Jump to content

Recommended Posts

  • Replies 59
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Anyone seen youtube vids?  Looks really impressive though seems it lacks variety in missions but its still verrry early. Anyone else considering snagging it on the 30th?

I could never get/bother to make them all work with 5. I did it all with 3 and 5 was so underwhelming and bugged when I messed around with it for a week... Good to know though can I message you t

Well sure.  That said it looks like it leans way more towards simulation and has a lot of neat authentic touches.  Modded I can see this being a classic classic game.  Even unmodded Im seriously consi

On 5/1/2019 at 2:22 PM, Sublime said:

Para how you liking it? Ive got likes dislikes so far but more I think from simply not understanding all the mechanics.

I *do* think modded and out of early access we have a winner...

I am loving it to be honest. Not having much issue with bugs and it looks really nice. I am getting used to a different way after Silent Hunter but i think its going to be a classic.

Link to post
Share on other sites

Sorry i have not been on here, I have been busy sailing :-)

 

top tips

1 Want to stay under longer? Potassium in the ventilator.

2 Discipline. Vary the types of food in the galley itself. Veg, fruit, canned fish, canned meat, fresh meat and cheese. Play music, fresh air through surfacing and venting, play cards, relieve men from duty. 

3 Flooding. before you set off on mission give metal parts and rebreathers to the mechanic and engineer.

Edited by para
Link to post
Share on other sites

I had it 3 times in a row. Got killed trying to get thru gibraltar.  Im compiling bugs and suggestions.  They need to reduce the morale for food variety.

 

How do you stay underwater for any period of time thats long at all?

Is there a way to crash dive really quickly?

Is there any pro to decks awash? It acts like youre underwater so i dont see much advantage..

Why does it point out wreckage? Theres never anything floating to salvage.

Ive sank some ships just ordering them to do a targetting solution. Ive got a little ways to go before I do it manually. I forgot to add my third crew member.

Next question..  Fast travel seems useless if i hit the fast forward it seems to go faster.  I think im doinv it wrong and it has something to do with the dots on the map delineating locations..  What am I missing?

When I need an envineer or leader to research I assume I "buy" one right?

What use is having small arms on board?

I saw a discipline menu in live streams.  Yet all Ive seen for burning eggs was cleaning toilets or arrest.  (Maybe execution was there) but its only come up for burning eggs.

I had one guy hamdle stress will and he got a pipe icon over him.  But no other benefit I saw? 

Promotions dont work yet?

How do I reward say a guy doing that?

How do I punish cowards? You can yell at them or knocknthem out.  Yelling at them seems useless. Knocking em out gives XP but then nothing else...?

Have you seen any unique discipline situations arise besides panickinv crew during alarm and the scrambled eggs?

The lighting. Yes I know morale benefits. I know blue is silent runnjng.  You cant set your engines to it though?  When you can close off compartments theres an option that turns the lights off so to speak.  Whats that do?

@para

Thanks

Link to post
Share on other sites
1 minute ago, Sublime said:

I had it 3 times in a row. Got killed trying to get thru gibraltar.  Im compiling bugs and suggestions.  They need to reduce the morale for food variety.

 

How do you stay underwater for any period of time thats long at all? use the blue light and the potassium canisters.

Is there a way to crash dive really quickly? i usually pause the game and set dive at full flank and set the valves to dive before unpausing. make sure when you are the surface you always have someone good on radar. try to only surface at night to recharge air and battery

Is there any pro to decks awash? It acts like youre underwater so i dont see much advantage..decks awash means you are supposed to be less visible to destroyers, merchants etc..especially at night

Why does it point out wreckage? Theres never anything floating to salvage. Look for floating boxes I have found food in them. it could also be a possible diving spot for tech.

Ive sank some ships just ordering them to do a targetting solution. Ive got a little ways to go before I do it manually. I forgot to add my third crew member. easy aint it?

Next question..  Fast travel seems useless if i hit the fast forward it seems to go faster.  I think im doinv it wrong and it has something to do with the dots on the map delineating locations..  What am I missing? not sure what you mean..fast travel just means to me get ther quicker.i use sparingly..the visuals need to be taken in and enjoyed.

When I need an envineer or leader to research I assume I "buy" one right?thats what i do purchase one and then leave him at headquarters.

What use is having small arms on board? thats for missions where you board another board and search it..it does happen.

I saw a discipline menu in live streams.  Yet all Ive seen for burning eggs was cleaning toilets or arrest.  (Maybe execution was there) but its only come up for burning eggs. lol do not execute! arrest or toilet clean. if you are not getting all the options yours is bugged.

I had one guy hamdle stress will and he got a pipe icon over him.  But no other benefit I saw? it just means he is cool under pressure and kept calm..when others panicked.. not sure if that is has any other benefit apart from he didnt flip out.

Promotions dont work yet? not that i am aware of.

How do I reward say a guy doing that? dunno yet

How do I punish cowards? You can yell at them or knocknthem out.  Yelling at them seems useless. Knocking em out gives XP but then nothing else...? dunno yet howver, one of my officers strangled a coward lol

Have you seen any unique discipline situations arise besides panickinv crew during alarm and the scrambled eggs? see above

The lighting. Yes I know morale benefits. I know blue is silent runnjng.  You cant set your engines to it though?  When you can close off compartments theres an option that turns the lights off so to speak.  Whats that do?saves electricty not sure if it does anythimg else..blue lights send sailors to bunks to conserve oxygen..i am told.

@para

Thanks

 

Link to post
Share on other sites

if you get a message saying you are lost and the map disappears..send your captain to the navigation charts table in the control room and give him two staff and he will work out where you are..

Remember the faster you go the more fuel you will use. alternate between electric and diesel engines and do not let your electric charge drop below 50% you do not want to get attacked..dive and have only 10% batter left.

make sure you turn off non essential electric equipment when you do not need it.

N on your keyboard is a free camera..its quick though so be gentle

Edited by para
Link to post
Share on other sites
2 hours ago, para said:

if you get a message saying you are lost and the map disappears..send your captain to the navigation charts table in the control room and give him two staff and he will work out where you are..

Remember the faster you go the more fuel you will use. alternate between electric and diesel engines and do not let your electric charge drop below 50% you do not want to get attacked..dive and have only 10% batter left.

make sure you turn off non essential electric equipment when you do not need it.

N on your keyboard is a free camera..its quick though so be gentle

Thanks. Yes I kno the officer thing.  Waddya mean mine is bugged? Noway its a legit steam version. Did urofficer strqngle him or choke hold him? Lol cuz the knock out option is a choke hold not them blasting him hehe.  Btw you know the 2 bars by crew men if you select them it adds crew to the officers. Pls keep em comin though I learned something

How are you anyways? You may not remember me as much but I remember you when I was a teenager from here.  You were into 6th Para and Arnhem and wanted to become a Para.  How are things? Lol we both grew up together in a way and are from diff continents.

Thank u again

@para

Link to post
Share on other sites
1 hour ago, Sgt.Squarehead said:

Maybe trying loading one into a torpedo tube?  ;)

Omg if they mod it or if we.re not all dead and Ive still staved off my ineviteavle end penniless in a gutter in ten years when my uboat games have gotten to that level teust me ill have some creative captains masts.

Im temptdd to cross the equator and see if they dress up as Neptune and f with the rookie sailors. :)

Btw Para I am impressed woth the crew gaining xp and specialiazing abilities over time but also its not too crazy its just either or.  Im sure in the future or modded thus will work great... I also want them to add songs. The radio statioms are great but Im shocked I *already* know the words to A Long Way to Tipperary after ONE DAY LOL

Link to post
Share on other sites

So para you run underwater most days like real life? Im surprised.  I dont I have so many issues with Co2 I really maybe just need to pay more attention maybe.

Do you know anything about future dates etc? The tutorials 1939 and the games 41..

 

Hmm yes discipline does work. Caught a bastard sleepimg. I had him arrested.  Unfortunately after his dressing down... Nothing! What gives! He better have the gestapo waiting when we get to la spezia!

Edited by Sublime
Link to post
Share on other sites

When I said ''bugged'' i didn't mean your game was a fake copy. I meant it was being buggy for some reason. I didn't get on it much last night so nothing new to report. 

Modding will come in Summer with the release of the SDK. That is when we shall see a real shift in this game. In the meantime the devs are patching frequently.

Any new tips/tricks?

explain more about the XP's

Link to post
Share on other sites

Ok i noticed little things like repairs etc and discplining crew Ill see a little +25 exp pop and disappear near relevant crew member.

Discipline incidents Ive seen - burning scrambled eggs x4

Sleeping on duty x1

My issue though is theres no real reason to get draconian except for imagination purposes.  Youll NEVER have morale problems until they fix this unless its intwntional - just make sure you have a couple diff typesof food in cooks station.  Its like +60 morale.. Ridiculous.  I read somewhere even same food in different spots does it.

Apparently my discipline menu works but.. Alas ... I dont see the point. For example Im notating in my log whose being a coward.  I give the bad asses pipes hehe.

Let me see.  Otherwise... Throwing those sheets I just woke up throwing those on the ventilator helps with keeping the oxygen.

Your aware of the control room device that pings the ocean floor right? One does it very quietly and you dont risk your positiom.

For XP otherwise go to menu, then management.  Select yhe crew.  After a mission or two especiay your officers youll note may have a 2 instead of a 1. Even sometimes witb 1s I think - pick your officers amd if they have tge points to spend it gives you 2 options per phase and depends on their job.  For example engineers can get better at repairs or making spare parts.

Also the favor thing and messing with crew recruitment I got a 6th officer ASAP.  Do you know if selecting his job fron the drop down really matters (or is it just what he reverts to autonatically)

What exactly does ALT do?  Tab works great to pop a wondow ans give orders.  That N tip was priceless buddy.  Anything else on ur end?  Any other ?s

 

Link to post
Share on other sites
3 hours ago, Sublime said:

Ok i noticed little things like repairs etc and discplining crew Ill see a little +25 exp pop and disappear near relevant crew member.

Discipline incidents Ive seen - burning scrambled eggs x4

Sleeping on duty x1

My issue though is theres no real reason to get draconian except for imagination purposes.  Youll NEVER have morale problems until they fix this unless its intwntional - just make sure you have a couple diff typesof food in cooks station.  Its like +60 morale.. Ridiculous.  I read somewhere even same food in different spots does it.

Apparently my discipline menu works but.. Alas ... I dont see the point. For example Im notating in my log whose being a coward.  I give the bad asses pipes hehe.

Let me see.  Otherwise... Throwing those sheets I just woke up throwing those on the ventilator helps with keeping the oxygen.

Your aware of the control room device that pings the ocean floor right? One does it very quietly and you dont risk your positiom.

For XP otherwise go to menu, then management.  Select yhe crew.  After a mission or two especiay your officers youll note may have a 2 instead of a 1. Even sometimes witb 1s I think - pick your officers amd if they have tge points to spend it gives you 2 options per phase and depends on their job.  For example engineers can get better at repairs or making spare parts.

Also the favor thing and messing with crew recruitment I got a 6th officer ASAP.  Do you know if selecting his job fron the drop down really matters (or is it just what he reverts to autonatically)

What exactly does ALT do?  Tab works great to pop a wondow ans give orders.  That N tip was priceless buddy.  Anything else on ur end?  Any other ?s

 

Good stuff. 

Hoping to get back on it later..no new tips from at this stage. if i find any i will post. :-)

Link to post
Share on other sites

just found this on subsim

posted by Zuff

Hold TAB: Great for quickly assigning crew to positions without zooming around the sub trying to find them. Works in any view, as well.

Right Click: Right click on stations to get more options. For example have a crew member selected and right click on the light next to the pump. It'll show you all available colors to select from.

Tactical Map mode: When in the map and nothing else is selected you'll have three buttons at the bottom left. The farthest right one is a tactical map which is great for getting a good overview of the area you're in. Sadly no map tools work in this mode. The regular map can zoom in just as much as the tactical mode though so you can use map tools there.

Don't set off the alarm: When you need to dive but it's not urgent, drop to periscope depth first. Anything past that will set off the alarm lowering morale. After at periscope depth slowly drop your depth. It seems dropping huge increments always set off the alarm (really hope they fix this)

Target three ships at once: You can auto-calculate on three ships at once with a crew member in each the attack, observe periscopes and the hydrophone. Select the position, select a ship, and open target positions on that ship. Do the same for the other ships/positions. You can also triple up on one ship for a faster solution. I like putting three on the first ship, moving 2 to the next ship once the first ship is calculated, and moving the last one to the last ship. Once I fire the first fish at the first ship, I take its targeting crew and move him to the second ship, and so on. It's best to start at the farthest away ship so that your torps have time to reach targets without scattering the rest.

Checkpoints: See those dots on the map? Travel to them to turn them green and make them fast travel points. Great for skipping 15 minutes of mindless travel across the sea.

More O2 and better Morale under water: There are a couple of things you can do to make staying beneath the sea more bearable for your men. First is blue light to indicate silent running. This lowers O2 usage. Second is Ventilation. This extends O2 supply but at the cost of battery.

Red Light at Night: Having the red light on during the night will extend your UZO's crew sight line.

Control room light switch - Right click, it will allow you to then select what light you want on rather than cycling through them one at a time. Red light at night not only improves visibility through the UZO but also visibility of the naked eye slightly (most every click spot aboard the boat has this feature)

Stuck officer work around - if you encounter an item such as the ballast valve that you are unable to operate because of the red text indicating that someone else is using the item, when clearly nobody is (bug) click the evacuate compartment icon in the bottom left of the compartment, everyone will leave the room and it will clear the que for that piece of equipment. then, un-check the evacuation box, and the item will now be usable.

cant use hydrophones work around - sometimes you will find that you cannot make your radio operator switch to the hydrophones once you have gone under water. if this happens, hold TAB key and select the radio officer, on the list of available actions below his icon will be the hydrophones, select those and he will move to the hydrophone station!

Torpedo solutions faster - assign the commander to the attack scope or UZO and assign him an assistant. the captain can calculate torpedo solution for one target, the assistant can calculate a solution on a second target at the same time and if you are submerged, the hydrophone operator can calculate solution on a third target giving you 3 solutions for the price of one!

Edited by para
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...