Armorgunner Posted August 24, 2020 Share Posted August 24, 2020 (edited) Is there any way, in the editor. When you make a scenario! So you could, acquire equipment. From IFV´s or trucks, to squads in the editor?? And not just, in the setup phase? No problem in small scenarios. But when you do a large one. Its hard to test it, otherwise Edited August 24, 2020 by Armorgunner 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted August 24, 2020 Share Posted August 24, 2020 I don't know mate - well-placed ammo dumps is probably the only likely solution. @MOS:96B2P is probably the best person to ask on this one. 1 Quote Link to comment Share on other sites More sharing options...
Armorgunner Posted August 24, 2020 Author Share Posted August 24, 2020 4 minutes ago, Combatintman said: I don't know mate - well-placed ammo dumps is probably the only likely solution. @MOS:96B2P is probably the best person to ask on this one. Ok, thanks mate. Hope that @MOS:96B2P has an easier solution 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted August 24, 2020 Share Posted August 24, 2020 48 minutes ago, Armorgunner said: Is there any way, in the editor. When you make a scenario! So you could, acquire equipment. From IFV´s or trucks, to squads in the editor?? And not just, in the setup phase? No problem in small scenarios. But when you do a large one. Its hard to test it, otherwise Nope you can't Acquire ammo and/or equipment while in the Editor. There might be some tricks or a work around depending on what your trying to accomplish. Which game title are you working on? Are the troops running out of ammo while your testing (shooting it all up)? Or do you mean its just a hassle to give the player controlled side extra ammo / equipment in the setup phase of every scenario author test? Or maybe your wanting the AI controlled side to have extra ammo during the mission? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 24, 2020 Share Posted August 24, 2020 When the game is played at 'Warrior' level or below any ammo dump munitions you have from 'Dismounted' vehicles will be automatically dispersed (disbursed?) among the units. Except for CMSF2 which doesn't have A 'Dismount' option. I just conducted an interesting test. CMSF2, mounted infantry without javelins. I give the AI orders to dismount after startup then I play as Red and watch. The AI-controlled Bradley reaches the destination and dismounts, and the infantry are now carrying the Javelins! The game had automatically 'acquired' them before dismount. 0 Quote Link to comment Share on other sites More sharing options...
BornGinger Posted August 25, 2020 Share Posted August 25, 2020 6 hours ago, Armorgunner said: So you could, acquire equipment. From IFV´s or trucks, to squads in the editor?? And not just, in the setup phase? If you mean whether you can make sure pixeltruppen can replenish their ammo and AT-weapons a bit later on in the game, you can always have trucks arrive as supply trucks among other reinforcements. 0 Quote Link to comment Share on other sites More sharing options...
Armorgunner Posted August 25, 2020 Author Share Posted August 25, 2020 (edited) 16 hours ago, MOS:96B2P said: Nope you can't Acquire ammo and/or equipment while in the Editor. There might be some tricks or a work around depending on what your trying to accomplish. Which game title are you working on? Are the troops running out of ammo while your testing (shooting it all up)? Or do you mean its just a hassle to give the player controlled side extra ammo / equipment in the setup phase of every scenario author test? Or maybe your wanting the AI controlled side to have extra ammo during the mission? It´s Black Sea. I´m working on a Scenario, where parts Of a US ABCT. Attack a dug in Russian BTG. With a battalion sized, proxy screening force, to take the first blow. And it´s a pain in the a**, to have them mounted. And then put them in their trenches, for each testing round. Since the attacking force, is heavily mechanized. And the defenders know whats comming. Thew have taken some extra AT weapons with them, into the trenches. In a platoon, or company sized battle. It would be no problem. Maybe, its easyer. To just give them all availible AT resources, put them in their trenches. And add some Armor, for the ABCT, for balancing purpus. But that would probably, make the scenario even bigger. And its allmost, to big already. Edited August 25, 2020 by Armorgunner 0 Quote Link to comment Share on other sites More sharing options...
Armorgunner Posted August 25, 2020 Author Share Posted August 25, 2020 (edited) 18 hours ago, MikeyD said: When the game is played at 'Warrior' level or below any ammo dump munitions you have from 'Dismounted' vehicles will be automatically dispersed (disbursed?) among the units. Except for CMSF2 which doesn't have A 'Dismount' option. I tried that, with the proxy battalion. Since they only have trucks. But then a 2 man RPG team, got allmost 1400 rds of 5,45mm. And I want it to be, somewhat realistic. It is actually a remake, of the "Bridgehead at Kharalyk" scenario. But with new, and larger forces. And this first one, is only playable as Red. When this is up and running. I intend to do the same, but for playing as Blue. Edited August 25, 2020 by Armorgunner 0 Quote Link to comment Share on other sites More sharing options...
Ghost of Charlemagne Posted August 25, 2020 Share Posted August 25, 2020 CM:SF2 still doesn't have ammo dumps 0 Quote Link to comment Share on other sites More sharing options...
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