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Patches for the 4.0 Upgrades are now available


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The highly anticipated patch for the 4.0 Upgrade is now available for Combat Mission games Battle for Normandy, Red Thunder, Fortress Italy, Final Blitzkrieg and Black Sea patches are all available for download.

This patch is only required if you have these titles installed with Game Engine 4.  

I will add more detail about the patch soon. For now, we wanted to get this to you as soon as possible!

Click here to get yours!

 

PATCH NOTES:

 

TO&E and Formations

 

* Luftwaffe Jäger Battalion short of platoons

* QB force selection US infantry the FO appears with the label "Glider"

* British QB infantry-only Motor Battalion corrupted

* Sturmartillerie Brigade Begleitgrenadier armament

* Incorrect Stens in CMFI replaced with Thompsons

* Use of SVTs now radically reduced in some cases (CMRT)

*Ammo load outs for vehicles in CMFI corrected

 

 

 

Bug Fixes

 

* FIXED: Units are suppressed by small arms fire outside of range and directed 180 degrees away from them

* FIXED:  MG42 LMG is 258% more lethal than the Bren LMG and the B.A.R.

* FIXED: Poor accuracy of SPG-9 and enormous PG-9 HEAT ammo dispersion     

*FIXED: SPG-9 deployment/pack time too big

*FIXED: SPG-9 OG-9 HE ammo has incorrect (reduced) firing range

*FIXED: US antitank teams always fire AT4 before using Javelin

*FIXED: Unit Exit Bug in PBEM mode

*FIXED: Major changes to the TacAI to better handle the use of cover when under heavy fire

*FIXED: Units placement on the bridge bug

*FIXED Soldier pathing badly off course

*FIXED: Fixes from various different game releases consolidated and combined to be the same for all games

* FIXED: Various crashes and other small bugs fixed

 

 

Art/Model Fixes

 

* M4A3 Sherman 105 (early) model issues corrected

* M4A3 Sherman 105 (Mid) LOD issue

* Small fix for Valentine turret

* SPW 250/3 (Neu) distorted / wrong machine gun texture

* Crewman's head pokes through hull when unbuttoning JpzIV

* .30 cal MG firing location offset from the firer

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Both. 

CMBN is the only one of them that has the Documents folder as the default installation location. All of the others have theirs in directory in Program Files x86

If you installed it somewhere then definitely point it to your installation.

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Just now, BFCElvis said:

CMBN is the only one of them that has the Documents folder as the default installation location.

So I should point all of the installers to the actual game install directory (on D: for me).....Sorry for dim questions, but I figure it's better to check?

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3 minutes ago, Sgt.Squarehead said:

So I should point all of the installers to the actual game install directory (on 😧 for me).....Sorry for dim questions, but I figure it's better to check?

Yup. Definitely. Wherever you have that installer pointed is where the new exe and brz files will be placed.

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So installed as I normally do.  I have all CM2 games on my E SSD.  Started with CMSF2.  Pointed it to the E:\Battlefront\Combat Mission Shock Force 2 directory.  It installed directories inside the data directory for a new directory for every CM game and all their data directories and brz files.  It has completely messed up my installs.  Any suggestions.  Seems like nothing is easy.

 

edit...its stuck in an infinite install loop and then crashed.  Will try a clean directory and see what happens.  It appears it was nesting an infinite number of CM data directories under each other in CMSF2's data directory.

Edited by Thewood1
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7 minutes ago, Thewood1 said:

So installed as I normally do.  I have all CM2 games on my E SSD.  Started with CMSF2.  Pointed it to the E:\Battlefront\Combat Mission Shock Force 2 directory.  It installed directories inside the data directory for a new directory for every CM game and all their data directories and brz files.  It has completely messed up my installs.  Any suggestions.  Seems like nothing is easy.

 

edit...its stuck in an infinite install loop and then crashed.  Will try a clean directory and see what happens.  It appears it was nesting an infinite number of CM data directories under each other in CMSF2's data directory.

HHmmm...There was nothing new released for CMSF2.

 

The infinite loop happens when the download is run from the only place on your computer that will cause a problem. Inside the game's main directory. Move the download to any location (I normally just use the Downloads folder) and run it again.

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1 minute ago, Thewood1 said:

Yeah, that is the problem.  That is super weird that becomes an issue.  Never had ANY game do that before.  Is that documented anywhere.  I have never noted it before.

I'm not sure if it is documented anywhere.

I remember the first time I got a ticket for it on the Help Desk, years and years ago. I pulled my hair out for days before finally asking Martin about it. He told me that is what he thought it was and added "but who would not know they shouldn't do that?" My reply to him was something like "um....everyone? Who would know it would cause a problem is the bigger question". It has been an extremely long time since I've had a ticket on it (I remember it easy enough because of my exchange with Martin at the time) but, now that I have access to do it, I will create a Knowledgebase article about it.

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9 minutes ago, BFCElvis said:

I'm not sure if it is documented anywhere.

I remember the first time I got a ticket for it on the Help Desk, years and years ago. I pulled my hair out for days before finally asking Martin about it. He told me that is what he thought it was and added "but who would not know they shouldn't do that?" My reply to him was something like "um....everyone? Who would know it would cause a problem is the bigger question". It has been an extremely long time since I've had a ticket on it (I remember it easy enough because of my exchange with Martin at the time) but, now that I have access to do it, I will create a Knowledgebase article about it.

I would put it on the patch page at the very top.  Most games I play won't let you install from the Windows 10 Downloads area, and I think the Windows 10 standard is limit exe execution from downloads.

I am very curious what CM is doing that cause that problem.

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This was quite the pleasurable experience. All games patched without a problem.

The best part was the speed it was completed. No mirror sites or long downloads like the early days.

Of course I was probably using a 56K modem back then ;)

 

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