J23 Posted May 9, 2020 Share Posted May 9, 2020 1. Buy: a) infantry with highest quality settings (elite, leadership +2, fantatic, fit); b) expensive tanks (for example king tigers) with lowest quality settings. 2. Disembark tanks crews and hide them somewhere (or use as scouts xD). 3. Divide infantry teams to squads (5 soldiers) and put them on the tanks. 4. After short moment they will go inside the empty tanks. 5. Remember to close hatchets (to hide the new commanders with helmets instead of Schirmmütze - that's how I realized). Result: elite +2 fanatic king tigers for half price. Current opponent units: about two platoons (don't know exactly yet) of elite (he admited it) king tigers, scout units and artillery. My units: 5x SU-85 veteran, 2x 45mm AT gun regular, 2x 57mm AT gun regular, two platoons SMG veteran, 2x ATR regular, foxholes. Map: Angriff. What are my chances? xD Battlefront please do something with it in the next module/patch. 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 9, 2020 Share Posted May 9, 2020 2 minutes ago, J23 said: 3. Divide infantry teams to squads (5 soldiers) and put them on the tanks. 4. After short moment they will go inside the empty tanks. That sounds like a bug. 0 Quote Link to comment Share on other sites More sharing options...
Xorg_Xalargsky Posted May 9, 2020 Share Posted May 9, 2020 Are you sure your opponent didn't mess with you? As far as I'm aware, only the original crew of a tank/armored vehicle is able to crew it, whereas trucks and utility vehicles can be crewed by anybody. 2 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 9, 2020 Share Posted May 9, 2020 3 minutes ago, Xorg_Xalargsky said: ...only the original crew of a tank/armored vehicle is able to crew it.... Exactly... 0 Quote Link to comment Share on other sites More sharing options...
Xorg_Xalargsky Posted May 9, 2020 Share Posted May 9, 2020 (edited) OH **** I JUST TESTED IT, IT WORKS That being said, I know for a fact it wasn't always like this, so I assume the latest patch broke this system. Tested in Final Blitzkrieg as well and the bug is replicated... Oh boy... Edited May 9, 2020 by Xorg_Xalargsky 3 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 9, 2020 Share Posted May 9, 2020 Boy oh boy... That's bad... ...Actually, many have been asking for the recrew ability. So maybe enjoy playing with the new feature b4 it gets removed... 2 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted May 9, 2020 Share Posted May 9, 2020 This is not a big deal,have an upfront agreement not to do this, anyone who would (take advantage of this is ) to begin with is a moron, it would easily be found out at the end of the game when you see the tank crews bailed out and hiding in the back , or if you see them scouting? game is VOIDED, will you play him again? no. 2 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted May 9, 2020 Share Posted May 9, 2020 Wow. It does work. I'm the killjoy that has already reported it as a bug. We'll see what happens. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
wadepm Posted May 9, 2020 Share Posted May 9, 2020 Maybe it's a feature? Check with Charles... 1 Quote Link to comment Share on other sites More sharing options...
J23 Posted May 9, 2020 Author Share Posted May 9, 2020 Two more weird things, which my hotseat opponent used against me in the past: 1. in Red Thunder you can set lowest quality settings for a bunker to get it cheaper (doesn't work in Battle for Normandy); 2. in Battle for Normandy sherman firefly vc couldn't destroy german concrete bunker (old tests: 1x bunker vs 3x shermans, less than 200 m - shooting out whole ammo made no efect multiple times); Ad. 2: I didn't tested other shermans and other 75/76 mm allied guns, because we just banned bunkers for our games in CMBN. According to my opponent's tests - the same bunker was vulnerable to smaller caliber allied guns. And of course was vulnerable to bigger guns (german 88 mm in german vs german game). Today tests (less than 200 m): 2x firefly against 1x bunker, 3x typical soldiers inside, 3 tests - 3 times it took about 15 min. to kill them/make them go out; 2x firefly against 1x bunker, full of elite, fanatic, +2 soldiers, 1 test - 1 time literally no effect, end of shermans ammuntion; 2x stuart against 1x bunker, full of elite, fanatic, +2 soldiers, 2 tests - 2 times it took about 5 min. to kill them all/destroy the bunker; So it's still very hard for shermans, too hard in my opinion, what do you think? 0 Quote Link to comment Share on other sites More sharing options...
Commanderski Posted May 9, 2020 Share Posted May 9, 2020 It seems that if they spent as much time learning good tactics as they did trying to figure out all these cheats they wouldn't have needed to cheat in the first place. 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted May 9, 2020 Share Posted May 9, 2020 No, we need to find out who he is playing against and get him testing the game, he need to change because at the moment he is using the dark side of the force. 2 Quote Link to comment Share on other sites More sharing options...
Holien Posted May 11, 2020 Share Posted May 11, 2020 Wow... sounds like the old days when I played close combat and ultimately discovered people could cheat... What a sad world, but I guess just humans being humans, always looking for an edge... 1 Quote Link to comment Share on other sites More sharing options...
slysniper Posted May 11, 2020 Share Posted May 11, 2020 close combat had a way to cheat, what was it, I never knew that 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted May 11, 2020 Share Posted May 11, 2020 Neither did I; though I haven’t played in almost 20 years, now I’m curious. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 11, 2020 Share Posted May 11, 2020 On 5/9/2020 at 7:59 AM, Erwin said: Boy oh boy... That's bad... ...Actually, many have been asking for the recrew ability. So maybe enjoy playing with the new feature b4 it gets removed... FWIW: I tried this in CMFB with a SdKfz 250 HT which had lost its crew. When no crew, I can load inf onto it and it drives, but it can't use its gun. Other vehicles like the AA vehicles, if you disembark its crew and embark an inf team the vehicle is still "disembarked" and one cannot even drive it. It's strange cos some vehicles with dedicated crews seem to have acquirable ammo. But, if the crew is disembarked and an inf team embarked, they can't acquire anything. So, it all seems rather hodgepodge. 0 Quote Link to comment Share on other sites More sharing options...
Holien Posted May 11, 2020 Share Posted May 11, 2020 As it was some 20 years ago my memory is dim, but I remember that when I was in cases ladder it became known that people could stop tanks from being hit? My memory is vague and a quick google failed to jog it. Anyway people will always seek an edge and for some cross the line of what is acceptable. I will have a further Google at some stage, the trouble is if I go to sleep I will forget today, so 20 years ago is a tough proposition. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 11, 2020 Share Posted May 11, 2020 50 minutes ago, Holien said: ...some 20 years ago... people could stop tanks from being hit? 20 years ago would have been CM1 as CMSF (the first CM2 release) came out in 2007. In CM2, a common trick (esp used by cunning/sadistic designers) is to place an AFV directly behind a tree. As we all know, due to the way CM2 LOS and targeting works, all fire will hit the indestructible tree and the AFV will be unharmed. In CMBS's "AD Bradley Speedbump" I had 4 or 5 BTR's firing 30mm(?) at a Bradley that was positioned thusly behind a tree for several minutes. The Bradley eventually killed all of the BTR's. Afterwards. when I examined the Bradley, it had not been scratched. (And the tree was fine as well for all you eco-warriors out there.) I thought that trees were destructible in CM2, but I cannot ever recall seeing one go down. 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted May 12, 2020 Share Posted May 12, 2020 Yes in cm2, position the unit behind the tree just right and the woods become a great defense. But when playing against someone using such a tactic, you just need to make sure you have units attack from angles that remove the tree as a defense. But yes, it is a common practice out there. I will take that issue over the cmX1 issue where you could stack armor one behind the other to get a great advantage, it made for very unrealistic tactics. I think that is the reason now, you see the round go through multi units, which in truth would likely never happen. So CMX3 will likely make sure that tree issue never happens - BF does not like cheats. 0 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted May 15, 2020 Share Posted May 15, 2020 (edited) - It seems the bug is limited to tanks with infantry ride capability - while you can bring in soldiers/other crews into the tank in the scenario editor aswell, they reset once you leave the editor deployment mode. - this bug works for all scenarios involving these tanks when done in the setup phase. So if for some reason you ever wished to operate your tanks with infantry this might be your opportunity before it will be fixed. Once the scenario commences it is not possible anymore. - trees are destructible Edited May 15, 2020 by Aquila-SmartWargames 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 15, 2020 Share Posted May 15, 2020 9 minutes ago, Aquila-SmartWargames said: trees are destructible Supposedly... but, not as easily as they should be... trees stand up better to AP and HE than tanks. They should make tanks out of that wood! 1 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted May 15, 2020 Share Posted May 15, 2020 19 minutes ago, Erwin said: Supposedly... but, not as easily as they should be... trees stand up better to AP and HE than tanks. They should make tanks out of that wood! Yes I had several 1vs1 tank thrillers that were decided rather by the tree standing between them 1 Quote Link to comment Share on other sites More sharing options...
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