Zveroboy1 Posted August 15, 2019 Author Share Posted August 15, 2019 Right yes it should be enough. Hopefully this is only a temporary fix. 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted August 18, 2019 Author Share Posted August 18, 2019 Okay here is the updated ANA mod for the latest version of SF2 (patch 2.02). Download : https://www.dropbox.com/s/1hv74axe8ie1gub/zzana_2.02.rar?dl=0 Credits : Garrett124 for letting me know there was a problem with the patch. 37mm for the actual fix. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted August 18, 2019 Share Posted August 18, 2019 Nice work, kudos to you both for spotting & fixing it. 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted August 13, 2020 Author Share Posted August 13, 2020 (edited) I have added a couple of extras as a bonus to the pack : - 4 portraits, Mord style - a HQ icon for the soldier's panel to match the ones created by Vin. - a list of Afghani names to replace the Syrian names Also I have removed the string.txt from the mod. All it did was add the new weapon names when you hover your mouse over the weapon icons in the soldier panel. But every patch broke it so in the end I decided it wasn't worth the hassle. If you already had a previous version of the ANA mod installed, make sure you delete the string.txt file located in the following folder : ak74m to M16/Sound & script. Download ANA pack v2.03 https://www.dropbox.com/s/9gcpgmkwc8lgga2/zzANA.rar?dl=0 The dropdown link in the very first post of the thread also points to the same rar as the link above. Edited August 13, 2020 by Zveroboy1 1 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted August 13, 2020 Share Posted August 13, 2020 Just FYI, Company is Tolay in Afghan-speak. Looks alright from the screenies. 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted August 13, 2020 Author Share Posted August 13, 2020 Good idea, I'll use that for flavour. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 13, 2020 Share Posted August 13, 2020 Thanks Zveroboy1. You planning on doing full-color weapons - with range and calibre? 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted August 13, 2020 Author Share Posted August 13, 2020 No this is beyond the scope of this mod. I just wanted to add a couple of details to make the mod more immersive. 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted August 16, 2020 Author Share Posted August 16, 2020 Just a quick addition, a Taliban HQ icon for the unit panel. Drop in the ANA folder under extras (anywhere will do really). silhouette hq red.bmp 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted October 6, 2020 Author Share Posted October 6, 2020 I added a modtag to it so now you can just leave the mod in your mod folder and not have to worry about having to swap it in and out. This is probably going to be my last update for it unless I made a mistake somewhere. https://www.dropbox.com/s/9gcpgmkwc8lgga2/zzANA.rar?dl=0 1 Quote Link to comment Share on other sites More sharing options...
Anonymous_Jonze Posted October 20, 2020 Share Posted October 20, 2020 On 10/6/2020 at 12:54 AM, Zveroboy1 said: I added a modtag to it so now you can just leave the mod in your mod folder and not have to worry about having to swap it in and out. This is probably going to be my last update for it unless I made a mistake somewhere. https://www.dropbox.com/s/9gcpgmkwc8lgga2/zzANA.rar?dl=0 Do these tags work for taliban too? 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted October 21, 2020 Author Share Posted October 21, 2020 No. If you want both Afghan National Army and Taliban in a scenario you need to add [taliban] and [ana] without brackets to the modtag file in the editor. Each mod has its own tag. Here is what I usually use : trashsoft mudhouse mudwall poppies ana taliban rubble Yeah I could have used a single modtag for all the Afghanistan related mods but I chose to do it this way because it is more flexible. For instance someone might not want to have poppies replace grain tiles. Also, I will probably never do it, but I thought maybe one day I'd do stone houses that are more common in mountainous regions. So a scenario designer could have stone textures for houses if needed instead of mud houses. Or someone might design a scenario in Africa and find that mud walls and houses fit but he might not want Taliban fighters etc. So It gives you more options and adding 5-6 tags instead of an all encompassing one doesn't take much more time. 2 Quote Link to comment Share on other sites More sharing options...
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