mjkerner Posted September 18, 2020 Share Posted September 18, 2020 1 hour ago, John1966 said: Considerably less than I got in my last game. I don't wish to talk about it. Start writing! 1 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted September 18, 2020 Share Posted September 18, 2020 I remember hearing in the days leading up to the offensive to liberate Kuwait infantry platoon leaders on the front line were told to expect casualties. I can't recall the number, it was somewhere above 20% and below 40%. The upshot was they were expecting to take far higher casualties than they actually took. Low casualty numbers usually have been calculated as a percentage of the overall force. For the poor platoon that got caught in the open their casualty rate was 90%. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 18, 2020 Share Posted September 18, 2020 To make the game challenges interesting many scenarios/missions are deliberately much harder than the average mission in RL. When CMSF was first released in 2007(!!) it was normal that taking more than a couple friendly (Blue/NATO) casualties could cost you victory levels - even the entire game. The challenge was to use one's overwhelming fire superiority effectively so as to win with no/minimal casualties. But, certainly some designers (Paper Tiger am looking at you) did create hard campaigns where one would suffer many casualties - and still win. That was ok... no problem. Buuut.... the problem arises in campaigns in which you may not realize one is taking too many casualties until one reaches a mission where one has insufficient troops to win - and losing means you get ejected from the campaign. Then one belated realizes that one has to backtrack 3 or 4 missions and replay the dam things (sometimes needing to do that more than once!) so that one does not suffer so many casualties - just so that one can eventually get back to the mission that kicked you out and win it, just so one could progress in the campaign. That was and is a total PITA. Having said that, Paper Tiger's campaigns (eg: "The Road to Dinas" and "El Derjine") are among the best I have ever played and are highly recommended. But, probably for experienced players. 0 Quote Link to comment Share on other sites More sharing options...
John1966 Posted September 18, 2020 Share Posted September 18, 2020 (edited) 3 hours ago, Erwin said: But, certainly some designers (Paper Tiger am looking at you) did create hard campaigns where one would suffer many casualties - and still win. That was ok... no problem. Buuut.... the problem arises in campaigns in which you may not realize one is taking too many casualties until one reaches a mission where one has insufficient troops to win - and losing means you get ejected from the campaign. Don't know who designed the Scottish Corridor but this was basically my problem with it. I'm fine with a difficult scenario if it's a one off (as opposed to being part of a campaign). But I practically never replay scenarios. If I got it wrong, I got it wrong. No point playing it again with all sorts of intelligence information I wouldn't have in RL. Recce etc. is part of the game so there's no fun removing the need for it with multiple replays. So I sort of expect campaign scenarios to be easier (I'm sure many are) so that I can gauge how committed to be and how much of my force I risk. Should I commit my reserve? If every scenario requires Maximum Effort then you need to replay (or cheat as I think of it) to get anywhere. 17 hours ago, mjkerner said: Start writing! Well the above is pertinent in this. It was the fictional MG scenario with the British recce troop encountering the Kriegsmarine in the suburbs of Arnhem. Don't think I quite grasped the briefing and sent out a brilliant flanking move to encircle them. SPOILER: But there was a seemingly endless supply of the Kriegsmarine. Despite inflicting many casualties my boys ran out of ammo and were pretty much wiped out. At game end I discovered there were nearly 400 Germans on the map! I think my attacking force was about 150. Had I realised, I'd have played it a bit differently. Edited September 18, 2020 by John1966 0 Quote Link to comment Share on other sites More sharing options...
snake_eye Posted June 14, 2022 Share Posted June 14, 2022 @Erwin Scrolling throught the forum after having had a crash on my computer, I just read your comments. However, I can only take credit for "El derjine campaign" the "road to Dinas " being done by Paper Tiger. Think I will play both as soon as I can get some free time from a WIP scenario I have to start all over after its loss in the crash. No save made of it ! 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 14, 2022 Share Posted June 14, 2022 Yes, my abject apologies to SE... Both of your guys do some of the best campaigns I have played and sometimes get the designers confused when am in a hurry. 0 Quote Link to comment Share on other sites More sharing options...
ALBY Posted June 22, 2022 Share Posted June 22, 2022 (edited) I lose too many guys unnecessarily. I don’t like that. when I play the AI, I try to hold myself to very low casualties. when I H2H against a human ? There is only one casualty I care about. Edited June 22, 2022 by ALBY 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted June 22, 2022 Share Posted June 22, 2022 On 9/17/2020 at 12:16 PM, Artkin said: I consider ~10% acceptable, 15% is the point where you can start considering it quits. imo. Looking back at this, this is a low number. But I would agree this is what's up for small unit actions. If your platoon takes 15% casualties you better hope that's the only objective it has to take, because the next action will see an even larger hit on your troops. 0 Quote Link to comment Share on other sites More sharing options...
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