homewrecker Posted December 20, 2018 Share Posted December 20, 2018 (edited) Good evening, I had a thread about a QB map that has since evolved into a scenario. So I decided to make a new thread. Scenario time is 45 minutes, blue vs AI only. Link below. This has been a good learning experience so far and if anyone would like to playtest and give any feedback on my AI plans, force size/structure, or the map itself, I would really appreciate it. http://www.thefewgoodmen.com/tpg2/cm-black-sea/battle-of-concord/ Thanks, Chris Edited December 20, 2018 by homewrecker 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 20, 2018 Share Posted December 20, 2018 1st tip.....Don't show your Triggers in your preview shots! I've downloaded it and will report back in due course. 0 Quote Link to comment Share on other sites More sharing options...
homewrecker Posted December 20, 2018 Author Share Posted December 20, 2018 55 minutes ago, Sgt.Squarehead said: 1st tip.....Don't show your Triggers in your preview shots! I've downloaded it and will report back in due course. Doh! I will fix that. Thanks for taking a look at it. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 21, 2018 Share Posted December 21, 2018 @homewrecker - just played this (badly) but got a tactical victory and it was fun. I'll do some notes up in the next 24 hours or so and if I have time I'll crack it open in the editor to see what you've done in there. First impressions - apart from the fun bit: There are some buildings on different elevations which could cause pathing issues. The US player could probably do with some more breach teams. 45 minutes is fairly tight. I've got a couple of others that sit in the spoiler category so I'll PM those at some point. Overall - good job mate - looks like you've mastered the editor already. 0 Quote Link to comment Share on other sites More sharing options...
homewrecker Posted December 21, 2018 Author Share Posted December 21, 2018 (edited) 1 hour ago, Combatintman said: @homewrecker - just played this (badly) but got a tactical victory and it was fun. I'll do some notes up in the next 24 hours or so and if I have time I'll crack it open in the editor to see what you've done in there. First impressions - apart from the fun bit: There are some buildings on different elevations which could cause pathing issues. The US player could probably do with some more breach teams. 45 minutes is fairly tight. I've got a couple of others that sit in the spoiler category so I'll PM those at some point. Overall - good job mate - looks like you've mastered the editor already. Had started fixing some of the more egregious errors you mentioned. Don't know how these weren't apparent to me before, but they just occurred to me when i stopped to think about it a bit ago. Started fixing when i got home from work. Am uploading an updated version with change log to the proving grounds as we speak. I will add one more breach team to the platoon that didn't receive one. Increasing time to one hour, it was kind of tight. Changelog .05 -Fixed some pretty egregious building connection errors and elevation mismatches that resulted in AI troops being slaughtered due to pathfinding. -Changed initial deployment positions of some of the Red recon units due to sight line issues for an MG team, they didn't engage anything. -Adjusted a few of the redfor trigger objectives, enlarged 2 of them. -Adjusted some of the AI's support targets to make them make more sense, and avoid friendly fire for red AI. -Adjusted AI group 6 and 7 orders, they were moving forward to waypoints too slowly to be relevant to the fight in a timely manner. Movement speed for first order changed from advance to quick. -Increased scenario time to one hour. -Added breach team to bluefor for 3rd platoon. Thanks for playing and the feedback sir! Chris EDIT: Uploaded correct file to TPG, had saved the updated version under the old name, and uploaded incorrect file. Edited December 21, 2018 by homewrecker 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 21, 2018 Share Posted December 21, 2018 I haven't had chance to play this yet (although I do have a 'Concord - Setup' save).....If there's an updated version I'd rather play that and give you feedback on the update. 10/10 for your approach to this fella.....Reckon I might be coming to you for advice on Triggers before too long. 0 Quote Link to comment Share on other sites More sharing options...
homewrecker Posted December 21, 2018 Author Share Posted December 21, 2018 32 minutes ago, Sgt.Squarehead said: I haven't had chance to play this yet (although I do have a 'Concord - Setup' save).....If there's an updated version I'd rather play that and give you feedback on the update. 10/10 for your approach to this fella.....Reckon I might be coming to you for advice on Triggers before too long. There is, i just uploaded. I was using a the wrong save format, and I wasn't getting my changes correctly. I uploaded v.06 today, with all the actual changes that were supposed to be in the .05 file, plus a lot more building connection/elevation fixes. This should all be correct now. Hope you enjoy and thank you for having a look at it. 0 Quote Link to comment Share on other sites More sharing options...
homewrecker Posted December 21, 2018 Author Share Posted December 21, 2018 16 hours ago, Combatintman said: @homewrecker - just played this (badly) but got a tactical victory and it was fun. I'll do some notes up in the next 24 hours or so and if I have time I'll crack it open in the editor to see what you've done in there. First impressions - apart from the fun bit: There are some buildings on different elevations which could cause pathing issues. The US player could probably do with some more breach teams. 45 minutes is fairly tight. I've got a couple of others that sit in the spoiler category so I'll PM those at some point. Overall - good job mate - looks like you've mastered the editor already. I uploaded the correct fixed version today. Was using the wrong save format in the title and I think my changes were saving to an old version. Its up now. 0 Quote Link to comment Share on other sites More sharing options...
homewrecker Posted December 26, 2018 Author Share Posted December 26, 2018 Have posted another update of this scenario, with changelog on the file page. 1 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted January 14, 2019 Share Posted January 14, 2019 @homewrecker, looking good! Still need testers for this scenario? 0 Quote Link to comment Share on other sites More sharing options...
homewrecker Posted January 14, 2019 Author Share Posted January 14, 2019 6 hours ago, Lethaface said: @homewrecker, looking good! Still need testers for this scenario? Sure, this is something I want to revisit and refine after I finish some other stuff I'm working on. Any feedback is appreciated. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted January 14, 2019 Share Posted January 14, 2019 47 minutes ago, homewrecker said: Sure, this is something I want to revisit and refine after I finish some other stuff I'm working on. Any feedback is appreciated. Thanks! Still here for you if you want help with that other stuff mate. 0 Quote Link to comment Share on other sites More sharing options...
homewrecker Posted January 15, 2019 Author Share Posted January 15, 2019 (edited) 11 hours ago, Combatintman said: Still here for you if you want help with that other stuff mate. Thanks man, sorry I've been quiet. Still working on the campaign, almost got my plans/research put together. Had a lot going on personally as well. I know you've got a lot on your own plate right now with your own projects. Working on updating an SF1 scenario while improving my skills using the exit between times I was having trouble grasping. But I'm getting it now and it will come in handy with the campaign. I'll send ya an update in a few days Edited January 15, 2019 by homewrecker 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted January 15, 2019 Share Posted January 15, 2019 3 hours ago, homewrecker said: Thanks man, sorry I've been quiet. Still working on the campaign, almost got my plans/research put together. Had a lot going on personally as well. I know you've got a lot on your own plate right now with your own projects. Working on updating an SF1 scenario while improving my skills using the exit between times I was having trouble grasping. But I'm getting it now and it will come in handy with the campaign. I'll send ya an update in a few days No worries mate - we're all doing what we can when we can ,so don't sweat it. Just hit me up whenever you need to or want to and I'll help where I can. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.