Zveroboy1 Posted March 17, 2019 Share Posted March 17, 2019 I am tempted to work on a Afghan National Army mod to finish my Afghanistan pet project, but really if someone is already busy working on one, I'd rather spend less time in the editor and in photoshop and just play instead. That's why I am asking the community. Now I am not even sure if I am going to take on this project or even if I can pull it off, it is just something I am pondering. But let's say someone was to do it, what would make the most sense to use for the conversion? My first idea was to use Syrians for the job. But then I remembered that Blimey made an ANA mod for SF1 using Dutch infantry and I can see why. The Dutch use the C7 which is similar to the M16A2 that the Afghan Army transitioned to around the year 2009. The biggest difference being that the C7 has a full automatic fire mode and also optics. On the other hand, Syrians field rpg-7's (it feels weird to have ANA soldiers with a panzerfaust), rpk's, have worse optics (I haven't seen too many pictures of ANA soldiers with an M-16 equipped with a scope), worse C2 gear etc. What do you guys think? And if you go with Syrians, what's better? Reserve infantry? Regular mechanized? 1 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted March 17, 2019 Author Share Posted March 17, 2019 And can anyone tell me what kind of flak vests these dudes are wearing? 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted March 17, 2019 Share Posted March 17, 2019 Hey Z, you’re on a roll, so I say go for it. Pretty sure you can swap an M16/C7 for an AK, or an rpg7 for a faust, etc., etc. I swapped in a FN-FAL from CMBS, but haven’t had time to check out swapping around weapons within CMSF2 yet. Don’t see why not; shouldn’t be anything more than a model swap via renaming. But, someone will come along soon and straighten my thinking out if I’m full of it! 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted March 17, 2019 Share Posted March 17, 2019 Maybe you could add in RPG7 teams to the platoons using the specialist teams menu? 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted March 18, 2019 Author Share Posted March 18, 2019 I am not sure how weapon swapping works. If you swap the AK's the Syrian use for M16's, won't the Taliban also get M16's? 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted March 18, 2019 Share Posted March 18, 2019 Id go maybe with republican guard? or Special forces with woodland camo mod? thats how I have my Afghan commandos in my mini campaign. An example: ANA commandos with MARSOC. Mods: SIr Lancelots Syrian Realism Mod Mjkerners USMC Helmets and Gear. 1 Quote Link to comment Share on other sites More sharing options...
37mm Posted March 18, 2019 Share Posted March 18, 2019 28 minutes ago, Zveroboy1 said: I am not sure how weapon swapping works. If you swap the AK's the Syrian use for M16's, won't the Taliban also get M16's? Yep... although I'm not sure if "Taliban" (combatants/fighters) use AK-74's (which would be the nearest thing to an M16 in the Red arsenal) in CMSF. 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted March 18, 2019 Author Share Posted March 18, 2019 (edited) These look good Boche. Nice mix of equipment, especially the helmets. These are from Mjkerners? And the two with the rpg and the Ak's are special forces helmets? How do you get both AK's and M4's in the same squad like this? This is what I got so far. I think I got the new spec4ce forest camo more or less okay for a first draft, but the woodland I have is not right. At first I was thinking reserves with their plain khaki uniform could eventually be modded to look like ANP. If I could find a cap for them that I could swap. But really ANP is not a huge priority. edit : I just checked Syrian fighters and combatants use AKM's. Oh you mean in real life? Edited March 18, 2019 by Zveroboy1 because 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted March 18, 2019 Share Posted March 18, 2019 13 minutes ago, Zveroboy1 said: I just checked Syrian fighters and combatants use AKM's. Oh you mean in real life? No... in game. I'll rustle you up a quick model swap. Do you want optics on the M16... if not, I'll see if they can be alpha'ed out. Oh I just remembered... I might be able to use the M16A1 from CMA if you prefer? 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted March 18, 2019 Author Share Posted March 18, 2019 Thanks! Hmm no, no optics I'd say. I don't remember seeing any pic of an ANA soldier with a scoped M16. Not sure which is better really. In reality they have M16A2 from what I understand. Is this the same helmet as Syrian special forces? 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted March 18, 2019 Share Posted March 18, 2019 54 minutes ago, Zveroboy1 said: Thanks! Hmm no, no optics I'd say. Hmm it's a bit trickier than I realized it'd be because there are so many AK-74's in the files (standard, black, modern & multiple versions with Grenade launchers). I've swapped the models & icons & got rid of the optics... but I'm struggling with a few textures. I'll have another go at finishing the swap later. 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted March 18, 2019 Author Share Posted March 18, 2019 Yeah no rush. I appreciate the help. This is the early stages of the mod. It is nowhere near finished so take your time. 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted March 18, 2019 Share Posted March 18, 2019 7 hours ago, Zveroboy1 said: Yeah no rush. I appreciate the help. This is the early stages of the mod. It is nowhere near finished so take your time. It's no problem, I plan to create a major project sometime (which will require a lot of model swaps) so I wanted the practice. Here's the link... https://www.dropbox.com/s/f2kghuf4lc122e5/ak74m to M16.7z?dl=0 This only changes the AK-74M, the modern version of the ak-74, used by the Special Forces. All other ak-74's are untouched. The normal rifle is an m16a1, the grenade launcher version is an m16a4 (I had to keep the optics, I'm afraid). I changed the icons, the script & the default shot sound (that will affect all other ak-74's). Obviously I can't really do much about individual sound mods people might be using. I've had a quick play around &, combined with Sir Lancelots excellent mod, they do look pretty cool. NOTE The squad leader still has the AKS-74U... I'm not sure if I should keep that, change it to an M16 or, perhaps, an m4 carbine? 1 Quote Link to comment Share on other sites More sharing options...
Boche Posted March 18, 2019 Share Posted March 18, 2019 1 hour ago, 37mm said: It's no problem, I plan to create a major project sometime (which will require a lot of model swaps) so I wanted the practice. Here's the link... https://www.dropbox.com/s/f2kghuf4lc122e5/ak74m to M16.7z?dl=0 This only changes the AK-74M, the modern version of the ak-74, used by the Special Forces. All other ak-74's are untouched. The normal rifle is an m16a1, the grenade launcher version is an m16a4 (I had to keep the optics, I'm afraid). I changed the icons, the script & the default shot sound (that will affect all other ak-74's). Obviously I can't really do much about individual sound mods people might be using. I've had a quick play around &, combined with Sir Lancelots excellent mod, they do look pretty cool. NOTE The squad leader still has the AKS-74U... I'm not sure if I should keep that, change it to an M16 or, perhaps, an m4 carbine? A screenshot, the m16s look great! 1 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted March 18, 2019 Author Share Posted March 18, 2019 (edited) Yes good job 37mm. Don't worry about the leader and the AKS-74U for now. But I think the mod as it is now affects AKM's too. I just had a quick look, maybe I am mistaken. I need to think a bit more about it, because I don't really understand all the intricacies of the Syrian TO&E but I tend to think we should perhaps use airborne for the mod. Someone please correct me if I am wrong here. Normal Infantry uses AKM's which is the same weapon that Taliban use. So we can't swap it for a M16. Mech infantry and Republican guard could work but they use AKMS's and maybe they share some of the textures with AKM's ? So that leaves us with Airborne which use AK-74's ? Special forces also use AK-74's but they have vampires which is clearly not good even if we swap it for a rpg-7 model. It is just too powerful compared to a rpg-7. An important factor is also that rounds match. So that also points toward Airborne perhaps. At first I wanted to use mech infantry because this way the mod could be compatible with some of the old SF1 Afghanistan scenarios. I think Combatintman who designed a couple of them used mech recon to represent ANA, if I am not mistaken. But if we can't use these, that's not the end of the world. Feedback welcome here, because I am really not sure what to pick. Edited March 18, 2019 by Zveroboy1 asdf 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted March 19, 2019 Author Share Posted March 19, 2019 Okay, I think I figured why it was changing AKM's. You need to delete ak-74.bmp. This is actually the texture for the AKM.... The only issue left now is that the M16 swap messes up the tubular stock of the other AK's but that's a minor issue, barely noticeable. There are perhaps other small fixes needed but this is going to help a lot. I wasn't even going to do any weapon swapping if I had to do this alone. But this looks much better. Maybe I'll do an early and a late ANA version. The early one with only woodland camo and AK's. And the late version with M16's and a mix of woodland and spec4ce forest. 2 Quote Link to comment Share on other sites More sharing options...
Boche Posted March 19, 2019 Share Posted March 19, 2019 looking good! 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted March 19, 2019 Share Posted March 19, 2019 On 3/18/2019 at 1:18 PM, Zveroboy1 said: At first I wanted to use mech infantry because this way the mod could be compatible with some of the old SF1 Afghanistan scenarios. I think Combatintman who designed a couple of them used mech recon to represent ANA, if I am not mistaken. But if we can't use these, that's not the end of the world. Feedback welcome here, because I am really not sure what to pick. I think you're right in the case of the Green 9 scenario. The rationale for using them was more about the small squad size than anything else. I think I added the ANA to give Blue enough tools to do the job, without overdoing it, by adding some plausibly realistic combat power to the British Rifle Platoon that in reality got itself into serious trouble that day. Otherwise my ANA picks were solely uniform based - if they had woodland camouflage then they were eligible to be picked because that was what the ANA were wearing then. 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted March 23, 2019 Author Share Posted March 23, 2019 Okay interesting to see what rationale you used. After pondering over the different options, I think I found a solution so the mod can work for both early and late ANA and be backward compatible with old SF1 battles. It is going to be a single mod instead of two versions like I first thought so this will be simpler too. I am going to give airborne units a mix of spec4ce and woodland camo and regular Syrians just woodland. Airborne units will also get a M16 instead of their AK-74 with the weapon swap made by 37mm. This way if the scenario designer wants to represent ANA post 2008-2009, he can use airborne troops. And if you want to have early ANA, you can just pick any unit using the regular camo : mech, republican guards etc and these, since they use AKMS, won't be affected by the weapon swap. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted March 23, 2019 Share Posted March 23, 2019 @Zveroboy1glad to have been of help. 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted May 9, 2019 Author Share Posted May 9, 2019 Link to the finished mod below : 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 9, 2019 Share Posted May 9, 2019 Thanks - looks very good. 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted May 9, 2019 Author Share Posted May 9, 2019 (edited) Thanks but please guys use the other thread if you want to leave a comment. This was just a WIP thread. Edited May 9, 2019 by Zveroboy1 0 Quote Link to comment Share on other sites More sharing options...
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