Bufo 72 Posted May 29, 2020 Share Posted May 29, 2020 Feature request: TCP/IP/Internet two players connected WeGo mode with adjustable timer. So, basically two players connect and instead of playing in real time, both of them have the order and execution phase at the same time. Order phase length is limited by a timer which can be adjusted, but once both player presses a button the execution phase starts. 0 Quote Link to post Share on other sites
Howler 180 Posted May 29, 2020 Share Posted May 29, 2020 I've never played two-player real time over TCP/IP but assumed both players were able to pause play in order to mash orders on the keyboard. Is this not true? If so, what is stopping players from developing house rules for limiting the number and the length of time the play is paused? Something along the lines of each player is allowed a single pause lasting no more than 1 minute (or 2, 5, etc..) every 10 minutes (or 5, 15, X, etc.) of elapsed game time? 0 Quote Link to post Share on other sites
Bufo 72 Posted May 29, 2020 Author Share Posted May 29, 2020 1 hour ago, Howler said: I've never played two-player real time over TCP/IP but assumed both players were able to pause play in order to mash orders on the keyboard. Is this not true? I don't know, never tried either. 0 Quote Link to post Share on other sites
Lethaface 373 Posted May 29, 2020 Share Posted May 29, 2020 (edited) The manual says: "Two player Real Time Mode works just like in Single Player games, with the differ- ence being that players must mutually agree to a pause in the action. Players can request a game pause during TCP-IP play by navigating to the Menu Options Panel and selecting one of the Request Pause options. The second player will be prompted to accept or decline the pause request. If the request is granted, the battle will be paused until both players press the Resume button, at which the action will continue. Three types of pauses are available. A Playable Pause allows players to move their camera around the battlefield, select units, and give commands. A Viewable Pause allows players to move their camera across the battlefield, but they cannot issue commands to their units until the pause is lifted. A Locked Pause prevents players from moving their camera or interacting with units at all until the pause is lifted." So I guess it's sort of possible if you have another player with the same wishes Edited May 29, 2020 by Lethaface 0 Quote Link to post Share on other sites
Bufo 72 Posted May 29, 2020 Author Share Posted May 29, 2020 34 minutes ago, Lethaface said: The manual says: "Two player Real Time Mode works just like in Single Player games, with the differ- ence being that players must mutually agree to a pause in the action. So I guess it's sort of possible if you have another player with the same wishes Better than nothing I guess. 0 Quote Link to post Share on other sites
SgtHatred 147 Posted May 31, 2020 Share Posted May 31, 2020 2-player turn based already exists. The timer can't be adjusted and you can't rewind the action because it's just real-time mode with a 1 minute auto-pause. You can even give orders during the playback, although I am pretty sure you are not supposed to. 0 Quote Link to post Share on other sites
QuiGon 17 Posted June 4, 2020 Share Posted June 4, 2020 On 5/31/2020 at 9:10 AM, SgtHatred said: 2-player turn based already exists. The timer can't be adjusted and you can't rewind the action because it's just real-time mode with a 1 minute auto-pause. You can even give orders during the playback, although I am pretty sure you are not supposed to. This is actually my preferred choice for MP battles, but it is really missing the ability to rewind the action, as you can in SP. I would be so glad if that ability would be added!! 1 Quote Link to post Share on other sites
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