MOS:96B2P Posted February 15, 2019 Author Share Posted February 15, 2019 This is something I learned from @RockinHarry. The placing of a bridge through a building allows vehicles to drive through the building. This is useful for entrances to secured facilities. The below screenshots were taken at the gate to the Ministry of the Interior compound. An SF unit leads locally recruited mercenaries through the front gate at the Ministry of the Interior compound. 4 Quote Link to comment Share on other sites More sharing options...
sburke Posted February 15, 2019 Share Posted February 15, 2019 dang so that's why those are there. 0 Quote Link to comment Share on other sites More sharing options...
evilman222 Posted February 15, 2019 Share Posted February 15, 2019 The burning remains of pro-government forces after their counterattack walks right into an ambush. 2 Quote Link to comment Share on other sites More sharing options...
Chudacabra Posted February 15, 2019 Share Posted February 15, 2019 This scenario looks even better than Tactical Operations Centre. 1 Quote Link to comment Share on other sites More sharing options...
sburke Posted February 15, 2019 Share Posted February 15, 2019 Gov't troops dismounting from an M113... Because I freakin can. 2 Quote Link to comment Share on other sites More sharing options...
evilman222 Posted February 16, 2019 Share Posted February 16, 2019 Before rebels blew up the transmitter, Latka Gravas decided to remind everyone that transportation for tonight's coup has been generously provided by the Asfarr Taxi Company: Abbudin's premier destination for all your truck, technical, and taxi needs! After a sharp increase in pedestrian fatalities, Abbudinian police have taken a much harsher stance against jaywalking. 4 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted February 16, 2019 Author Share Posted February 16, 2019 4 minutes ago, evilman222 said: Before rebels blew up the transmitter, Latka Gravas decided to remind everyone that transportation for tonight's coup has been generously provided by the Asfarr Taxi Company: Abbudin's premier destination for all your truck, technical, and taxi needs! After a sharp increase in pedestrian fatalities, Abbudinian police have taken a much harsher stance against jaywalking. That Latka guy and his taxis...........just don't get in the red ones! 1 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted February 16, 2019 Share Posted February 16, 2019 14 hours ago, MOS:96B2P said: This is something I learned from @RockinHarry. The placing of a bridge through a building allows vehicles to drive through the building. This is useful for entrances to secured facilities. that was a surprising finding indeed. Interesting that it´s now actually used in any game. Did you figure any problems or side effects with this construction thus far? I know vehicles taller than ~ 3m will touch the ceiling, but when not moving large vehicles through there shouldn´t be a major problem, other than a vehicle commander/crew sticking heads into the story above, looking odd. 0 Quote Link to comment Share on other sites More sharing options...
evilman222 Posted February 16, 2019 Share Posted February 16, 2019 3 hours ago, RockinHarry said: that was a surprising finding indeed. Interesting that it´s now actually used in any game. Did you figure any problems or side effects with this construction thus far? I know vehicles taller than ~ 3m will touch the ceiling, but when not moving large vehicles through there shouldn´t be a major problem, other than a vehicle commander/crew sticking heads into the story above, looking odd. So far I haven't encountered any issues. Been getting technicals and pickups through without any trouble. And I think we've all learned to deal with tiny visual bugs like that. Doesn't look anywhere near as bad as "Habib the Two Headed Rifleman" who shows up when I have men inside a room and they decide to stand in the same spot. 0 Quote Link to comment Share on other sites More sharing options...
evilman222 Posted February 16, 2019 Share Posted February 16, 2019 16 hours ago, Chudacabra said: This scenario looks even better than Tactical Operations Centre. It's another masterpiece for sure, although imo (and I'm curious as to whether other testers think this or not) it has a very different feal from TOC. In TOC, I usually found myself reacting to unfolding events instead of taking the initiative. Coup is the other way around. Here, you've got the initiative fairly early on in the scenario. Also there's more explosions in coup, which is a plus for me haha 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 16, 2019 Share Posted February 16, 2019 (edited) Here's a quote from my ongoing AAR thread: On 2/14/2019 at 2:46 AM, Sgt.Squarehead said: Absolutely loving this scenario.....TOC was good, but this one is a masterpiece! I finally got what this was about: 16 hours ago, MOS:96B2P said: That Latka guy and his taxis...........just don't get in the red ones! Horrified to discover they've remade it.....Quite badly by the look of it. Edited February 16, 2019 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
evilman222 Posted February 16, 2019 Share Posted February 16, 2019 1 hour ago, Sgt.Squarehead said: Here's a quote from my ongoing AAR thread: Wait where is this ongoing AAR thread? 0 Quote Link to comment Share on other sites More sharing options...
evilman222 Posted February 17, 2019 Share Posted February 17, 2019 Rebel forces cross the bridge over the River of Martyrs after a short but bloody skirmish 1 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted February 17, 2019 Share Posted February 17, 2019 On 2/14/2019 at 5:58 AM, IanL said: All these bloody streets look the same. How am I supposed to remember where I am or how to get back? Lol! can ya smell the immersion now swee'pea? I am so happy that my ~1000 man hours of mapmaking is paying off as intended! 4 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 17, 2019 Share Posted February 17, 2019 19 hours ago, evilman222 said: Wait where is this ongoing AAR thread? 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted February 17, 2019 Author Share Posted February 17, 2019 On 2/16/2019 at 3:48 AM, RockinHarry said: Interesting that it´s now actually used in any game. Did you figure any problems or side effects with this construction thus far? The most noticeable thing is the temporary odd look if tall vehicles pass through. The second thing is that a player needs to be a little more careful when placing infantry waypoints in the building. I had a fire team run through the building and then back inside when I wanted them to go directly to the second floor. I paid more attention and re-plotted the waypoints with no problem the second time. I don't really understand yet why that happened but I am keeping an eye on it. Its kind of cool. Different bridges can be used with different buildings / building skins for different purposes. I used a two action spot long building since this bridge fit inside with nothing sticking out (so it just looked better IMO). I will keep experimenting with it. I have some more ideas how it can be used in future scenarios. Thanks for finding and sharing this cool editor ability. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 18, 2019 Share Posted February 18, 2019 A patriotic sniper takes aim: Meanwhile the main rebel force launches an all out attack on a regime installation (using their earlier victims for cover): 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted February 18, 2019 Author Share Posted February 18, 2019 On 2/13/2019 at 3:58 PM, IanL said: How am I supposed to remember where I am or how to get back? Well, by using the modified military grid system of course............. . 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 18, 2019 Share Posted February 18, 2019 Regime forces realise the folly of opposing the peoples' uprising, throw down their weapons & surrender to a hero of the revolution: 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 18, 2019 Share Posted February 18, 2019 (edited) Wrong window.....Anyone who read the post, please try to forget it. Edited February 18, 2019 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 18, 2019 Share Posted February 18, 2019 (edited) Too many windows! Edited February 18, 2019 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted February 18, 2019 Share Posted February 18, 2019 23 hours ago, MOS:96B2P said: The most noticeable thing is the temporary odd look if tall vehicles pass through. The second thing is that a player needs to be a little more careful when placing infantry waypoints in the building. I had a fire team run through the building and then back inside when I wanted them to go directly to the second floor. I paid more attention and re-plotted the waypoints with no problem the second time. I don't really understand yet why that happened but I am keeping an eye on it. Its kind of cool. Different bridges can be used with different buildings / building skins for different purposes. I used a two action spot long building since this bridge fit inside with nothing sticking out (so it just looked better IMO). I will keep experimenting with it. I have some more ideas how it can be used in future scenarios. Thanks for finding and sharing this cool editor ability. I just have it tested short time the day I posted that finding in Port Cros thread and then forgot about it again. Effectively the building (basement) is still there and likely the (invisible) staircase from base to 1st floor. So I´d expect a couple of odd side effects with this, also regarding the developers likely did not think of anybody trying that illogical terrain type combo. Something else to try could be toying with terrain height (raising or lowering) in the edited buidlings AS to achieve yet more possibilities. Looking forward to any more cool findings of yours! 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 18, 2019 Share Posted February 18, 2019 Sadly in at least some configurations, those bridge entrances can play hell with LOS.....I lost eight men to a couple of dudes in a building on the other side of one of these structures, the units concerned couldn't even see the building. 0 Quote Link to comment Share on other sites More sharing options...
evilman222 Posted February 18, 2019 Share Posted February 18, 2019 2 hours ago, Sgt.Squarehead said: Sadly in at least some configurations, those bridge entrances can play hell with LOS.....I lost eight men to a couple of dudes in a building on the other side of one of these structures, the units concerned couldn't even see the building. Have you experienced this issue at both structures (Citidel and Ministry)? Seems like the game engine does screwy things to begin with with regards to LOS and buildings. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 18, 2019 Share Posted February 18, 2019 (edited) I've not investigated The Citadel, but my attack on the Ministry Of The Interior didn't go well at all.....I'm just discussing the events with @MOS:96B2P, over in the other place. I'm not too familiar with the mechanics of the 'bridges in buildings thing' so I'm struggling to get my head around what exactly is going on. I was wondering if enemy units might have wound up under the bridge tile (if that's even possible)? Edited February 18, 2019 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
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