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On 6/4/2021 at 4:05 AM, Mord said:

Bootie, did you receive the Globe, Anchor and Palm SF2 mod? If not let me know and I'll resend it.

 

Mord.

On todays list Mord... cheers!

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New scenario available from Canuck21.

Troteval-Logo-1024x1024.thumb.jpg.432d9ed32a1ed0781cb666429dc8e05b.jpg

A composite rifle company from the Fusiliers Mont-Royal Infantry division with support from the 27th Armoured Regiment is tasked with the re-taking of the Troteval Farm, north of Verrieres, France, on 24 July, 1944. They are facing elements of the Infanterie Division 272, about 1 company in strength with some support from the heavy weapons platoon. Note this is a converted (by me) ASL scenario.

PLAY CANADIANS VS GERMAN AI OR H2H

SMALL; DURATION 40 MIN; WX COOL, NO WIND, GROUND IS WET

https://www.thefewgoodmen.com/tsd3/combat-mission-battle-for-normandy/cm-battles-for-normandy/cw-cmbn-troteval-farm/

 

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And the first Cold War Scenario from the community is now on the Scenario Depot from @Hunter2

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The Colonel was about to leave when the earsplitting screech of two fast moving jets flying at treetop level cut him off. Both Bannon and Reynolds turned in the direction of the noise just in time to see two more jets come screaming into the valley from the east, drop lower, and fly up the small valley on the right of the Team’s positions. Bannon couldn’t identify just what type of aircraft they were, but a glimpse of the red star on the fuselage told him everything that he needed to know about the two jets. The waiting was over. The balloon had gone up. Team Yankee was at war.

Captain Sean Bannon’s tank heavy company “Team Yankee” defends a small valley and fights its first battle in the opening hours of World War 3.

https://www.thefewgoodmen.com/tsd3/cm-cold-war/cm-cold-war-scenarios/cmcw-team-yankees-first-battle/

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4 hours ago, Falaise said:

he creates them faster than I play them !!

Well, fast ain't necessarily better ;) . I was blitzing the training on how to at least get something up and running, and decided to share those results. I'm not sure they're all that good though. Got more coming but these will be a little slower as I refine things a bit. Glad you're able to make use of them however :) .

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To be honest I am not a fan of Beach house however I really liked Changing the guard
  I have to test Night moves and Dnieper rising!
Anyway I am in ecstatic in front of the presentation graphics. Those of Night moves, Dnieper rising, Changing guard and t junction are superb
the one I like the least Beach house, probably a sign 😁

 

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46 minutes ago, Falaise said:

To be honest I am not a fan of Beach house however I really liked Changing the guard
  I have to test Night moves and Dnieper rising!
Anyway I am in ecstatic in front of the presentation graphics. Those of Night moves, Dnieper rising, Changing guard and t junction are superb
the one I like the least Beach house, probably a sign 😁

 

I'm really glad you liked "Changing of the Guard". It was one of my more "innovated" scenarios to date. I would be interested to hear what it was about "Beach House" that didn't turn your crank. Of course, not every scenario will tickle everyone's fancy, but if there's something in there that didn't work right (and I happen to know there is), then I can watch for that problem going forward. 

Thanks very much indeed for the compliments on the artwork. Much appreciated :) .

Thank you too for the feedback. This really helps me improve my work, and that's always a good thing 👍

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Latest Mod release from @Mord

USMC Globe Anchor & Palm Tree Mod

1739448163_MordsUSMCGlobeAnchorPalmMod.thumb.jpg.fb9dc1b22d7205ce2e768d1aa531b4d4.jpg

https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-shock-force-2/cmsf2-other/cmsf2-mords-usmc-globe-anchor-palm-tree-mod/

This is a simple mod that adds the Globe, Anchor and Palm insignia to the stock desert coloured vehicles (Abrams/Humvee/Flatbed) for Shock Force II. There's a few different styles for the Abrams and the Flatbed Humvee.

NOTE: You will have to remove these before playing Army scenarios or you will see the MC insignia on their vehicles. These could easily be mod tagged for any scenarios involving the Marines.

 

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For anyone who missed this Canuck21 released a new scenario recently.

DIVES RIVER BRIDGE – D-DAYB Company of the 1st Canadian Parachute Battalion attempts to take the bridge over the Dives River, east of Ouistreham at dawn on D-Day, after dropping in overnight. This is a key bridge that will assist in permitting the allies a rapid breakout with their armour from the landings on Juno and Sword Beaches. PLAY CANADIANS VS GERMANY AI ONLY; SMALL; DURATION 50 MIN +/- 5; WX COOL, WET GROUND, HEAVY WINDS

Dives-River-Bridge-Logo-2-1.thumb.jpg.8840421d6381b2a422ab24e46c694f39.jpg

https://www.thefewgoodmen.com/tsd3/combat-mission-battle-for-normandy/cm-battles-for-normandy/cw-cmbn-dives-river-bridge-d-day/

 

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Just a little update on the scenario links issue Ive been working through... every scenario uploaded after May 2016 has the correct links.... only 9 months left but May had 119 scenarios uploaded... LOL.

 

Getting there slowly but surely.

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19 hours ago, Bootie said:

Still working on it... reattaching all the links for over 600 scenarios.  Sit tight.  :)

 

Thanks...  somewhere along the line, I lost Lights, Camera, Action and was looking to give it a go...   Sitting as tightly as I can squeeze. 🙃

Edited by Rake
Rake2 is me... lost my password
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New mod available.

https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-battle-for-normandy/cmbn-other/jujus-ui-mod-v6-unification-mod/

JuJu has announced that he was stepping back from modding in the CM community after many years stretching back to the CM1 days. Ithikial has been handed torch to Ithikial to keep the mod going. This release unifies the separate game families together to make the process going forward a touch easier. The unification project doesn't mean the mods for each title will now look identical, the exact opposite, however the common elements like weapon slots and silhouettes will now carry across the game families. It also adds support for the "Rome to Victory" and "Fire and Rubble" modules. All WW2 games are included in the one download at the link below.

Please read the included Read Me in the download. For any bug reports, errors and suggestions for improvement please post them to this thread (no PM's please!): https://community.battlefront.com/topic/139356-future-of-jujus-ui-mod-project-unification/   Screenshots and file names are a big help to help quickly identify the problems.

Thanks for downloading and enjoy!

Ithikial

WhLbf4pA.thumb.png.54f7cbc4695bbba4a2be528674782f3d.png

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  • 3 weeks later...
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Ah... To clarify... If the scenario does feature numerous telephone poles, we may instead see a BF109 replace every telephone pole(?)

ie:  This BF109 mod should only be used in scenarios where a single telephone pole has been placed specifically so that the BF109 mod can replace it(?).  

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