LiveNoMore Posted April 2, 2020 Share Posted April 2, 2020 OK, this is more of a gripe then anything else. Have you noticed that giving a vehicle move orders where there might be something impassable in the area, like a building etc, the vehicle will go around to maintain its path. But if there is a vineyard in the way the vehicle tries to drive right through it? This happens all the time. Other then micromanaging the movement of the vehicle there is no way to stop this behavior. I've had a tanks, second or third in line, using short waypoints to get past a vineyard, decide to go around the tank in front of it by driving through the vineyard. I'm wondering why the vehicle knows not to try to drive through a building, but thinks it's ok to drive through a vineyard? Any thoughts? 0 Quote Link to comment Share on other sites More sharing options...
Dynaman216 Posted April 2, 2020 Share Posted April 2, 2020 You told the vehicle to go through terrain it can possibly traverse. Granted it might get stuck but there are times you need the tank to go through the vineyard and not being able to would be annoying, to say the least. 0 Quote Link to comment Share on other sites More sharing options...
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