milspec Posted August 30, 2020 Share Posted August 30, 2020 Hi all. I have some Afghanistan CMSF2 mods, the excellent "Valley's of Death" modded campaign, and grabbed a Taliban mod (a Heart of Darkness fix?). Is there any way to use these in a Quick Battle? For example, can I select an Afghanistan map and select the Taliban as the opposing force? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 31, 2020 Share Posted August 31, 2020 If you place a mod in the game it'll override the basic art so the mod will show up in QB. The exception is tagged mods. QB tends to ignore tagged art, if they aren't the game's region tags. 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted September 1, 2020 Share Posted September 1, 2020 (edited) You can if the mod has no mod tag. Mod tags don't work with quick battles, only with scenarios and campaigns. A retextured file with a mod tag will have text in brackets at the end of the file name. For instance : smod_syrian_uniform_combatant 5 [taliban].bmp There are two versions of my Afghanistan texture pack (that retextures buildings and walls) one with and one without mod tags so you can use it for QBs. If you want to use the Taliban as a force though, you will have to delete the mod tag for each file in the Taliban mod. And then in the quick battle option screen, pick Unconventionals. The map though, make sure it has a plan for the AI. You can't just use any map for quick battles. Edited September 1, 2020 by Zveroboy1 0 Quote Link to comment Share on other sites More sharing options...
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