Bootie Posted January 25, 2019 Share Posted January 25, 2019 Just finished reading the email and got this notification as I was logging into CMMODS. Will be done in 2 minutes. Thanks for the shout here also. 2 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 25, 2019 Share Posted January 25, 2019 7 minutes ago, Bootie said: Just finished reading the email and got this notification as I was logging into CMMODS. Will be done in 2 minutes. Thanks for the shout here also. OOps sorry man. Don't you just hate it when people tell you to do stuff you are on your way to doing already. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted January 25, 2019 Author Share Posted January 25, 2019 Thanks Ian, thanks Bootie. I didn't mean to complain or to rush you, Bootie. I know you have a lot of irons in the fire. At the worst, I figured you or Martin would have gotten to it over the weekend. 0 Quote Link to comment Share on other sites More sharing options...
Bootie Posted January 25, 2019 Share Posted January 25, 2019 As soon as I get things I usually process them ASAP. Just need to make sure you shout loud enough sometimes... LOL 2 Quote Link to comment Share on other sites More sharing options...
Mord Posted January 26, 2019 Share Posted January 26, 2019 21 hours ago, mjkerner said: Much thanks to our very own Modding Metalhead Maniac Mord (a/k/a MC Stud Muffins) for his encouragement and original inspiration to start modding way back when Thanks back, my man! Your work just keeps getting better and better! Awesome stuff. Good job, buddy! Mord. 1 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted January 26, 2019 Author Share Posted January 26, 2019 Well, I tried and tried to upload the mod, but CMMODs just kept rejecting it. Bootie hasn’t had any luck either. The poor guy works his ass off helping with these mods...I think he has a solution he’s working on atm, though. All praise to Bootie! 1 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted January 26, 2019 Author Share Posted January 26, 2019 It's up at CMMODs, thanks completely to Bootie! 1 Quote Link to comment Share on other sites More sharing options...
hypeman Posted January 26, 2019 Share Posted January 26, 2019 Are the modding capabilities of this game still limited to uniform patterns and textures? It would be a dream to see new backpacks, vest pouches, or even the sacred helmet google! Especially combined with your new uniform patterns. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted January 26, 2019 Author Share Posted January 26, 2019 No, unfortunately, the old hex editing tricks don't work under v4. But there is a way to add new 3D models, of which I know absolutely nothing. I forget who it is who is making new beret and helmet 3D models for CMFS. It was only in the last few weeks that it was posted here in the CMSF2 forum, so a search should find it. He'll no doubt be inundated with requests, lol! 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted January 26, 2019 Share Posted January 26, 2019 10 minutes ago, mjkerner said: It's up at CMMODs, thanks completely to Bootie! Yep, just dl it. Thanks mjkerner and Bootie. Will look at it after breakfast 1 Quote Link to comment Share on other sites More sharing options...
Cambronne Posted January 26, 2019 Share Posted January 26, 2019 2 hours ago, mjkerner said: It's up at CMMODs, thanks completely to Bootie! Hell, yeahhh !!! Great mod, thank you! Now, I don't want to be thick-skinned, but the Black Sea US infantry could also wear the good old woodland camo and I haven't seen such a mod for CMBS yet... 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted January 26, 2019 Share Posted January 26, 2019 Here's my pathetic attempt on making a screenshot of the Marines mod from mjkerner. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted March 4, 2019 Author Share Posted March 4, 2019 Thanks for posting that, John. I missed this somehow at the time, but looking at it with fresh eyes, so to speak, made me realize that, unfortunately, I need to correct the arms on all the Marine uniforms. The way arm textures stretch, I need to re-orient the camo, and they should look much better. I’m finishing up British uniforms atm, but will issue updated versions ASAP after that. 1 Quote Link to comment Share on other sites More sharing options...
hundtand Posted July 30, 2019 Share Posted July 30, 2019 Just picked the Marine's module up and this mod is an essential enhancement for it. Thank you for your time and effort, mjkerner! There's just one thing I can't figure out.... How do I mix in woodland MARPAT helmets / gear in with the default desert MARPAT? I tried pasting the desired helmet folder in and just deleting one or two replacement textures. Sadly all of my marines end up topped in green helmet covers. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted July 31, 2019 Author Share Posted July 31, 2019 Hi hundtand, thank you for the kind words. I'll see if I can explain how... the game provides only one default Marine desert marpat helmet. It is named "smod_american-marines_helmet-soldier", so when not using any mods there is only the one default texture for all Marines. My moddded helmets come in packs of 5, named from "smod_american-marines_helmet-soldier" to "smod_american-marines_helmet-soldier 4", so there is no way for the default texture to show up when using the mods because it's overridden by the one in the modwith the same name. However, if you take the texture you want---you'll need to rezExplode brz 200a in order to get the default marine helmet texture, found in the the "uniform" folder--and place it in whichever helmet mod folder you are using, overriding when prompted, it will replace the modded one with that name. You could also rename the original helmet texture as "smod_american-marines_helmet-soldier 5", and it will be added to to the helmet selections in that particular mod. You can add as many as you like, or add other modded helmets, as long as you keep the numbers sequential. I hope I have I explained it so you can follow. Technical writing is not my forte. 1 Quote Link to comment Share on other sites More sharing options...
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