Howler Posted July 24, 2020 Share Posted July 24, 2020 I'm likely overreacting but I can't ever recall a miss rate of >50%. Prior to this patch, a two missile team meant two vehicle kills. I'm going to give it the benefit of the doubt as my sample size are two ongoing games which were updated mid play. The TOW-2s seem to be a little wonky too but it's not unusual for them to miss at a 50%+ clip... 0 Quote Link to comment Share on other sites More sharing options...
BarendJanNL Posted July 24, 2020 Share Posted July 24, 2020 Well, I have to say I experience the likewise problems with the GILL. In testing all went pretty well, but when I played a scenario the Gills were of little use with over 50% miss rate indeed. 0 Quote Link to comment Share on other sites More sharing options...
Howler Posted July 24, 2020 Author Share Posted July 24, 2020 The accuracy of the Javelin was such that I, very nearly, felt sorry for using them. They just never missed and always KO'ed. 1 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 24, 2020 Share Posted July 24, 2020 I don't think Javelin was monkeyed with at all, its basically the same Javelin we got in CMSF1. So either you're just having an unlucky day or some unrelated change produced an unintended cascading effect that eventually affected Javelin in a '5 degrees of separation from Kevin Bacon' kind'a way. 0 Quote Link to comment Share on other sites More sharing options...
SergeantSqook Posted September 5, 2020 Share Posted September 5, 2020 I've also found the Javelin drastically less accurate this patch (2.03), earlier I played Guarding the Far Flank by PBEM, with my opponent and I swapping sides after the first match and we both found the Javelin to have an atrocious hit rate. (6 misses over 2 turns, which was all the ATGMs fired) Specifically, it seems that the missile fails to drop attack and instead just sails over the target and off the map. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted September 5, 2020 Share Posted September 5, 2020 Known issue, should be fixed in next version. 0 Quote Link to comment Share on other sites More sharing options...
Bozowans Posted September 5, 2020 Share Posted September 5, 2020 I had this issue in Black Sea earlier. It was the scenario where you attack a Russian AA battery in the middle of the night. I had three javelin teams and I fired every single one of the missiles. All of them missed except one. I had to knock out the remaining Russian vehicles using grenades instead. 0 Quote Link to comment Share on other sites More sharing options...
Howler Posted September 5, 2020 Author Share Posted September 5, 2020 5 hours ago, akd said: Known issue, should be fixed in next version. Can you describe the known issue? Is it limited to Javelins only? Does it apply to both SF2 and BS titles? Having the issue and/or correction described might avoid needless posts and save everyone some effort. 1 Quote Link to comment Share on other sites More sharing options...
Howler Posted September 6, 2020 Author Share Posted September 6, 2020 Are we not allowed to describe this known issue further? And, when can we expect a patch? 0 Quote Link to comment Share on other sites More sharing options...
akd Posted September 6, 2020 Share Posted September 6, 2020 Sorry, specific to Javelin, presumably in both SF2 and BS. Had to due with the compass direction the Javelin was firing toward. Should be fixed in next versions. 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted September 6, 2020 Share Posted September 6, 2020 I always feel bad playing javelins. Lmao. Thats why I tend to avoid playing US. 0 Quote Link to comment Share on other sites More sharing options...
Anonymous_Jonze Posted September 7, 2020 Share Posted September 7, 2020 (edited) On 7/24/2020 at 7:37 AM, BarendJanNL said: Well, I have to say I experience the likewise problems with the GILL. In testing all went pretty well, but when I played a scenario the Gills were of little use with over 50% miss rate indeed. I was playing a mission the other day with the GiILLs and they missed 3 shots on a bunker. A bunker! I hate them. Edited September 7, 2020 by Anonymous_Jonze 1 Quote Link to comment Share on other sites More sharing options...
domfluff Posted September 7, 2020 Share Posted September 7, 2020 What have bunkers ever done to you? 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted September 7, 2020 Share Posted September 7, 2020 The gills have a known problem and a patch is in the works 0 Quote Link to comment Share on other sites More sharing options...
BarendJanNL Posted September 7, 2020 Share Posted September 7, 2020 Well, wasn't that supposed to be fixed after the latest patch? I saw some comments stating that the Gills were functioning as intended now, although I myself had trouble when using them. 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted September 8, 2020 Share Posted September 8, 2020 Yeah some problem was fixed (the 'bottom attack' proflie), and it is now usable. But in my Dutch campaign I still got around 50% overshoots with it and I saw some other reports of high miss rate too. Haven't really tested it though. 1 Quote Link to comment Share on other sites More sharing options...
AlanSA Posted September 9, 2020 Share Posted September 9, 2020 (edited) Disheartening after waiting an age for the 'leave good cover when under fire/rout towards the enemy' bug to be fixed only for another major bug to crop up. Hopefully this will be addressed ASAP with a fix rather than set on the back burner while other more minor bugs are identified and then all fixed with a patch months down the line. The other downside of which is the odds of another major bug cropping up again. For those of us without the NATO module there is still 37mm's excellent Heaven & Earth 'Super-mod' free of Javelins to keep one occupied until this is fixed. Edited September 9, 2020 by AlanSA 0 Quote Link to comment Share on other sites More sharing options...
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