Satomas Posted January 29, 2020 Share Posted January 29, 2020 Hello, I'm an old CM player(Saturnin). By nostalgia I make a little comeback with CMFI (i lost my old accunt, dead mail adress). To celebrate this I offer a small Mod. I hope it will please you. Here is the sdkfz250-1. I wanted it with more battle dress looking It comes with: 2 camos, random material and options (hatch open or not, ...) a multitude of possibilities to test. For that it is simple. If you want the two camouflages leave as such. If you want one in particular discard the one you don't want and rename the BMP file to: sdkfz250-1-hull.bmp If you dont want the stuff 3D it simple discard the ALL .dmr file Many thanks to Aquila-SmartWargames and sbobovyc for the lesson of 3d and all their work. That's great As a small supplement I also made Protze. Because without Protze life is not the same I will finish the series of 250 / ... I think and may be the 251 / ... See you soon Have fun Satomas aka Saturnin For the moment I have not found a solution with Cmmods. I go through dropbox until the solution https://www.dropbox.com/s/vxwhi4ss3y8834t/sdkfz%20250%201.zip?dl=0 for the 250/1 https://www.dropbox.com/s/yq0oi125gxoy3oa/ProtzV1.2.zip?dl=0 for the Protze A bientôt 6 Quote Link to comment Share on other sites More sharing options...
benpark Posted January 29, 2020 Share Posted January 29, 2020 That is quite well done. Additional stowage chaos is always good and seems appropriate to human behaviors and mess. Is the stowage a different model, I can't recall?- which would be great, as variation would be built in. If not- I'm not sure where the texture for the helmet came from, but you could add additional elements and alpha channel them out for stowage variation. In other words, you have three helmets lined up. The texture for one halftrack shows all three helmets. The next variation would alpha out the middle helmet (for example). The last texture removes one of the outside helmets (for example). 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 30, 2020 Share Posted January 30, 2020 Lovely. Thanx... 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted January 30, 2020 Share Posted January 30, 2020 Looks good. Will it work in CMRT? 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted January 30, 2020 Share Posted January 30, 2020 Welcome back. I remember you had a good looking reskinned panzer in CM1. At least that's what I think it was. But I definitely remember your name. 1 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted January 30, 2020 Share Posted January 30, 2020 (edited) Instructions included on how to make it quickly fully compatible with CMRT and likely other CM titles: Edited January 30, 2020 by Aquila-SmartWargames 3 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted January 30, 2020 Share Posted January 30, 2020 14 hours ago, Satomas said: Here is the sdkfz250-1. I wanted it with more battle dress looking As a small supplement I also made Protze. Because without Protze life is not the same I will finish the series of 250 / ... I think and may be the 251 / ... +1. Thank you. Very nice work. 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted January 30, 2020 Share Posted January 30, 2020 (edited) it's greatjust one requestif you put only german equipment it will work with all CM ww2but the pm berretta and the italian cartridge belt prevents it from being used with the other CMwhich is a shame because it really gives a good touch of realism and i need it to CM Normandygreat job Bravo Edited January 30, 2020 by Falaise 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted January 30, 2020 Share Posted January 30, 2020 I tried it and it looks really good! Buuut: I don't see the crew and the passegers of the 250 (they are outside of the map) and when it moves the carriage vanishes (only the tracks are still visible)... 0 Quote Link to comment Share on other sites More sharing options...
Satomas Posted January 30, 2020 Author Share Posted January 30, 2020 Arggggh NOoooo.... First thank you all for your feedback and advice. A big thank you for the Aquila-SmartWargames video and I note Falaise for the German material and the other CMwwII. I will try to reinstall Cm normandy (if I understood everything correctly of install). But for Quote I don't see the crew and the passegers of the 250 (they are outside of the map) and when it moves the carriage vanishes (only the tracks are still visible)... I have no solution for the moment...I am sorry, exuse me Everything was good yesterday and today ....... with me it does too. I will try to see this later Aquila do you have any idea what is wrong with ? 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted January 30, 2020 Share Posted January 30, 2020 Check your mount points for the soldiers sitting positions within the vehicle. It sounds like they were reset, or deleted. 0 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted January 30, 2020 Share Posted January 30, 2020 (edited) I don´t think its the mounting points. There is a interference when using this method when loading multiple vehicles into the same Blender application instance. No matter if recent items are present or not it might attach those x.001 x.002 extensions to model parts which can cause issues. Good news is that it shouldn´t be hard to recover it, let me see if it can be done. Edited January 30, 2020 by Aquila-SmartWargames 0 Quote Link to comment Share on other sites More sharing options...
Satomas Posted January 30, 2020 Author Share Posted January 30, 2020 Thank you, I will watch on my side 0 Quote Link to comment Share on other sites More sharing options...
Satomas Posted January 30, 2020 Author Share Posted January 30, 2020 With your help I fix it . Everything looks good. I will re-upload it Thank you for helping me understand Aquila 0 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted January 30, 2020 Share Posted January 30, 2020 (edited) I identified two issues: 1) metadata checkmark was missed upon import or export (wheels/tracks disappear or behave strange) 2) the already mentioned naming extension mechanism of Blender (vehicle functions cease to work properly) I used this to make a tutorial video in how to identify, prevent this issues and on how to recover bugged projects with minimal lost work Edited January 30, 2020 by Aquila-SmartWargames 2 Quote Link to comment Share on other sites More sharing options...
Satomas Posted January 30, 2020 Author Share Posted January 30, 2020 Yes Aquila you'r rigth.I renamed all.00x On my Pc it seems to work in game This is the new adress https://www.dropbox.com/s/pcagqfa2ca77mok/sdkfz 250 1v1.2.zip?dl=0 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted January 30, 2020 Share Posted January 30, 2020 Works fine! Very well done, both of you! Greetings, alex 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted January 31, 2020 Share Posted January 31, 2020 +1 And thank you again. @Aquila-SmartWargames 2 Quote Link to comment Share on other sites More sharing options...
Satomas Posted February 3, 2020 Author Share Posted February 3, 2020 (edited) Hello, here is the second It comes with two camos which are random. if you don't want them :remove it and rename the file. For the 3d model if you don't like just remove the .mdr file The 250-3 is quite rare, you will find it inTanks as an observer. I will surely use camo for the 250/10 because I like it and it will not be really used. You can also use the camo for the 250/1 by renaming the files Thank you again for the remarks that I took into account (German material ...) [![Image](https://i.goopics.net/1y00e.png)](https://goopics.net/i/1y00e) ...i came with a big supplement (it took me time) The Flak 36 with 3 camos: One: freshly landed in Sicily from AfrikaKorps + the same but with a hasty camo + a vanilla version of CMBN rework. For the 3d i have an idea The flak At are not posed at random in the plain. They are a small defense post. I tried to reproduce this and I managed to get around the problem of elevating the terrain by a little trick. Please give me your opinion to know if it's interesting that I continue on this track and on the other flak. for the 250/3 https://www.dropbox.com/s/ib700amh7zghoqh/250_3jpload.zip?dl=0 for the Flak36 https://www.dropbox.com/s/rek7l5hpzbz2tiv/flak36load.zip?dl=0 See you very soon for the 250/10 PS : I have a question I can't find the 250/7 in Game Someone tell me or and where is it available ? Satomas aka Saturnin Edited February 3, 2020 by Satomas Link dont work 3 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted February 4, 2020 Share Posted February 4, 2020 7 hours ago, Satomas said: PS : I have a question I can't find the 250/7 in Game Someone tell me or and where is it available ? I didn´t look through everything but at least the Panzer Aufklärung Batallion 44 has them. Under the formation options select for medium mortar "on map" and then you should see the option mortar halftrack with 250/7 (alt) and (neu). 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted February 4, 2020 Share Posted February 4, 2020 Great stuff! Thank you! 0 Quote Link to comment Share on other sites More sharing options...
Satomas Posted February 10, 2020 Author Share Posted February 10, 2020 Hello, here is the rest as expected There are a lot of things and a lot of options and random stuff. - For the 250-7 no change for the .mdr. 1 camo (I don't think he needs it.) The 250-10 has Italian material. I will make a CmBN compatible version very soon. (he has 2 camos, random stuff) The 250-9 with 2 camo of your choice and random stuff I add to the deck the opel blitz with lot of option also it is not compatible with CMBN (I will also do it very soon). I removed the triangle on the roof (for aesthetics). He has two camos and random stuff with it have no cover I also made the sdkfz233 with two camos and lots of options I am never satisfied with my skins and I would always like to refine them but you have to do the work. Maybe I'll come back to it one day. The vanilla skins are very good . A good weathering do the job i think I come back in 2 hours to finish the post and put the dowload links. i made a trick to fix a bug with soldier in truck [![Image](https://i.goopics.net/RJ9Ew.png)](https://goopics.net/i/RJ9Ew) A tt 3 Quote Link to comment Share on other sites More sharing options...
umlaut Posted February 10, 2020 Share Posted February 10, 2020 Looks fantastic. 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted February 10, 2020 Share Posted February 10, 2020 Gorgeous! 0 Quote Link to comment Share on other sites More sharing options...
Satomas Posted February 10, 2020 Author Share Posted February 10, 2020 Here the link sdkfz 251-7-9-10 https://www.dropbox.com/s/bmwaospw8uh9mo5/sdkfz250-7-9-10_sat.zip?dl=0 Opel blitz (it's more funky) https://www.dropbox.com/s/ciw5c0nw7ml7i48/Opel Blitz_sat.zip?dl=0 sdkfz 233 (now it s more badass) https://www.dropbox.com/s/2kj0z41s5ssvdum/sdkfz233_sat.zip?dl=0 See your for the sdkfz 231soon and i ll see between 250 neu serie for finish the aufklarung or 251 serie Have fun guys ! 3 Quote Link to comment Share on other sites More sharing options...
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