Artkin Posted February 19, 2019 Share Posted February 19, 2019 (edited) In this thread please share your map converting (from title to title) experiences. To start, I will show how to convert Stumont from CMFB to CMBS. For this map, open in Hexed.it (A website). Change this value to 0A for CMBS. (There are specific values for each game). When you open this map in CMBS, it will crash when loading. This is due to a certain few buildings. Swap these buildings for modular buildings in CMBS. Congrats now you have Stumont in CMBS! Edited February 19, 2019 by Artkin 5 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 19, 2019 Share Posted February 19, 2019 Looks like sorcery to me! 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted February 19, 2019 Author Share Posted February 19, 2019 (edited) Just a lot of trial and error, shaping and reshaping maps to find these pesky troublemakers! Some maps work great out of the box (Twin Villages) but the best maps (Of course) do not. I learned this when going over Nijmegen. Looking back I probably didn't have to replace everything. Edited February 19, 2019 by Artkin 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted February 19, 2019 Share Posted February 19, 2019 What are all the codes for the different games? And would flavour object crash it too? 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted February 19, 2019 Share Posted February 19, 2019 1 hour ago, Artkin said: I learned this when going over Nijmegen Well, I only dropped a few hundred independent buildings on there. 1 Quote Link to comment Share on other sites More sharing options...
Artkin Posted February 19, 2019 Author Share Posted February 19, 2019 1 hour ago, Zveroboy1 said: What are all the codes for the different games? And would flavour object crash it too? Unsure on flavor, (CM:SF = 00, CM:A = 02, CM:BN = 04, CM:FI = 06, CM:RT = 08, CM:BS = 0A, CM:FB = 0C). Courtesy of @Kaunitz from this thread: http://community.battlefront.com/topic/125270-could-anyone-convert-qb-maps-from-bn-or-fi-to-bs/ 1 Quote Link to comment Share on other sites More sharing options...
CMFDR Posted February 19, 2019 Share Posted February 19, 2019 Have you tried sbobovyc's Mutator Artkin? It doesn't require any Hex edition, only to use a Terminal of some sort. I've used it to convert BS and SF2 maps to all WW2 titles, simply by following DesertFox's instructions : Quote In Win 10 basically right-click on start and choose command (admin). Step 1: Copy the scenario you want to convert into a folder of your choice. For simplicity sake let´s use C:\test. Also copy the mutator.exe there. Step 2: Now start windows command prompt Step 3: Within the command prompt navigate to C:\test Step 4: convert your scenario to CMBS. Lets say it was called ABC.btt and originally created for CMRT. Step 5: Type the following in the command prompt: "mutator.exe - t CMBS ABC.btt" then press ENTER and your CMRT scen will be converted to a file named ABC_CMBS.btt Step 6: Copy the converted file to your CMBS scen folder Enjoy! Edited July 13, 2017 by DesertFox 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted February 19, 2019 Author Share Posted February 19, 2019 I have tried this but ran into the same issue as the hex editor (iirc). Which is the independent buildings sneaking their way in after conversion. Correct me if I'm wrong. The hex editor is insanely fast. Upload file (It refers to the same directory every time so its fast), change value, export file to downloads. Then move into QB folder. I couldnt get sbob's tool to work last time I tried it. It ran once through windows powershell (A bloody miracle I figured it out). Though, a bunch of maps didnt survive and needed to be manually edited. 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted February 19, 2019 Author Share Posted February 19, 2019 @CMFDR If it would be possible to convert cmbs maps to cmsf2.. that would be impressive. 1 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted February 20, 2019 Share Posted February 20, 2019 2 hours ago, Artkin said: @CMFDR If it would be possible to convert cmbs maps to cmsf2.. that would be impressive. +1000 1 Quote Link to comment Share on other sites More sharing options...
CMFDR Posted February 20, 2019 Share Posted February 20, 2019 (edited) Tried to convert some maps and all CTD. It takes a manual re-urbanization I guess. The tool works just fine on other cases though, I do use the exe version and Windows' Command Prompt. Edited February 20, 2019 by CMFDR 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted February 20, 2019 Author Share Posted February 20, 2019 35 minutes ago, CMFDR said: Tried to convert some maps and all CTD. It takes a manual re-urbanization I guess. The tool works just fine on other cases though, I do use the exe version and Windows' Command Prompt. Thanks for trying. I've given up hope! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 20, 2019 Share Posted February 20, 2019 4 hours ago, Artkin said: If it would be possible to convert cmbs maps to cmsf2.. that would be impressive. CM:SF2 doesn't have any independent buildings, so they'd all have to go. 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted February 20, 2019 Author Share Posted February 20, 2019 1 hour ago, Sgt.Squarehead said: CM:SF2 doesn't have any independent buildings, so they'd all have to go. I couldnt even get the standard editor map to port over 0 Quote Link to comment Share on other sites More sharing options...
Ivan Zaitzev Posted July 16, 2020 Share Posted July 16, 2020 Has anyone managed to convert maps to work in CMA? I'm trying with a very simple map from CMBN to CMA and it doesn't load. 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted May 2, 2021 Author Share Posted May 2, 2021 Negative. As far as I know the two titles have different datasets and are technically incompatible. You may find luck exchanging CMSF2 maps @Ivan Zaitzev 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted May 2, 2021 Author Share Posted May 2, 2021 (edited) BREAKTHROUGH! WE HAVE F&R, BP1, AND BSBP IN EVERY NEW TITLE! THE TRADITIONAL WAY: 1. Visit Hexed.it (A website) 2. Click "Open file" on the top. 3. Navigate to your CM maps in the window that opens up. (Typically CM will install the program in Program files (x86) -> Battlefront -> Combat Mission-> CMBS. Maps are typically installed to (Documents -> Battlefront -> Combat Mission -> CMBS -> Game Files) 4. Select the map you wish to convert and open in Hex editor. 5. There is one byte (One of the boxes with 00 in it) that needs to be changed. Each game has a different number to symbolize what game the map belongs to. "0A" is for CMBS. 0C is CMFB. 04 is CMBN. 06 is CMFI. 12 is CMCW. 00 is CMSF2. We are transferring this CMBS file to CMCW. So replace the 0A by typing 12. 6. Click export at the top after changing the number. The file is now a CMCW file with the change of the single byte "0A" to "12". 7. The file should export to your downloads folder (Check to see where the file actually goes.. you can double check by clicking export again.. as it will ask you where to place the file.. then you can see where it goes.). Move the file from your downloads to the appropriate folder. For instance: We converted a CMBS QB map. So it will be placed in the appropriate CMCW QB map folder. EXTRA: You can add subfolders to the QB maps folder for particular titles, for organization purposes. You can explore these subfolders in the editor, so it's cool. They organize your folder so it looks pretty. Just remember to save the file (When you have it open in the editor) and place it out of the subfolder, so when you click Battle or Quick Battle on the main game screen, the maps will actually show. Of course you can always find them in the editor just fine. But the main game won't pick up the files unless they are directly in Documents -> CMCW -> QB maps. They won't show if you have them in a subfolder such as Documents -> CMCW -> QB maps -> Conversions THE NEW WAY: FOR STUBBORN FILES THE ONLY DIFFERENCE IS THIS: Edited May 2, 2021 by Artkin 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted May 2, 2021 Author Share Posted May 2, 2021 PROOF: BERLIN IN CMCW. JUST ABOUT 0 EDITING NECESSARY 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted May 2, 2021 Share Posted May 2, 2021 Thanks Artkin! I always scratched my head when I tried the Hex Editor in the past. How did you figure out what numbers represent particular games? Trial and error? 1 Quote Link to comment Share on other sites More sharing options...
Artkin Posted May 2, 2021 Author Share Posted May 2, 2021 1 hour ago, mjkerner said: Thanks Artkin! I always scratched my head when I tried the Hex Editor in the past. How did you figure out what numbers represent particular games? Trial and error? From earlier in the thread: On 2/18/2019 at 9:41 PM, Artkin said: Unsure on flavor, (CM:SF = 00, CM:A = 02, CM:BN = 04, CM:FI = 06, CM:RT = 08, CM:BS = 0A, CM:FB = 0C). Courtesy of @Kaunitz from this thread: http://community.battlefront.com/topic/125270-could-anyone-convert-qb-maps-from-bn-or-fi-to-bs/ OR, open in Hexed.it and check the number yourself, as I did with CMCW since the number was unknown. You are welcome. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted May 2, 2021 Share Posted May 2, 2021 Helps to go back and read, lol. Thx. 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted May 2, 2021 Author Share Posted May 2, 2021 (edited) It's all good. UPDATE: Sections of Berlin work, but there are trouble areas. These are probably custom buildings. One day I will hunt them down. For the most part the rest of F&R works. QB's and Scenarios. Edited May 2, 2021 by Artkin 0 Quote Link to comment Share on other sites More sharing options...
Jace11 Posted May 2, 2021 Share Posted May 2, 2021 (edited) I think you should probably check with BFC before posting this new info. It may (does) circumvent a form of their copy protection. (Anyone who read this post before I edited it should understand what I mean) Edited May 3, 2021 by Jace11 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted May 3, 2021 Share Posted May 3, 2021 43 minutes ago, Jace11 said: I think you should probably check with BFC before posting this info. It may circumvent a form of their copy protection. (Anyone who read this post before I edited it should understand what I mean) Hard to imagine that a little hex editing on map files does any damage to their DRM... 0 Quote Link to comment Share on other sites More sharing options...
Jace11 Posted May 3, 2021 Share Posted May 3, 2021 (edited) Consider: 1 hour ago, Artkin said: It's all good. UPDATE: Sections of Berlin work, but there are trouble areas. These are probably custom buildings. One day I will hunt them down. For the most part the rest of F&R works. QB's and Scenarios. So its maps, scenarios... Also campaigns....? Edited May 3, 2021 by Jace11 0 Quote Link to comment Share on other sites More sharing options...
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