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Dutch campaign mission 2. Save game file: https://drive.google.com/file/d/14Iqz-1-b_VHm-fGMYUz1xGjHDf7neBaF/view?usp=sharing

Abysmal Grill hit-rates with good all-around conditions.

Targets (you can see 9 misses in this photo with 1 hit.
FvbjMh1.jpg

 

Grill location
MpKg2sE.jpg

 

Tanks seen from the Grill POV.
K05DCio.jpg

Edited by The_MonkeyKing
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On 7/18/2020 at 12:49 AM, BarendJanNL said:

True that, that was literally the problem I had yesterday in a duel against a Shilka. Miss from a Gill and then just sitting there reloading and waiting to get killed. Would it be possible to clock the time of aiming necessary and then give them a 'target' command while in a for example 15 sec 'pause' command so they will immediately move after firing?

If I am remembering correctly this is what I do with JAV teams. I give them a 30sec pause order for them to fire them a sprint to cover order. Haven’t tried it with the GIL but that could work unless it has a deploy/ pack up delay.

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6 minutes ago, The_MonkeyKing said:

Dutch campaign mission 2. Save game file: https://drive.google.com/file/d/14Iqz-1-b_VHm-fGMYUz1xGjHDf7neBaF/view?usp=sharing

Abysmal Grill hit-rates with good all-around conditions.

Targets (you can see 9 misses in this photo with 1 hit.
 

 

Grill location
 

 

Tanks seen from the Grill POV.
 

OK, I checked my game version and it was 2.02. I had installed the 2.03 patch to wrong directory... I think that was the problem.

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