very well to see the development of the situation.
Can you also show some pictures with more detail of these wonderful peoples tanks?

So what I am hearing is that it is not me you love....you just need me for your Grog porn needs....disgusting.....but ok.

GP-1.thumb.jpg.8b320c37768a8f67ee3182f62b0b2c93.jpg

GP-2.thumb.jpg.3e5a79784a681bf8240e852cecb705e4.jpg

Apologize in advance as I am not the best screen shot guy.  (Top T64B1s...love that tank, Bottom BMP 1PK,,,lookin bad ass.)

 

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So welcome to our Beta AAR.  Introductions, I am The_Capt...hello.  Some old timers may remember me from back in the day but for the newbies (and hopefully there are a lot of you) I am the Simon to Bi

March to Glorious Victory Post Number One.   So Bil and I have a loose-agreement (I would say gentlemen's but that is probably a stretch) to not peek at each others threads.  The dirty truth here

March to Glorious Victory Post #2 - When Bourgeoisies Smoke Gets in Your Eyes (1-4 mins) So we are off.  On map, I have a Recon Company of the finest young men that the Soviet Union has ever prod

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11 hours ago, The_Capt said:

So what I am hearing is that it is not me you love....you just need me for your Grog porn needs....disgusting.....but ok.

GP-1.thumb.jpg.8b320c37768a8f67ee3182f62b0b2c93.jpg

GP-2.thumb.jpg.3e5a79784a681bf8240e852cecb705e4.jpg

Apologize in advance as I am not the best screen shot guy.  (Top T64B1s...love that tank, Bottom BMP 1PK,,,lookin bad ass.)

 

Please turn on the tree foliage if you take a screenshot.

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Fantastic AAR, thank you Sir.

Your military sketches remind me of Napoleon's with their clarity, functionality (and brevity!) The contrast with your opponent's over produced slick images with fancy shaded 3D directional arrows and mind numbingly boring acronyms is truly stark and imho splendid ;)

 

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March to Glorious Victory Post #3 - Clausewitz was a Chump (min 5-7)

  From the title I think you can gather that I am not an enormous fan of good old Uncle Carl.  It isn't that he is totally wrong, it is the fact that he is only half right.  I get that we are all products of our time and station in life and Carl was a Prussian aristocrat in the early 19th century, so his views of the world and warfare reflect that.  It is what he missed as he tries to package something as deep and fundamental as warfare into a nice tight (and very German) manual. 

   War is an extension of policy, governed by government, fueled by a well-behaved public and executed in glorious isolation by a professional military, really only says one thing...war is a rational exercise.  It may have irrationality in its guts but those error bars (i.e. friction etc) are still governed by logic and over-arching structure.   I am with John Keegan on this one...Carl gets the theory of the mechanics but misses the entire point.

   War is emotional, it is cultural and it is very irrational.  To the point very few animals in nature engage in the type of warfare we are capable of conducting (ants actually...really interesting).  "Uh, so what The _Capt?".  Well you can see it in this battle I am having with Bil.  On one hand I can see that there is a rational/logical construct at play here...on the other I am beginning to loathe this withered old crone...as he stares across the field at me through those milky old eyes.

   The_Capt's personal definition of warfare: "a collision of irreconcilable envisioned realities, as all parties negotiate with an unwritten future".  War's function is three main components: communication, negotiation and sacrifice.  So I ask myself:  what am I communicating through my violence?  What is my opponent willing to give and take?  What am I willing to lose?

  I would ask that you all keep this in mind as we proceed...I know I will.  So here we are at turns 5 through 7.

Turn 5, was pretty uneventful, except for one Cpl Shnookskov who died in the service of his country as the Sneaky Peeky portion of Bil's plan begins to unfold.

1551799890_Turn5A.jpg.563f8ddcbc62bc5f990827fafcf675d6.jpg

We are down a recon BMP, but I am advancing recon squads forward as per the "hey look Bil, I really care about having schnitzel tonight!"

236544500_Turn5B.thumb.jpg.1055fe3c94326eed9bdbd40325d50414.jpg

Turn 6 and the crew shows up.  BTW in-game we have various models that reflect both Soviet and US organizational doctrine.  This is a purchasable Forward Security Element:

754353159_Turn6A.thumb.jpg.0311c7d77ffde3e3a7242e5d3dee67ea.jpg

So my job here is to get these guy in position to be TEETH without Bil pounding them into scrap metal,   You will note I already have my MANPADs dismounted...for all Soviet player I highly suggest you do this as early as possible.

Turn 7 and I see Bils plan begin to emerge.

So 2000527086_Turn7C.thumb.jpg.e7010a3e0acde5495bfd9f01673a58c1.jpg

So there is an M60 up there plinking away at my Recon screen, or at least one I can see.  On this turn they managed to ping yet another BMP on my left, I am jockeying  the remainder to at least make it look like I am trying.  So my real issue now is all about timing.  

1554218911_Turn7B.thumb.jpg.38211fa39dc132ab5ee9d2194ec2be6c.jpg

I have another Coy of tanks on the way but I know Bil has forces on the way too.  So do I go now, or wait?  My arty is still 10 mins out on the upper line and it is 16 min out on the outskirts of Dollbach....hmm.

  

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28 minutes ago, Hapless said:

Is that some kind of Machinegun Team clown car in the bottom centre there?

How dare you sir!  That is the MG Platoon, it comes centralized but can be distributed in the defence.  6 MGs for the company.  Disagreements (and I am sure there will be) can be taken to Bil, the designer of the Soviet TO&E.

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31 minutes ago, Hapless said:

I was actually wondering whether all those PKs can be fired from the BMP's firing ports.

No, sadly they cannot. The BMP's firing powers are p. specifically made for AKs. I can't find exact numbers but you could probably fit an RPK into the firing port? Definitely not a PK. The barrel is too thicc, also I'm not sure but it's possible that the spacing between the barrel and gastube would also cause issues with the firing port. Here's an image to help;

EDIT: Forgot to mention it would almost be impossible to use because of the PKs iron sights. These firing ports are specifically made for iron sights to sit at the bottom of the window. The PK's irons are might higher thank the AKs because the gas tube is under the barrel yet the sights are still raised on a post like an AKs.

 

BMP-Port.png

BMP-Port2.jpg

Edited by Rice
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27 minutes ago, waffelmann said:

And how do they fit in the vehicle?

Four two man MG Teams and a one man HQ.

PS - I think firing ports are functional in CM:A.....They are mentioned in the patch notes for the game, but not in the features section. 

I'm sure I've seen a BMP mounted unit using them.....But I could be wrong.

Edited by Sgt.Squarehead
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3 minutes ago, Sgt.Squarehead said:

Four two man MG Teams and a one man HQ.

PS - I think firing ports are functional in CM:A.....They are mentioned in the patch notes for the game, but not in the features section. 

I'm sure I've seen a BMP mounted unit using them.....But I could be wrong.

Every 2 man MG team is one AK and one MG so..

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