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OK, this is more of a gripe then anything else. Have you noticed that giving a vehicle move orders where there might be something impassable in the area, like a building etc, the vehicle will go around to maintain its path. But if there is a vineyard in the way the vehicle tries to drive right through it? This happens all the time. Other then micromanaging the movement of the vehicle there is no way to stop this behavior. I've had a tanks, second or third in line, using short waypoints to get past a vineyard, decide to go around the tank in front of it by driving through the vineyard. I'm wondering why the vehicle knows not to try to drive through a building, but thinks it's ok to drive through a vineyard? 

Any thoughts?

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