Jump to content

Heaven & Earth: Project discussion thread


Recommended Posts

  • Replies 681
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

The mod package is for scenarios set in a fictional country. Either way, here's another look at what we've come up with so far...  

Inspired by the work of @Zveroboy1 on the ANA, I decided to try out a few things with the Syrian Airborne. This is the result... It's rudimentary at the moment & with many plac

A Southeast Asia type mod created by @37mm.  On a map created by @Sgt.Squarehead.  Pretty cool. 

Posted Images

Sgt Squarehead suggested I post in this thread.  I'm a newbie with previous mod experience in other sims, and I'm interested in - perhaps - modding CM.  In exchange for being shown the mod ropes, I'm willing to adapt some already existing Asian object models to CM plus make a few more for Heaven & Earth.  A few sample shots below.  They are lowish polycount models intended for static window dressing - "flavor" models, roughly equivalent to LOD2 models that should not impact the game's performance very much.  The UVW maps and artwork would have to be reworked to fit CM's requirements.  Additionally, I already have a few high polycount models plus can also make a few new ones.

test-3.jpg

Airfield Composite-10.jpg

Untitled-1.jpg

Link to post
Share on other sites
1 hour ago, borg said:

you have now got me thinking... once done and dusted... how big/large would the 'mod' be in terms of size ? 

Is it something we are already accustomed to? (e.g., Stalingrad mod) or.

Thanks guys.

'Heaven & Earth' currently weighs in at 2.35gb in your z folder. 

Once it's installed, almost nothing remains entirely the same as before.  The editor functions are about the only completely unchanged things that I can think of off hand, Blue TOE remains largely unaltered too, but we don't use those for the main game (although I will be using some of them for my very late period stuff).

FWIW

Link to post
Share on other sites
34 minutes ago, Bud Backer said:

I can’t wait to try mapping in this!

Why not PM @37mm

We're actively looking for map-makers, so I'm absolutely confident he will oblige (be warned, it's a big mod, you'll need to pull all your other ones to be safe).

6 minutes ago, Combatintman said:

View from the SW Guard Tower as Callsign Blueboy deliberately crash lands into the Son Tay POW Camp Compound:

476321355_CSBlueboy.thumb.jpg.3f275bbdcf3c4a0d1064a98b7becdf40.jpg

Someone's been exploring the new FO's & special purpose TOE by the looks of things.....I've not explored those, beyond the boats, to date.

PS - Will the helicopters lean over if you put a dink in the terrain underneath them?  I often do this with vehicle wrecks, to make them look more, well, wrecked.  ;)

 

Edited by Sgt.Squarehead
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...